Brawler Archive

Thread: Now that the Uber Unarmed Brawlers have been put in place..

DarkBrood
Tue Jul 01, 2003 8:27 am
#1

Could you revisit why my hands cost so much to use..and I can't seem to see any hits comming to avoid them/



I can understand that there was a threat that unarmed brawlers were going to take over the universe thus the need to nerf berzerk. Now that the galaxy has been made safe from the horde could you please take a look and see why I use so many pool points for all of my actions. Also while your at it could you seewhy after years of study bringing mind and body into alignment and foucs I can't seem to evade anything?



Thanks in advance...in retrospect no big change..I never got kills before, I won't now AND as a positive my survival skills will go up more.


Note: there might be an issue with unarmed brawler downtime when my Survival (scout tree ) skill is higher than any other skill I have )





Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
SharkyGreene
Tue Jul 01, 2003 8:32 am
#2

This should probably go into the central "problems with brawlers" thread so we have something for the DEVs to look at.

I understand your concerns but i haven't played long enough to get totally frustrated with it yet.

kejic onuul
gorath



Kejic Onuul, Smuggler for Hire

Prime Advocate for Smuggler / Bounty Hunter PvP
verticethrower
Tue Jul 01, 2003 11:22 am
#3

Yes, the threat of world-domination by BERZERKERS has been averted...partly...until they discover the sheer crippling power of theever-effectiveblind/stun moves. Thankfully the marksman class doesn't have the option to harness such overly-powered tools of destruction.







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verticethrower
Tue Jul 01, 2003 11:26 am
#4

And have you ever tried to hit anything with your fists while running? Practically impossible...But put a gun in your hands, you'll quickly realize it acts as a counter-balance for dazzling accuracy and ability.







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NinjaFish
Tue Jul 01, 2003 11:34 am
#5



verticethrower wrote:
And have you ever tried to hit anything with your fists while running? Practically impossible...But put a gun in your hands, you'll quickly realize it acts as a counter-balance for dazzling accuracy and ability.



actually, i frequently hit things when i am unarmed and running. clearly, my unarmed accuracy is too high and should probably be reduced. i'm obviously not relying enough on unarmed lunge to slow down my opponents.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
NinjaFish
Tue Jul 01, 2003 11:36 am
#6


SharkyGreene wrote:
This should probably go into the central "problems with brawlers" thread so we have something for the DEVs to look at.

I understand your concerns but i haven't played long enough to get totally frustrated with it yet.

kejic onuul
gorath



a month ago, i would have agreed with you. however, it seems that the devs only respond to sensationalist titles and sarcastic spamming of dissatisfaction, as well-thought arguments for your cause tend to go ignored. it sucks, but after two months of observation in beta, that is exactly the pattern i have seen.

i love this game, and i love unarmed. i do not want to see it suck even more.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
verticethrower
Tue Jul 01, 2003 11:49 am
#7

Ninjafish said, "A month ago, i would have agreed with you. however, it seems that the devs only respond to sensationalist titles and sarcastic spamming of dissatisfaction, as well-thought arguments for your cause tend to go ignored. it sucks, but after two months of observation in beta, that is exactly the pattern i have seen."

"i love this game, and i love unarmed. i do not want to see it suck even more. "



NinjaFish I agree completely, I too saw the same pattern on the Beta forums. Sad really.


But I'm looking forward to using only blind and stun for a while. Both un-nerfable...or are they?








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UmmmWTF
Tue Jul 01, 2003 7:23 pm
#8

haha Now if you bezerk early it just means you're dying that much sooner.


Too funny.

NinjaFish
Wed Jul 02, 2003 12:13 am
#9

I'm not sure. I haven't done any in-depth log analysis (yet), but I honestly can't see much benefit from unarmed stun. Unarmed blind does seem to cause the mob to miss more, but I question its usefulness. It's expensive (like all brawler specials) and it has a huge recovery time.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
JedioHolocrono
Wed Jul 02, 2003 12:22 am
#10

"...but I honestly can't see much benefit from unarmed stun."


I used unarmed stun quite a bit at intermediate and advanced, now that I have unarmed blind it doesn't get used much.


I didn't see much improvement when the opponent was stunned over not and it tends to only do Action Pool damage.


Personally I like to Berzerk early and depending on which enemy HAM pool is lowest, focus on dealing that type of damage after the zerk wears out by using exclusively unarmed hit for Health Pool damage or unarmed stun for Action Pool damage.


-2 creds

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