Brawler Archive
Thread: Devs, a problem with the Brawler/unarmed hit modifier...
As an unarmed brawler I must of course be right on top a creature to hit it.. The problem is, when I do stand right in front of, or right on top of the creature my chance to hit indicator is either -5 or 0.
This means I will not hit nearly as much as I do with a pistol at the same range.
This may be why brawlers percieve such a difficulty in combat. I do notice far more missed hits with unarmed that I do with pistol of the same skill level also.
I am expert unarmed now, and still get the -5 or 0 modifier. It seems to me (regardless of skill) that modifier for a melee should be in the +10 or higher range when standing right in front of a critter.
It would also be helpful if moves such as /unarmedHit1focused on 1 pool in the HAM rather than random to all 3. As it is now, /unarmedHit1 is just a higher damage version of auto attack.