Brawler Archive
Thread: Melee attacks underpowered?
I know it is still early, I am only advanced one hand and unarmed, but it would seem to that since melee attacks are done in close comabt that they would deal more damage to make up for having to take more damage from close combat. Since there are no tanks in SWG then it would seem reasonable that melee attackers would be able to dish out more dps than the equivalent leveled ranged fighter that can shoot from a distance and severely weaken the mob before it gets close. I am only intermediate carbine, yet i can take out mobs much faster and with less damage with my carbine pistol than with either unarmed or one hand.
Another comment about the brawler line. It seems to me that the commands you gain from specializing aren't effective enough to make them worth using. For example, the one hand body hit, takes a lot longer to kill a mob than just going berserk. In berserk, I kill faster and I take less damage, even withthe penelty to hit. I wanted to go mainly melee in combat, and I would still like to, but it seems like combat is mostly focused on ranged.
Unarmed was slighty unbalanced in Beta... There was a knee-jerk reaction, and now we are severly hurting... Who knows what will come, but for now, we are just plain borked. And yes I am still playing one...not having a great deal of fun, but hopefully Sony will see the error of their ways and throw us a bone in the next set of balancing fixes.
-Vvex
TKA = Teras Kasi Artist
Essentially Hand-to-Hand Monks on Steroids.
-Vvex