Brawler Archive

Thread: How do I level

Greyhare
Sat Apr 30, 2005 8:45 am
#1

I dont understand this after the CU. I am CL 10 and I lose to CL 7 creatures, nothing seems to work. Can anyone provide any insight? We cant wear armor anymore so that may be a factor but there must be a way to kill things after this upgrade.



"The force is within you. Force yourself." Harrison Ford
Kalano
Sat Apr 30, 2005 3:19 pm
#2

/centerofbeing is your survival command. always keep it going. it cuts the mob damage down a lot. and good luck.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Ladygator
Mon May 02, 2005 11:03 am
#3

I'm stumped as well!


Seems that there is some inconsistency's within the lvl system.


I'm a lvl 5 Brawler, went after some lvl 8 Gurrcats. The first 2, I killed without a problem. The third one incaped me!


So, I go to lvl 5 things, some I can kill, others own me! One corpsed me! WTH!!!


Doesn't make any sense.
Greyhare
Mon May 02, 2005 3:48 pm
#4


Center of Being helped alot. Thank you for the tip.



I have also noticed the strange things with creature levels, sometimes I can walk through them and sometimes a lower level one will spank me hard. All I can offer is to keep trying, that is what I am doing.




"The force is within you. Force yourself." Harrison Ford
Ileria
Tue May 03, 2005 3:19 am
#5

Last night I was doing destroy missions on Tatooine. I'm CL 5 so I choosed mission with difficulty of 4.


When I got to the lair (mynocks), I noticed that the mynocks where CL 2 (green). I engaged one in combat and noticed that it wasn't such push over as I had thought it would be. Actually all the mynocks were lot harder than the CL let me to believe ... I would say that those mynocks where somewhere close to CL 4.


After I destroyed the lair I returned to city and got next mission ... mynocks again with difficulty of 4. Once again the mynocks conned CL 2 (green) ... but where lot harder than CL 2 would let one to believe.


On my 3rd mission to destroy mynock lair (difficulty 4 again)... mynocks conned CL 4 (blue). These mynocks where just as hard as the mynocks had been at the two lairs I had destroyed earlier.


I wonder if there was some kind of bug with how those mynocks conned.


RUSKULL
Wed May 04, 2005 8:56 am
#6

I played with a high level group last night on tatooine, my friend went from unarmed 1 to 4 in less than an hour. He also went from level 9 to 17 that night, but partially because of all the skill boxes he went up in marksman, including Master!






"I'm a Pre-CU jedi vet, so you suck! Gimme! Gimme! Gimme! Gimme! Gimme! Gimme! GIMME!! GIMMEEE!!!! GIIMMMEEEE!!!!!1111121!!@#"
Chilastra, Wanderhome, Bria gallery
S3PPUKU
Thu May 05, 2005 4:57 am
#7

Levelling now is easier than it was before the combat upgrade. The key is to forget about doing things solo - the game is designed now to revolve around grouping.


Group Benefits:


1) Defense Bonus - You get the defense bonus of the highest player (a level 10 player will appear as a level 80 if there is a level 80 player in the group)


2) Full XP in 1 hit - All you have to do is hit the target once, and you get the full xp for the kill. This is based on your combat level. Higher levels get more xp.


3) Full Mission Payout - All members get the full payout of the mission - it is no longer split evenly.


4) Social Interaction - OMG! You can get XP and have fun meeting and talking to other players. This is an MMORPG - have fun with the community.


5) Free training - more often than not, somebody in the group will have what you need when you level. Far less running and spending cash at the NPC.



Look at benefit #2 - there is the key. All you have to do is smack the target once and you have your xp. Hunting in a group with a Combat medic is most effective because they can use a DoT attack to pull a single creature out of a mob. Having a good tank that can take the agro is highly beneficial as well. Hunting only non-aggressive creatures is HIGHLY recommended - pickets onDantooine give incredible xp. A single picket lair will yield around 200k xp for a level 80 player (400k during Double XP week). The most effective strategy is to have one person pull out a single creature (again Combat Medics are best for this), and everybody focus on that one target. Kill the target, wash, rinse, repeat.


