Brawler Archive
Thread: Force Sensative Combat Bonus and Skill Caps
Lizardgut wrote:
So are the +125 caps still going to be in effect when you earn the Force bonuses? If these are Force bonuses then I think that you should be able to go over the current 125. I know it's only a +12 mod altogether, but for the amount of xp we have to grind for this stuff we should be able to have that +137 instead of +125. Not that it would make much of a difference I'm sure....
I stil think the cap is 125, and I can gurantee it is all changing in the CB also.
Lizardgut wrote:
So are the +125 caps still going to be in effect when you earn the Force bonuses? If these are Force bonuses then I think that you should be able to go over the current 125. I know it's only a +12 mod altogether, but for the amount of xp we have to grind for this stuff we should be able to have that +137 instead of +125. Not that it would make much of a difference I'm sure....
RyadhiMakkar wrote:
I picked up 2 freebie trees choosing the melee spd (+12) and defense (+20). I haven't been able to see a huge difference, but I do take down big HAM enemies quicker now and take fewer hits. I've tracked this with a stopwatch and calculated damage averages both on me and my opponent. I need to pull more data to make sure before posting though.
I don't think the FSenhancements act directly on your skill mods. It looks like it acts more in a percentage difference. I'll keep you posted when I get more solid data.
Oh yeah, I'm TKM, so I may already be speed capped.
I admire the dedication to calculate dps, but the time stamp option on messages should be close enough =). Also, there is a nifty damage calculator at http//:killyourpc.org/swg. Just plug in your final skill mod for speed after FS, and the speed and damage of the weapon used, select your profession, and it will tell you exactly what DPS the expect out of each attack in your profession when using that weapon.
Far as the skill caps go, we're all guessing again.
However, given the fact that it's been said that skill tapes, food and such can't break the 125 cap, it's not a bad guess. On the other hand.... Squad leader bonus CAN break the 125 cap... grrr... don't you just love the communication? At 125, I'd leave it be anyway. If you were spending 14 points for that defense, grab more medic, or terrain negotiation. 125 def, and COB running on a fencer /stacker templatehad me watching aseight out of ten of my carbine shots were dodged in a duel. Let me put that into context... I was using a master BH/ Carbines 3/4/0/0 template at the time, and neither of us was moving at that point in the duel. 125 is plenty, believe me.