Brawler Archive

Thread: master brawler help

blushing
Fri Jun 03, 2005 2:35 pm
#1

Im very new to this type of game and im not sure what forum i should be asking in so if there is a newb question forum pleas point me toward it becasue i cant one.


Anyway im a recent master brawler. The problem is i cant progress any further with the game because i can no longer kill anything that gives me any decent experience. Even if i fight NPC's that are 2-3 levels lower then me i still get killed constantly and its really starting to frustrate me. Although i seem to be able to dish out quite a lot of damage i always end up getting knocked down way before my enemies. I thought i needed to get armor but as i understand it i cant wear any armor until im a novice pikeman/swordsman/fencer etc. However i cant get the experience to become anyany these as i cant beat anything.Any guidence would be appreciated.
alwayslost
Fri Jun 03, 2005 5:48 pm
#2


This is a downside of the CU, but the best answer to your dilemma is to get in a group. Soloing is just more difficult for most folks than it had been previously. If you haven't been in a group, you will be pleasantly surprised at the xp gains. On corbantis, the dantooine mining outpost seems to be the most popular place to form pickup groups, except for those groups that get tired of the lag at the mining outpost,so they move to the agricultural outpost. If you can hook up with some level 80 folks on piket lairs, it is usually not many missions at all before you are capped at all your weapons' experience pools, and needing more training. I believe that any ranged weaponry is more popular that melee now, but your fellow group members may be able to train you.


The other choices:

Look at the bazaar and figure out what the max stim (for healing) that you can use is, and stock up on that. As you have learned, you will need it.

I don't know enough about the various chef or artisan foods, but scouts xxx1 can forage for "weeds" that give a little boost of 45-50 points in action and regeneration (eaten, not smoked!).

Center of being is supposed to be mandatory for TK, stand there and use it first before starting toattack.

I have master swords/TK 4444 on corbantis (need 75 K more to master), and anything 1 level below me is a hit and miss as far as success. I think I usually do OK (mostly) at 2 levels below me, but only 1 on 1. If you solo on dantooine, go for bol missions, they won't gang up on you like the pikets.
Psychopyro80
Fri Jun 03, 2005 10:31 pm
#3

You may also find it a little easier to pick up some med skills for a little while. Stims will halp as well. And with the medic skills go 0040 for healing yourself. This should give you enough healing along with using stims, to keep you in a fight.



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blushing
Sat Jun 04, 2005 1:22 am
#4


Many thanks for the replies. Sothe game has been designed so that i cannot defeat stupid small creatures like womp rats and gorgs even though they are 3-4 levels lower then me and when i examine them it says looks week to you should be defeated. It just does'nt make any sense. Would i be better off starting over and using long ranged weapons instead, is that any better for killing stuff?


So im going to try and improve my medical skills but i thought you need to heal in combat to gain these skills. Again going anywhere near any worthway enemy is like walking into a death trap. Can anyone recommend a good place to consistently fight level 8-9 creatures because that seems to be about the level i can safely fight. Annoyingly i can no longer do faction missions as the lowest ones i canchoose from a terminalmakes me fight level 13 NPC's which i cant beat, does anyone know of any otehr way to get faction points? I spent a while in space getting faction points but now all the missions i get given i only fight tie fighters and get no faction points from them.


So how does grouping work exactly. Can you group and all pick the same mission (say from a rebel terminal?) and all share the xp, reward and faction points.


Last

blushing
Sat Jun 04, 2005 1:31 am
#5

OK last questions i hope. does it get any better. When i reach a novice profession where i can wear armor will it be more fun going out and solo'ing? Will i be able to defeat weaker NPC's on my own?. I dont want to struggle for months on end to get to a higher level only to find that its still the same.


I think when i first installed the game i got a month free and then i paid for one more month. How do i cancel that second month?
Psychopyro80
Sat Jun 04, 2005 2:58 am
#6

I'm MPike/MDoc/MBrawler and it does get better. You just have to be careful what you go after. I can solo level 82 mission spawns and some elite mobs. You just need to learn your limits.



Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
alwayslost
Sat Jun 04, 2005 9:35 am
#7

Will try and explain grouping.

When you look at other players with the radial button, one option is to invite them to a group (unless they are already in another group). If someone invites you, you get a pop up window on your screen giving you a yes or no option to join the group. You remove yourself from a group by typing /disband. Eight playersconstitute the maximumgroup size now. The 'group leader' has to invite players to join the group. Everyone in a group can go to the mission terminals and pick missions individually, just like solo, but the mission level is based on the group level. So even if your level is in the 50's, if you grouped with 2 or 3 level 80 rifleman, you will get to pick level 78-82 missions. A group of 8 could therefore have 16 missions, if you can keep 8 people together that long. When a group completes a mission, everyone in the group (within a certain range) gets the full mission payout (like group sizes of 8, this was not the case before the CU). Scouts and rangers get harvesting bonuses in groups.

You can set up a chat channel for group chat to facilitate communication. And if you hit a creature one time, and the other group members do 99.9 % of the work of killing the creature,everyone gets100 % of the weapon and combat experience. So when you are at low levels, and the level 80 folks are dropping level 80 pikets with ease, your experience accumulates fast! The other thing is that creatures target whoever does the most damage, so that if you attack only after the level 80 folks, you are not likely to get incapped or need healing much, unless they aggro those pikets and don't pull one at a time properly (or you mess up and draw the aggo, don't mess with the lair too soon). If you form groups in the starting cities, mos eisly and theed for example, those mission terminals never go above level 15. I believe that was a deliberate design decision to keep vets from having level 80 lairs in what was supposed to be a 'safe' neighborhood for new players.


The combat upgrade really emphasizes grouping. (I still think this over emphasis on grouping, some call if forced grouping, was a mistake. Not so much for the grouping bonuses, but for the handicaps on players who want or need to work solo, such as when it's odd hours on the server and they can't find a group.)


My opinion is that ranged weaponry is now the favored combat arm. Melee took hits in the combat upgrade. Master rifleman seems to be the damage dealer that swords used to be. But this game lets you change whenever you want.


The option to cancel your account is under the register expansion selection on one of the loading screens.


Welcome to the game. Hope you can find what you are seeking.
blushing
Sat Jun 04, 2005 4:20 pm
#8

thanks for the info, ive been grouping tonight and that has allowed me to make some progress toward novice swordsman,. However i still find it very strange that i am weaker then NPC's that are of a lower level then me.
Uila
Sun Jun 05, 2005 3:52 am
#9

I would also recommend using Center of Balance. It is a vital skill for any brawler. I also agree with the previously mentioned medic 0040 suggestion. You might also consider medic0240 so that you can heal yourself with both bacta shot and bacta toss, since they both have separate recovery times. But never ever forget the CoB ability.



Most memorable SWG quotes:
"You lookin fer summat?"
"Get on board the falcon kid. This place is gonna blow." (How can you forget something you've heard over 100 times in a row?)


Zanholo
Mon Jun 06, 2005 8:27 pm
#10

You're not (or shouldn't be) weaker than things below you, just to more than 1 or 2 of them at a time if you are solo.




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