Brawler Archive
Thread: WARCRY BUG LIST
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Tajiri-the-warrior
Fri Jan 21, 2005 8:55 am
#40
about this warcry "bug".. i mean yeah it might be broken.. but remember when the game first started.. thats how warcry was.. a delay with no break. im sorry.. im just tired of people complaining about it.. i honestly master brawler mainly to get the 20 delay.. i feel warcry2 is fine the way it is.sure it sucks when someone does it to you but it just means u have to adapt and overcome the situation. i love master brawler and i dont see myself ever changing it but i dont think theres anything wrong with it. like i said , thats how it was in the begining.
but i do think they should fix the stacking of it. i think after someone is delayed.. they shouldnt be warcryed for a certain amount of time by anyonem like a immunity .. so if you get warcryed by tom.. joe cant warcry youuntil after the immunity.
Message Edited by Tajiri-the-warrior on 01-21-2005 10:00 AM
rodav
Sun Jan 23, 2005 5:12 am
#41
A delay of 3 to 5 min between each warcry is too much. It would make warcry useless (which is fine for non brawler it seems).
Make warcy apply a state with its specific icon. Give total immunity to warcry upon getting warcried for (time_of_warcry x 3) seconds. Don't make it break when hit, but allow burst run with 30% speed bonus (no force run allowed) and allow heals efficient only 25% of their normal efficiency while warcried (even force heals).
Why should should a fearing opponents stopping to get the fear effect when hit? non sense. Warcry should not be breaking. By the way a squadleader should have a special making warcries 50% harder to stick on his close-group.
Auraboron
Fri Jan 28, 2005 4:32 pm
#42
warcry is not breaking on damage taken, even though it is no longer stackable.
10 second, and 20 second freetime periods to pund on your enemy, who can do nothing.
Jedi are reporting being unable to do anything.
Is this intended?
Auraboron
Sat Jan 29, 2005 9:02 am
#43
Dynamon wrote:
I noticed this yesterday in friendly duels with my Jedi. Warcry does NOT break on damage. I think warcry should be removed until proven to be working. Obviously its a tough nut to crack for SOE.
It seems to break "sometimes", just not the majority of the time.
Tajiri-the-warrior
Sun Jan 30, 2005 9:55 am
#44
Auraboron wrote:
warcry is not breaking on damage taken, even though it is no longer stackable.
10 second, and 20 second freetime periods to pund on your enemy, who can do nothing.
Jedi are reporting being unable to do anything.
Is this intended?
well i understand its supposed to break now.. but remember back at launch... warcry didnt stack but it also didnt break. so seems to me.. everyone says its still bugged..i just say its back to normal.
Kev0r
Sun Jan 30, 2005 2:34 pm
#45
Experienced this bug tonight, and even took a screenshot to prove that it's just not breaking. This screenie was as part of an unplanned fight, while waiting for a base to respawn. The warcry was only done at me until it stuck, and I was not dizzy/KD while being attacked (I have pointed this out in the screenie).
I believe that's twice now we have been told it's fixed, and nothing has worked. Let's hope for a fix soon...
Xey
Sun Jan 30, 2005 3:18 pm
#46
I'm a master brawler on my main.
Please turn it off until its fixed. It is currently an IWIN button against jedi and frankly I'd rather play a fair game than a ridiculous one where the person can't fight back.
This is like taking the other person and tying them up with rope. Putting them on train tracks and expecting them to stop the train.
Also I thought this was just designed for pve to help with crowd control. Not to yell at someone and stop them from being effective.
Mapai
Mon Jan 31, 2005 3:35 pm
#47
I have fowarded all current issues on the corr boards, and have gotten feedback that the information has been received. This frustrates me as much as it does for you guys. Hoping for a good fix soon.
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