Brawler Archive

Thread: Ideas for Hybrid and Advanced Brawler Professions

CaidenVumes
Fri Aug 29, 2003 4:01 pm
#1

The more I look at it, the more annoyed I get that there isn't some uber specialpreofession associated with getting master brawler or really even a hybrid profession that uses the skills gained in Brawler. Since its relatively easy to add more skill boxes (i.e. 18 boxes for a new proffession) compared to other games we might as well compile a list of professions with a basis of brawler behind them. Please keep the ideas fairly clear and concise so don't need to have 50 replies to figure out what someone's "nmer assissn who keels ting wit spikes and nets and swords" really is about. Some ideas...


*snazzy named* Hunter


Pre-requisites: Trapping 4, Hunting 4 (scout); Master One-Handed Sword Specialization (brawler)


Description: An up close and personal hunter who utilizes stealth, cunning and resources to hamper his/her prey and deliver quick and accurate blows quickly to disable his/her target. Basic idea is mixing Traps (under utalized) and fast 1-handed sword attacks. Give bonus to hit/affect targets not in combat (kinda like a sneak attack move/backstab) and confusing AE traps (mostly PvE but make mobs that would normal aggro from being social or just from being aggressive not enter combat for a few moments, enough time to kill something and leave aggro range. Like a smoke bomb only you can see though, so you can fight with a target unharrassed for a few moments. The mob that is attacked is able to still attacka nd defend itself)


Tera Kasi Weapon Master


Pre-requisites: Master Unarmed 4, Master 1-hand (or 2-hand or Polearm, whichever one) sword (brawler)


Description: A Martial artist which uses a weapon as an extentionof him/herself. Basic Idea: Mixing Unarmed with Weapons. Various abilities would include a double hit (swing with a weapon and then a kick/elbow/punch, but as the same combat action. The punch/kick would be doing unarmed damage using unarmed mods of course) and combat trance (like berserk but an attack speed increase instead of a damage increase)


*blah blah blah melee* Dancer


Pre-Requisites: Master (brawler tree skill, depending on what could be placed in here for RP reasons/story); Dancing 4


Description: A graceful fighter (okay, I think everyone knows what I mean by this combo, I just don't know enough of the Star Wars "history" to relate it to anything). Basic Concept: A good mix of non-combat and combat. While fighting skills themselves would be subpar to a Fencer there would be availible downtime dances and perhaps combat "jigs" to upset the opponent/cause status penalties.


Weapon Master


Pre-requisites: Master Brawler


Description: A Master at up-close and personal combat. Majority of Modifiers would be +General Melee (Speed, Accuracy, Toughness). The different trees within Weapon Master require different weapon XP (Unarmed for Toughness Abilities, 1-handed for Speed, 2-handed for Accuracy, Polearm for Melee/Ranged Defense). Instead of just having general Combat Styles (like how Overcharge short works for Marksman) there are just a mass of different combat styles for each weapon, encouraging to switch weapons to do different "combos".



Anyone like to add anything, critisism or ideas? These are pretty generic ideas here but it would be great to get the devs started on some sort of class that related to our generalized melee skill.

elken
Tue Sep 02, 2003 1:20 am
#2

Well, you want some suggestions:


Bodyguard : Master pistol, Master either unarmed or one hand (as you need to be somewhat unobtrusive in this role for high profile clients), not sure about adding in something from scout, but likely. Give the rangers ability to rescue, special bodyguard only armor that looks like a normal suit (light protection only), small bonuses to the ham bars. Give the exp for rescuing groupmates, and an exp bonus for being the only one in a group to take damage, if possible.


Sentinel : Master brawler, master scout. This should touch on the force, just not require the force sensitive slot. The books are full of people who have a small trace of ability with the force, but nowhere near enough to go for jedi. Give huge bonuses to defense, including an outright dodge percentage (10-20% max, ability to sense faction standing in others, and examine similar to that used on creatures, but on players.


Berserker : Master one hand and/or two hand, master explore and survival, perhaps throw in master dancer (tribal dances anyone). Going with the preconception that most berserkers come from what is considered classical barbarian settings. Huge bonuses to damage, medium bonuses to hit, nothing for defense, perhaps even penalties. Give them an ability that significantly boosts their damage (2-3 times), but makes them aggressive and autorun/autoattack at the nearest thing for the duration of this ability, (perhaps players as well), make it last for at least 5 minutes, and of course cant be healed during this time.


Cyberwarrior : Master brawler, master marksman, engineering 4. They've shown that cybernetics are available in star wars, lets take it to the next step. Internal weaponry, ham and attribute enhancements, built in armor, bonuses to hit from integral targeting systems, you get the idea. Of course, a doctor isn't going to be able to do much for you, you'll need an artisan to make you some repair kits. As for mental wounds, well mental gets reduced significantly as your doing all this on a permanent basis, and healing mental wounds and BF is at best 1/10 as fast, as your dealing with not being human (or whatever race) anymore. Plus you might get to the point where jawa's are hunting you, mistaking you for a droid.



Just some quick suggestions, I'm going to go play now.





--------------------------------------------------------------------------------------
And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones. Against people its great, it's area affect, it does severe damage to the targets, continues to damage them after the initial hit, can spread to collatoral targets as the initial victims run around, has beneficial secondary affects (particularly in enclosed spaces), can temporarily blind those it doesn't hit providing cover for allies to move forward, and is a great psychological weapon as well. Using it on a gnort, or a dancer, may seem overkill, but honestly, if someone lights you on fire, are you going to be thinking about much else at the time?
Aerialsmind
Tue Sep 02, 2003 1:52 am
#3

honestly


those were all really, really cool



i especially liked sentinel and cyber warrior, but they that's just me


the dancing4 one is a pretty good idea too




_________________________________________________

Shadowfire~
Master Commando - Retired
Master Marksman - Retired
Master Musician - In Progress
Master Teras Kasi Artist - In Progress
elken
Thu Sep 04, 2003 10:50 pm
#4

bump - simply because I'd like to see if anyone has any more suggestions or feedback on the ones already made



--------------------------------------------------------------------------------------
And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones. Against people its great, it's area affect, it does severe damage to the targets, continues to damage them after the initial hit, can spread to collatoral targets as the initial victims run around, has beneficial secondary affects (particularly in enclosed spaces), can temporarily blind those it doesn't hit providing cover for allies to move forward, and is a great psychological weapon as well. Using it on a gnort, or a dancer, may seem overkill, but honestly, if someone lights you on fire, are you going to be thinking about much else at the time?
LordRaeVen316
Wed Sep 10, 2003 10:52 pm
#5

The dancing one that was mentioned...think the word you were looking for is Kati? or something like that....that's the dance/exhibition stuff you see at the martial arts tournaments...when they are dancing around and performing moves with or without weapons.



Rae'Ven Tu'Kat, (nWo) Rep City Mgr Idlewind Springs, Naboo
nWo Chieftain/Combat Specialist/Jedi Extraordinaire
Professional 1|\|53r7 1337 71713 |-|3r3
"The Force is strong with this one..."
Proud Leader of the New World Order.
Slauth
Thu Sep 11, 2003 4:17 pm
#6

"Kata"
Page 1 of 1
Previous Next