Brawler Archive

Thread: Creature Warping Need Your Help

Waste93
Thu Sep 04, 2003 6:11 am
#1

I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you.


There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.


For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.


There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.


Here is the link


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1


Agrevator wrote


As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...

/bump




Colonel Waste - The Wookiee Crusader
Waste93
Thu Sep 04, 2003 6:12 am
#2

I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanx


There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.


For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.


There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.


Here is the link


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1


Agrevator wrote


As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...

/bump




Colonel Waste - The Wookiee Crusader
Waste93
Thu Sep 04, 2003 6:13 am
#3

I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thank you.


There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.


For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.


There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.


Here is the link


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1


Agrevator wrote


As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...

/bump




Colonel Waste - The Wookiee Crusader
Waste93
Thu Sep 04, 2003 6:16 am
#4

I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanks for any assistance you can give.


There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.


For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.


There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.


Here is the link


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1


Agrevator wrote


As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...

/bump




Colonel Waste - The Wookiee Crusader
Waste93
Thu Sep 04, 2003 6:18 am
#5

I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanx for reading this long post.


There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.


For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.


There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.


Here is the link


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1


Agrevator wrote


As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...

/bump




Colonel Waste - The Wookiee Crusader
Jezekiell
Thu Sep 04, 2003 6:58 am
#6

If they could code it for Everquest so it only warps when it's been stuck in geometry for x seconds then I dont see why they cant do the same for SWG. As it is now it's like you said, it warps instantly upon argo if there is an obstacle between you and it. But I dont feel it warps all the way ontop of me, just towards me for x meters. I noticed this dureing pulling on Dantooine.
Waste93
Thu Sep 04, 2003 7:43 am
#7

If it's not warping all the way to you then you are getting lucky. You're the first I've heard of where it only warps part of the way. It seems for everyone else it goes to 0m. Had a couple Snorbals go from 65m to literally on top of me this morning. Had a nice view from under its belly for a couple seconds before I got incapped.



Colonel Waste - The Wookiee Crusader
drunkenbard
Thu Sep 04, 2003 11:20 am
#8

This is definitely a problem for Melee. Im a TKA and have been plagued by warping.
The problem for me is caused when Im trying to sneak up on an animal and suddenly
it warps right on top of me setting off the rest of a nest.
because suddenly all the creatures warp to me.

Also, if I have to try to outrun a creature and I get too far
ahead of it, it simply likes to warp infront of me.

Ive had this happen numerous times and it has been the death of
me more than once. This was never a problem before the 'warp'
patch was put into place.

The problem is the software tries to anticipate where the creature should
be instead of just placing it on the other side of the obstruction.
Therefore, if there is any obstruction within the site of the creature, that
means its allowed to warp whereever the game engine think it should be.
So, if the creature is looking around for you to figure out where you are,
its looking at numerous possible paths and if one has a tree, rock, etc...
Its Warp time!

It definitely needs looked at.


Good times...
Sildas





--------------------------------------------------
Sildas Grim [Master Teras Kasi Ranger]
Sunrunner
--------------------------------------------------
Helping Meatlumps meet their Maker since 2003




WibbleNZ
Thu Sep 04, 2003 5:02 pm
#9

The times I encounter this in reverse are usually inside a base of some sort, such as a mid-size faction destroy mission.


I have my enemy up against a wall at the back of the base. He is using a gun, and wants to run away. He can't find out how to go out the entrance - 20m behind me. So he warps 65m directly away, Straight through the wall.


Walking through walls when trapped is, well, cheating.




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Zemsta
Fri Sep 05, 2003 4:20 am
#10

Heh i have had them warp like 60m away while i am chaseing them down... had it happen at least 4 times today... i am chaseing them then poof they are barely in my viewscreen. you talk about being kited i got it on the run... im about to kill it.. poof 60m fireing at me while his buddies are still beating on me... and the warping... i have had them pop onto me and my friend (a rifleman) quite a bit. was wondering if it was huge lag or what... this thing must be killed... it is hurting folk badly i think across the board.
smacktard1
Mon Sep 08, 2003 1:54 pm
#11

actually i have been using this to my advantage. I will hit attack on something 60 away. Another creature will warp to me and i have successfully pulled something. YAY. I have pulled about everything big imagniable this way. If it doesn't get fixed abuse it until they do fix it. The creatures should run towardsyou then just warp through the rock... It can't be impossible to program.
Abazad
Mon Sep 08, 2003 2:13 pm
#12

Funny you should mention this. I really don't read the boards too much, but figured this was a dev 'fix' for the terrain exploits (stupid cheaters). I was very annoyed at the freaking storm troopers warping away, then i pull out my rifle, then they warp back, as soon as i equip my sword, they run away out of range. same thing over and over. I ran a mission the other day for some grondas, and didn't kill one because they all warped away instead of running, and died just outside my range. It is the worst when you are in the mountains with trees around.



Snavek Abazad
DarkBShadow
Mon Sep 08, 2003 8:55 pm
#13

umm why does no one know the effects of taunt this really does work for us melee when someone is running away ncp creature doesn't matter. they will get pissed at you and chage at you with a melee weapon most of the time and the creature just runs at you . the taunt was put there for a reason just no one uses it.



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