For low level players, here is a simple macro to put on your toolbar:


/meleestrike;(or whatever your favorite default attack is - knockdown attacks are best)


/pause .5;


/target self;


/pause .5;


/peace;



This will smack the creature using your default attack, and then peace out of combat. The creature will forget about you and attack players that continue to press the attack. As you level and your defenses go up you can play a more active role. Many feel that ranged players got all the love in the combat upgrade, but thats not the case. With a good template, melee players are invaluable to a group. My template allows me to hold multiple agros while the the ranged players stand back and pick them off. This makes completing a mission very smooth by systematically tanking and killing the creatures one by one until they are all gone.





Seppuku
Professional Tank / Recreational Padawan Spanker
Master Brawler / Teras Kasi Master / Master Swordswoman / Pikewoman 0-0-4-0 / Fencer 2-0-0-0
Andur_R
Thu May 05, 2005 8:51 am
#8

"Levelling now is easier than it was before the combat upgrade. The key is to forget about doing things solo - the game is designed now to revolve around grouping."


NO it is not. I disagree. Its designed to benefit thaose who group more than those who do not. But ALL MMORPGs (EQ,EQ2, WOW, GW) have it in design to be able to solo decently as well. You have a balance and a choice. We need that element restored post CU



Andur Rendar = Lowca (Trader/Structures)(Freelance Pilot)
Kazic Daane = Lowca (Smuggler)(Imperial Pilot)
Jacleen Willowoak = Eclipse (Spy)(Freelance Pilot)
Kycera Totea = Eclipse (Trader/Munitions)(Rebel Pilot)
Diad Itasko = Naritus (Bounty Hunter)
Greyhare
Thu May 05, 2005 4:27 pm
#9






S3PPUKU wrote:

For low level players, here is a simple macro to put on your toolbar:


/meleestrike;(or whatever your favorite default attack is - knockdown attacks are best)


/pause .5;


/target self;


/pause .5;


/peace;



This will smack the creature using your default attack, and then peace out of combat. The creature will forget about you and attack players that continue to press the attack. As you level and your defenses go up you can play a more active role. Many feel that ranged players got all the love in the combat upgrade, but thats not the case. With a good template, melee players are invaluable to a group. My template allows me to hold multiple agros while the the ranged players stand back and pick them off. This makes completing a mission very smooth by systematically tanking and killing the creatures one by one until they are all gone.






If you do not have a attack set up as default (it will have the little check mark on it) then you will peace automatically after one hit, no need for a macro. And I am not sure why you have the target self in there, if you are pulling out of combat that eludes me.




"The force is within you. Force yourself." Harrison Ford
S3PPUKU
Thu May 05, 2005 11:43 pm
#10

lol, still adjusting to CU myself i guess. The target self was needed to stop attacking while running a looping attack macro lol. Anywho, the concept remains the same. just stop attacking the bloody thing if its gonna get you killed - the first hit is all that counts.







Seppuku
Professional Tank / Recreational Padawan Spanker
Master Brawler / Teras Kasi Master / Master Swordswoman / Pikewoman 0-0-4-0 / Fencer 2-0-0-0
Groid
Mon May 09, 2005 9:09 pm
#11


im level 19, and get 2 exp in EVERY group i have been in.


level 80s, 74s, 54s, 48s


level 12 mobs give me 200 exp


level 15 triple incap me


thanks to double exp.. i get 2 exp per kill in groups.. helps alot


brawler 4040/master bio engineer


Andur_R
Tue May 10, 2005 4:53 am
#12

You really just need to know what you are doing. I went up 50000 Rifle XP last night in 1 hour. 1. I was a Combat Level 6 guy using a DLT20 on CL 2,3,4 creatures outside Mos Eisley. There are huge mobs of creatures outside most towns that people just ignore. Here is a trick for you noobers. Im Combat Level 6 as I said and I get 600 XP per blue con CL4 creature, 450 XP for Level 3 green and 250 for Green Level 2 and 100 per Level 1 grey. I filled my box for Rifles 4. BUT I DID NOT TRAIN THE SKILL. Why? Becuase that would raise my Combat Level and make the reward on this mob less. So now I switch to Pistol and Carbine and get the same XP as a CL 6 until all 3 Level Tier 4 boxes are filled. Thats how to level up in CU.



Andur Rendar = Lowca (Trader/Structures)(Freelance Pilot)
Kazic Daane = Lowca (Smuggler)(Imperial Pilot)
Jacleen Willowoak = Eclipse (Spy)(Freelance Pilot)
Kycera Totea = Eclipse (Trader/Munitions)(Rebel Pilot)
Diad Itasko = Naritus (Bounty Hunter)
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