Brawler Archive

Thread: Unarmed specials useless?

Ozoshh
Sat Jul 19, 2003 4:43 pm
#1

Soa lot of people have complained about the HAM costs and ineffectiveness of unarmed specials, and I'd just like to put in my own two cents in my own way.


**If I fight a creature using NO special moves, I always come out healthier compared to fighting the same creature using specials (with the possible exception of berzerk). Doesn't this make combat unecessarily *boring*?**


To be more specific, I am currently working on unarmed master, so the specials we're talking about are hit1, blind1, stun1, lunge1, warcry and intimidate. I have tried many different combinations of these, with armor and without, and the outcome is always the same.


**And VKsobviously make this problem worse.**


The specials look cool. They make fighting much more interesting and interactive. It is very sad and frustrating to me that I must sacrifice fighting efficiency in order to make it cool, interesting and interactive.


I know berzerk can be useful, and some people swear by it, but it doesn't do much to give fighting the afore mentioned qualities.


I realize that if I work my way up, I'll have a lot more specials to choose from, and that some people say lunge, knockdown and spin attacks have their uses. But from what I read on the TKA board, it doesn't look like I have that much to look forward to. And those future abilitiesstill don't help me with the 70000 XP (or whatever) I need to get to master.


Should I crank my primary pools way down in order to max out my secondaries? I realize this will make my specials more efficient, but won't I get my arse kicked with such low primary pools?


I realize that the Devs have much more pressing problems right now in terms of exploits and bugs. I just hope this boring fighting gets addressed someday. Too bad it will probably be after many of us have spent a zillion hours doing one-click fighting (or using specials and then sitting and healing, or using specials and then using up a bunch of stims).

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