Brawler Archive

Thread: Brawler Balancing Can someone bring this to the attention of the Devs

Henzo-Kauri
Sun Sep 21, 2003 2:12 pm
#1

First of all i'm posting this here and on the disscussion boards in the hopes we can get some attention to this issue.



I would like to see more of a balancing between the four elite brawler professions. As its stands right now TKA are the hands down best brawlers out there, they have the highest defenses and arguably the highest DPSand they can achive this by only going up 3 skill trees.


Ok, TKA have 1 line completely dedicated to meditate,which is arguably one of the most useful skills in the game. It heals wounds, poison,anddisease. I've seen a mastercombat medic try topoison a master TKA several times and after killing the combat medic he just sits down and meditates off the poison (mind poison).


In their other three lines they get their toughness, melee/ranged defense, state defenses, bonus to accuracy, bonus to speed and bonuses to damage (which no other melee profession gets, added i think because of their lack of weapons).


So in other words what is usually spread out into 4 trees for all the other brawler professions is spread out into 3 for the TKA. Just by going up these 3 trees you can be as effective in combat if not more than swordsman/fencer/pikeman. You can also see how spread out and diluted the other professions skill boxes are by looking at them in game with control-s or by using the character builderI linked below. By skimming through the boxes of the other professions you see that many times they are just given either a single bonus OR an ability for that box. You can look up the swordsmans technique or finess line or look at the pikemans stances, offensive techniques or support abilities for an example of what i'm talking about. Now look at the 3 lines in TKA in every box they are given not only several skill mods but also a new ability. Even the diversity in abilities are very lacking amoung the other professions.Swordsman have 3seperate lines of specials that have the effect of posture down??? While TKA can dizzy, knockdown, blind, or target any HAM bar they like including mind.


I'm not asking at all for a nerf on TKA at all, I think they are a great well rounded class, i'm just stating my observations and hoping something can be done to fill out the other professions to bring them up to this level during the re-balance.




You guys can use this character builder to see all the skills and abilities without having to log into the game


http://swgcb.yogn.net/swg-cb.php

DukeHondo
Sun Sep 21, 2003 5:51 pm
#2

Yes, and TKA also get..


No bleed attacks


Very weak HAM specific moves




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Henzo-Kauri
Mon Sep 22, 2003 11:03 am
#3

That is completely besides the point. I'm not comparing specials here, yes they dont get bleeds but they can target each ham pool, get knockdown, dizzy, and blind.


The whole point is that every other melee class gets much less for the same amount of xp invested. Just look how full each of the three boxes of the TKA branches are where they get their combat abilities. Now go look at the other professions. TKA get 2x to 3x as many bonuses for each skill they attain compared to the other melee. If that is not apparent to you then i'm sorry you should get your eyes checked. TKA get just as many specials, higher defensive bonuses and their state defenses all in 3 trees where it is spread out to 4 trees for the other melees.


I'm not crying nerf I would just like to see some balance,I would like to see all the other brawlers get upgraded with some useful abilities. Everyone knows the brawlers need a big boost just the others need a little more of a boostthan TKA because they a pretty well rounded out.

m0n0blanc0
Mon Sep 22, 2003 11:35 am
#4

Hello fellow brawlers this is animeaJay/Anthrax Kulani we have been wondering for serveral days now if they will ever put nun chucks into the game!!! We assumed if we cry and ask enough they will do it cuase if they do i think it will be an inprovement to the brawler tree and we will get more buffs!!! Also we r wondering if they will buff up 2 handed anymore and put scythes in the game!! We really need them so hurry up with the resources and get to it. Be sure if you r wonder to do it now!!!


Please answer back yall i want top know hwo would want to go nun chuck artist and who is willing to tell the makers about this small input. If ya can we will greatly appreaciate it.



Anthrax Kulani


scylla


commando/combat medic/2 handed swordsman


AnimeaJay


Musician/Creature handler/ 2 handed swordsman

DukeHondo
Mon Sep 22, 2003 3:23 pm
#5

you worded it like you want TKA nerfed..


First off.. Swordsman Bleed will kill most people if not cured IMMEDIATELY.. Cause it one tick kills(Yes, it does)


So lets see..


Fencers can dizzy(MUCH better than anyone else) - Get a level 1 and 2 bleed.. Get a level 1, 2, and 3 HAM specific move...


Pikemen can stun - Get a level 1 and 2 bleed.. Get a level 1, 2, and 3 HAM specific move...


Swordsman can blind( I think?) - Get a level 1 and 2 bleed.. Get a level 1, 2, and 3 HAM specific move...


Teras Kasi can weak dizzy, blind, and stun - Get a level 1 Health, level 1 Action, level 1 mind special..


If you can't tell.. TKA is meant to be the one that's a mix of all of them.. It can do a little bit of it all, but not as well as they can.


If you want your class CHANGED don't hurl another under the bus -thats just wrong.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
SmakusDOD
Mon Sep 22, 2003 4:45 pm
#6

yeah, stop BUS DRIVIN'
Henzo-Kauri
Mon Sep 22, 2003 5:51 pm
#7

Apparently Duke you missed the last paragraph in my first post,



"I'm not asking at all for a nerf on TKA at all, I think they are a great well rounded class, i'm just stating my observations and hoping something can be done to fill out the other professions to bring them up to this level during the re-balance."



The last thing any brawler needs at this point is a nerf. I'm just using TKA as an example or template to use when rebalancing the other professions. I'm asking that they give the other professions more useful, unique abilities.


Here Duke tell me if you think this is fair, for 85,000 combat xp:


Swordsman get


Two Handed Melee accuracy +20


Fencer get


Combat Equilibrium +10


One Handed Melee Accuracy +20


Pikemen get


Polearm Accuracy +20


TKA get


Melee Defense +10


Ranged Defense +10


Unarmed Accuracy +20


Unarmed Toughness +5


Unarmed Leg Hit 1



This comparison is an example but it isthe samewhen you compare any box of TKA (except meditate line) to the the same box in Pikeman/Swordsman/Fencer. For someone who is trying to gain support for an all brawler message board you sure are biased in your outlook. I'm trying to help out all the other professions, not get yours nerfed so calm down.


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