Brawler Archive

Thread: KD/Posture change timer solution

_Outlaw_
Mon Sep 08, 2003 11:28 am
#1

I play a swordsman and I was having fun using two-hand area attack which lowers the posture of multiple monsters. Continually spamming this attack when surrounded by monsters or getting pummelled by a pistoleer who could out melee me with the butt of his gun, I can understand why they added aposture change/kd timer. However, I don't think this is the ideal solution.


If defensive mods work as they should, then only one thing needed to be in place IMO. A spam inhibiter. What I mean is they should have just developed a mechanism that decreases the potency of an attack based on how many times it's been executed. Let me elaborate further.


If you use an attack once it would be at 100% effectiveness. If you use the same attack within a certain time interval, lets say within 2 seconds, it'll be down to lets say 90% effectiveness. If you keep spamming the attack, you keep losing effectiveness until you let yourself recoup from the first time you executed the attack. It's a simple mechanism used in alot of games. If defense mods worked as they should, then spamming an attack would not work, and would force players to do a variety of things rather than just one attack which would make combat more interesting overall.


This mechanism would make combat more interesting overall because people won't be spamming body shot 2 all the time for instance. This is because your overall damage would lose it's effectiveness. For KD's, you'd lose your effectiveness to knock someone down because eventually their KD defense (if defenses work) would balance out this type of spam attack.


I believe the 30 second timer is a band aid over what should be a real thought out fix. I'm not saying that my fix is the true fix but I don't believe this 30 second timer is an ideal solution and that there has to be something better.

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