Brawler Archive
Thread: Fudge Factor Why brawlers are worthless in PvP
From Holo:
We have a "fudge factor" on location of 6m. That's 1 second worth of movement for a player. If two players are moving, that means that theoretically, you might have up to 12m error in the distance.
Now i would just like a response if they are doing something to fix this. I'm tired of seeing
Target is out of range
Target is out of range
Target is out of range
Target is out of range
Target is out of range
Target is out of range
Target is out of range
Target is out of range
everytime i try to hit someone at 5m.
something needs to be done /bump
1. i think running with a flamethrower or any weapon that requires to hands shouldrun slower.
2. burst run should be changed to a *self-burst* run....meaning we (every player) has a stamina bar and we push a key (or any other way to be implemented) to use our burst how we want.
3. mobs can melee us at 10m+ why cant we do it?
4. why do so many classes get knockdown attacks? in my mind the only classes that should ever be given a knockdown attack is smuggler (lowblow), teras kasi artist, fencer, other melee characters, pistoleer (pistol whip)....theres just too many KD attacks
5. any other suggestions?