Brawler Archive
Thread: Creature Warping Need Your Help
I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you.
There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.
For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.
There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.
Here is the link
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1
Agrevator wrote
As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...
/bump
I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanx
There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.
For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.
There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.
Here is the link
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1
Agrevator wrote
As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...
/bump
I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thank you.
There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.
For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.
There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.
Here is the link
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1
Agrevator wrote
As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...
/bump
I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanks for any assistance you can give.
There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.
For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.
There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.
Here is the link
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1
Agrevator wrote
As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...
/bump
I had posted the following on all the ranged class boards. It was recently brought to my attention that this is also effecting the melee classes in a reverse fashion. So I'm also posting here. We are asking for your help. If you can try to get your correspondent to add this to their lists. Also use a /bug report every time this happens to you. Thanx for reading this long post.
There is been a big discussion on the Rifleman board about the creature warping issue. As this effects all the ranged combat classes we would like your support. If you think this is something you'd like to see fixed please let your correspondent know and have them add it to the weekly list.
For those of you that may be unfamiliar with the issue here it is in a short form. There was an exploit that allowed people to get creatures "stuck" on certain object. Then they would shoot them to pieces. To solve this the Devs gave the creature the ability to "warp" past the obstruction. Now it seems that if the AI detects an obstruction along the path it will immdediately warp the creature so that it's on top of the PC. This happens regardless of how far along the path the obstruction is.
There have been some suggestions on fixes that wouldn't effect the needed fix so that creatures don't get stuck yet don't warp on top of you. This is Star Wars after all, not Star Trek.
Here is the link
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014&view=by_date_ascending&page=1
Agrevator wrote
As a side note... this is etremelyannoying for melee classes as well. The mob willwarp away if they start running and shooting (a ST favorite in particular) and sometimes will warp around in a ranged group, leaving the brawler-type running back and forth uselessly. The worst is when they warp through a wall that they can shoot through (or just run through it... why will NPCs get hung up on trees but not walls in a base?) and I have to run around to the gate while im getting shot at. Bassically, this issue is more widespread, and deserves another...
/bump
The problem for me is caused when Im trying to sneak up on an animal and suddenly
it warps right on top of me setting off the rest of a nest.
because suddenly all the creatures warp to me.
Also, if I have to try to outrun a creature and I get too far
ahead of it, it simply likes to warp infront of me.
Ive had this happen numerous times and it has been the death of
me more than once. This was never a problem before the 'warp'
patch was put into place.
The problem is the software tries to anticipate where the creature should
be instead of just placing it on the other side of the obstruction.
Therefore, if there is any obstruction within the site of the creature, that
means its allowed to warp whereever the game engine think it should be.
So, if the creature is looking around for you to figure out where you are,
its looking at numerous possible paths and if one has a tree, rock, etc...
Its Warp time!
It definitely needs looked at.
Good times...
Sildas
The times I encounter this in reverse are usually inside a base of some sort, such as a mid-size faction destroy mission.
I have my enemy up against a wall at the back of the base. He is using a gun, and wants to run away. He can't find out how to go out the entrance - 20m behind me. So he warps 65m directly away, Straight through the wall.
Walking through walls when trapped is, well, cheating.