Brawler Archive

Thread: *HUGE* bug with the to-hit range modifiers. DEVS READ PLEASE

Hadokennn
Sun Jun 29, 2003 7:21 pm
#1

Ok I've just done some extensive PVP and PVE testing with the ranged combat system.

It seems that in the new version the combat to-hit modifiers are bugged and the stats for brawling and marksmenship have been reversed.

Brawlers get a -5 to hit at close range, and gun users get +15!

I was actually wondering why my marksmanship rifle skills were killing people much better than my unarmed skill, and all my headshots were connecting more than I could get hit.

You can test it out yourself.. check the to hit modifier from 64 meters while equipping a gun. It will go from -50, increase as the target gets closer, then decrease back down to -10 as they get really close, and then suddenly it will pop back up to +15 while touching someone.

For brawling it will be out of range then the to-hit modifier will gradually increase to +10 and as they get really close the modifier will suddenly jump down to -5!

Right now, in PVP and PVE it is actually *better* for the gun user to get into extremely close range and exploit this bug.

It is actually advantageous to let a brawler lunge attack you so you kneel for better hit modifiers! You'll have a +20 better hit chance than the brawler and tear him up while he can't even hit you.

I hope one of the DEVS see this and passes it on soon, because when people figure this out it will make brawling virtually useless.
Aenias
Sun Jun 29, 2003 11:11 pm
#2

I too have noticed this. I sure hope this is fixed soon.
NinjaFish
Mon Jun 30, 2003 4:53 am
#3



Hadokennn wrote:
It is actually advantageous to let a brawler lunge attack you so you kneel for better hit modifiers! You'll have a +20 better hit chance than the brawler and tear him up while he can't even hit you.



once you start seeing TKA's, you'll realize just how wrong this is (although i still think TKA's weren't doing nearly enough damage at the end of beta). however, you do have a point: there's no reason why unarmed though be getting a -5 base accuracy modifier while in melee range. at the absolute least, it should be higher than a pistol user's.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
V-vex
Tue Jul 01, 2003 7:34 am
#4

Yet another Brawler issue going ignored... Weeeeeee, thanks for listening Sony.


-Vvex

Darth_Reemul
Tue Jul 01, 2003 8:04 am
#5

I thought it was just me seeing some sort of a displaybug... But if its everyone and it is in fact true then ya we need to have this addressed. I was playing my marksman on another server an at optimum range he had +30something to hit. Yet my poor unarmed guy going toe to toe has -5?




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