Brawler Archive

Thread: Your WarCry Freezes your Target In His TRACKS -- BUT the sucker can still RUN!

KaliMirchi
Tue Nov 04, 2003 6:58 pm
#1

THIS is the soluntion to kiting! --- If our warcry freezes someone in their tracks --- they shouldn't be able to run out of range!



"Your target is out of range"


"Your target is out of range"


"Your target is out of range"



But, I thought I froze the bastage in his TRACKS!!!!



Seena






SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Toxotes
Tue Nov 04, 2003 8:05 pm
#2

I like Warcry as it is...let them kite, as long as they can't shoot. If Warcry made the other guy stand still, it would just be an "I WIN" button for us in PvP, even more than it is right now.



________________________________________________
Lesko - Smuggler/Commando in training
KaliMirchi
Wed Nov 05, 2003 6:36 am
#3

Um... I'm not suggesting an either or situation. They should stop running AND shooting. And even if they aren't shooting- if they keep running so you can HIT them- you don't have an ice cube's chance in hell of winning.




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

StGabriel
Wed Nov 05, 2003 2:47 pm
#4

For what it is worth, the range on specials seems to be significantly improved on Test Center. I am really enjoying Lunge2. In my experience, warcry is very powerful as it stands.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

MrGuy4mil
Tue Nov 11, 2003 10:48 am
#5

Personally, I believe that warcry as is, combined with extended melee ranges is going to create a mess of problems. I think meleeon melee duels will be more or less reduced to who can land the first warcry, since it will be more difficult to run from extended ranges.


I agree with KaliMirchi that warcry should be a tool for brawlers to actually freeze ranged fighters (so that they either can't move or so that they can only walk), allowing us to buy time to get in range.


However, I think right now stopping then enemy from attacking completely is a problem. It can probably be argued that if we stopped the range fighter from moving but not from attacking s/he'd still kill us by the time we got to him, but there are a couple of solutions to this.


1. Make Warcry stop the enemy from moving and slow down their attack rate.


2. Make Warcry stop the enemy from moving and stop their attack, but give a defense vs. Warcry skill mod to brawlers, so that brawler fights are more than who can land the first warcry....

EATENG
Wed Nov 12, 2003 12:09 pm
#6

actually melee fights are not, "who can land the first warcry", it's who can land the first KD/PC.



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
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