Brawler Archive

Thread: what do u all think of my template

Tathizar
Sat Oct 02, 2004 2:19 pm
#1

not bad, but i would go commando x/x/4/x flamesingle2 leaves a burn DoT.. better than acid rifle I would think.



____________________||[Colonel Cilas Dark Jedi Enforcer]||
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MasterUmpa
Sat Oct 02, 2004 3:26 pm
#2






Tathizar wrote:

not bad, but i would go commando x/x/4/x flamesingle2 leaves a burn DoT.. better than acid rifle I would think.






/agree



Zeric Frost |Gan[K]er
Pax Veritas"The Gank"

Tathizar
Sat Oct 02, 2004 6:28 pm
#3

I disagree with that. master brawler is very nice for the intimidate2 and for teh better unarmed accuracy.. etc.. master commando isn't that worth it, the only added thing you get from master commando that you don't have from x/x/4/x is faster flame thrower speed and flamecone2, flame cone 2 is ok, but flamesingle2 is good as it is, and the speed is nice, but i still don't think its worth it to get all those skill points just for added flamethower speed



____________________||[Colonel Cilas Dark Jedi Enforcer]||
||Dark Force Rising||_________________________________||
_____________________________________|Forum slay3r M||



AkuAnkka
Sat Oct 02, 2004 7:14 pm
#4

think again




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Ancorhead --- Tatooine
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you almost got it. Gently now, all right, easy, easy, hold me, Chewie. Chewie!"

Mapai
Sat Oct 02, 2004 9:28 pm
#5






Shinky wrote:
Master Brawler
Master Marksman
Commando x/x/x/4
TKA 4/x/4/4





I would think you would want to either master TKA or Commando. Not sure it that would be a very effective template. but try it out, if you like it, its thats alll that matters. I think garvin the commando corr is Master TKA and Master commando and likes it. I know master brawler and Master TKA would be a cool template too.



Intrepid- Mapai FS Bounty Hunter
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Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
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Warplex
Sat Oct 02, 2004 9:33 pm
#6


FlameSingle2 is a very nice attack, but I'd suggest re-ordering your TKA line to 0-4-4-4. UnarmedKD2 is a big damage dealer (i use it more often than unarmed hit 3) and has the nice effect of pinning humanoid creatures to the ground so you can get subitable distance to spam flame single 2. Because of a slight bug in dieing while kd'ed and dizzied, you can occassionally get double exp/fp on a npc kill.

Message Edited by Warplex on 10-02-2004 09:34 PM



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quitch
Sat Oct 02, 2004 10:14 pm
#7






Shinky wrote:
Master Brawler
Master Marksman
Commando x/x/x/4
TKA 4/x/4/4





Eh... its not bad. Plus get 0040 commando. Then its kinda good.



-who lightdust
Shinky
Sun Oct 03, 2004 12:29 am
#8

Master Brawler
Master Marksman
Commando x/x/x/4
TKA 4/x/4/4



.·'ShinKy McBink'·.
'·.Dark Elder Jedi.·'
CarlTheWookie
Sun Oct 03, 2004 2:22 pm
#9






Shinky wrote:
Master Brawler
Master Marksman
Commando x/x/x/4
TKA 4/x/4/4




I'm hoping you meant xx4x commando.


The Heavy Acid Rifle is WORTHLESS.


Believe me, I've had a master Commando toon since last Sept. DO NOT choose the Heavy Acid Rifle.


The only working weapon a commando has is the Flamethrower.


Your build is too much of a jack of all trades / master of none.


To make effective use of Master Brawler, you need to use it in conjunction with a master melee profession. TKA is great all-around, but suffers against high-end PvE mobs beacuase of it's low damage output (ap1 / kinetic only). Further, this template will get you killed in PvP in about 3 seconds.


Couple of thoughts:


Either go Master Commando or don't do commando at all. Just having Flame IV is a HUGE waste of skill points for simply applying a burn DOT. At Master, you will get an additional +30 to FT accuracy AND Flame Cone2. The extra accuracy is crucial and if you are fighting in a group, FlameCone2 is FAR more effecitve than FlameCone1. If you choose to go Master Commando, then you have a couple of options:


TKM - nice because it has the highest melee toughness, allowing you to swap to your VKs and tank while your burn tics away. TKM is also pretty effective in PvP on it's own, assuming you aren't fighting one of your servers elite melee-stacker types.


Master Pistoleer - pistoleer, coupled with the Commando's Launcer Pistol, can be effective. If you can't hit a melee stacker, you can at least lag them to death.


Choosing either of these leaves you with 18 skill points, which you can either use to grab Novice Medic or Smuggler Dirty Fighting III. You'll have to decide if you want to rely on StimBs to keep you alive, or Feign Death.


Alternatively, you could choose Master Commando/Master Smuggler and Novice Medic. Here, you will be relying mostly on the FlameThrower, as the Smuggler pistol specials are nice with the Launcher Pistol, but you dont get any additional accuracy or speed. You can try and keep yourself healed with Stim Bs and if that fails, you can always Feign Death. Further, you can slice your own gear and make a couple of extra credits slicing gear for other folks.


The main problem with finding a profession to complement commando is that the FlameThrower DOTs burn the health pool. On a serious mob, like a Nightsister Elder, this is something you have to think about. If your other profession's most damaging (DPS-wise) attack is a mind pool attack, you are screwed. Pistoleer and TKM both have health pool specific hits. Using the Smuggler specials with the Launcher Pistol will get you a random pool attack.


The builds I listed are the most common Commando builds. A very specific build, based mostly on doing damage in the Death Watch Bunker is:


Master Commando/BountyHunter0004/Medic1040, using the FlameThrower to keep burns stacked on the targets and then using LightningSingle2 from the BH tree to knock them on their asses. Not good for much else, and seeing as your best special attacks have a 16m range, expect to get pounded and be johnny-on-the-spot with your stims.


If you want TKM, then I suggest taking up either Swordsman or Pikeman with it, in addition to Master Brawler and getting at least Medic 0040.








Message Edited by CarlTheWookie on 10-03-2004 02:27 PM



Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


quitch
Sun Oct 03, 2004 2:30 pm
#10

Fencer also can damage the health pool


Don't forget!



-who lightdust
CarlTheWookie
Sun Oct 03, 2004 2:33 pm
#11






quitch wrote:

Fencer also can damage the health pool


Don't forget!







Sorry, forgot about you fencers.


I know of one Master Commando/Master Fencer on my server and he makes a pretty good tank.


As a side note, make and use the following macro:


/ui action clearComabtQueue; /peace; /ui action toolBarSlotXX to allow you to quickly swap weapons without that blasted delay.




Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


Flucka
Sun Oct 03, 2004 2:40 pm
#12



Shinky wrote:
Master Brawler
Master Marksman
Commando x/x/x/4
TKA 4/x/4/4




You will get less than half way through this template before you realise why it is so wrong.

I could write 5 pages telling you why but...



-Sigs are dumb!
quitch
Sun Oct 03, 2004 2:42 pm
#13

I agree that its not that good a template either.



-who lightdust
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