Brawler Archive
Thread: combat is to hard
on teh last episode I posted this on the development forum but Q told me post it here
see I'm all for a challenge
But I shouldn't have to group to defeat a DURNI
....that's pretty much all
I'm a novice brawler and I'm losing to a durni
what happen devs to the point you made taht we would not start out weaker then a WAMP RAT
plus Red aggresive swooper leaders are spawning right at city exits......this game is no longer newbie friendly
Please someone tell me that I'm doing something wrong. Cause my mighty brawler has been demoted to a courier because that's the only **edit** mission I can complete.
I find the best way to solo nest (or in a group for that matter) is not use specials and hover your arrow over the peace button. as soon a a mob pops out of the nest hit peace and statr working on the mob. This takes a little loger but your mortality rate will go way up.
I think another problem is due to the fact that enemies only attack one bar, or just the enemies I've seen so far. If I'm attacking a Grubber he only hits my Health bar and never my mind or action where I hit either one randomlly. Sometime if I get lucky and all my hits hit just one bar the fights go fast and other times I hit all three and the battles take forever.
The same goes forranged I suppose but they are able to hit from a distance and are not taking the pounding right at the begining. So they can make up for this variance.
Also it seems that melee has no sweet spot either like rifles or pistols. We either have a negative penalty to hit or none at all.
This may be another reason why pets seemed so overpowered in the beta. They just smash your health.
And I thought I was the only one having problems defeating mobs.