Brawler Archive

Thread: What should I spend my last 5 skill points in?

Maztag
Wed Sep 29, 2004 1:36 pm
#1

So i'm working towards: 0-2-0-4 in TK/master fencer/1-0-4-0 in pistoleer/3-0-0-0 in swordsmen and 0-0-4-0 in combat prowess. After all that i'd have 5 skill points left, as the title says what do you guys think i should spend them in? I'd already be caped out on all state defs but intim (i'd have 50) and i'd be maxed out on melee and ranged def. I'm thinking maybe i'll spend them on ether the melee speed tree of combat prowess or get the luck tree from FS.



Quit as of 12-6-04
Lizardgut
Wed Sep 29, 2004 2:20 pm
#2

If u are going for the "Ultimate Tank" build u might want to think about throwing some med skills in there somewhere.
Kyodor
Wed Sep 29, 2004 2:30 pm
#3


I second the medic. Note that Counterattack, Block, and Dodge will only work when having the weapon that goes with it. So Dodge only with a One handed weapon or Pistol, Counterattack with a Carbine or Sword, and Block only with a Rifle and Sword.

Personally I'd go for Pike's defence tree 0040 over Sword's.

I'd go for something along the lines of:

- Medic 1030
- TKA 0404
- Pikeman 0040
- Master Fencer
- Pistol 0040

If you want to stick to your template and use those 4 points, I'd go for something along the lines of Luck.



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jailer83
Wed Sep 29, 2004 2:44 pm
#4

You should pick up the luck tree and another force sensitive box like melee speed or accuracy, (i'm aware you'd only get 1 box) but it would help even if just a little.
Tyyylowyspetily
Wed Sep 29, 2004 5:52 pm
#5

1st, make the TK skills look like 0/3/0/4 for the additional combat equilibrium, drop the last two points into accuracy in the prowess line. That's what I would do anyway.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

quitch
Sun Oct 03, 2004 9:19 am
#6

I would get closer to mastering a second profeesion, mastering fencer and mastering swordsman is a better idea, cause swordsman has unbelievable high damage.



-who lightdust
Maztag
Sun Oct 03, 2004 7:42 pm
#7

i'm trying to decied if i should get 3-0-0-0 in swordsmen to cap me out on def vs stun and add some def vs intim, but for that i'd have to give up TK meditation, Do you guys think it would be worth it?



Quit as of 12-6-04
rawraw
Mon Oct 04, 2004 8:44 am
#8

Yup def vs Intimidate doesn't work so don't even try to build that mod up grrrr


Like the other people have mentioned get medic it will save you life.



Sraw, 12pt FS Master Weaponsmith / 12pt Master Doctor
Vendors Located: Mos Kashyyyk Tatooine @ [-6627 -5084]
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lestudent
Mon Oct 04, 2004 10:44 am
#9

I agree with medic. try to get stim D usage



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