Brawler Archive

Thread: I need some help today with a Brawler Fix to get implemented.

Malqanar
Sat Sep 27, 2003 9:37 pm
#27

My issue with berserk is that it doesn't scale well for slower weapons - especially if they implement the variable speed cap that was proposed - a +75 bonus on a .5 sec HtH attack may be ok, but +75 on a 3 second polearm swing, not as much..



Salqanar Wilveedoolee
Master Chef, Master Brawler, Novice Pikeman
alphaforge
Mon Sep 29, 2003 8:41 am
#28

We probably shouldn't get into the debate about who should do more damage. This is completely unconstructive and could lead to more problems. I use intimidate1, bezerk 1 and warcry 1. I have noticed that to blue con mobs intimidate seems to have a 60/40 work not work split. When you go up to white it appears to be a 40/60 split. As for warcry I don't believe I ever noticed an effect from it. Berzerk for unarmed was a big improvement to lvl 4 because it effectivly doubled my damage. But for the other classes this may not be the case due to damage improvements from weapons. Now that I finally reached TK novice bezerk 1 doesn't do that much anymore comparitively because the damage output isn't that large compareitively. Would it be possible to change at least bezerk 2 to a percentage increase instead of the 150 number. That way it wouln't change things in a negative way for lower level players with bezerk 1 and would benefit those with master level skills more? If I had with a 50% increase(at TK novice) it would be an improvement. In the brawler tree it would have been a decrease of 50% for unarmed all the way up(compared to the current 75pt boost.)



Dea'll --- Flurry
Alter_Ego
Wed Oct 01, 2003 11:52 am
#29

Any word on these Spaz?


Have then even put Warcry1, Warcry2, Beserk1, and Beserk2 on the Dev radar?

Spaz_Hairlip
Wed Oct 01, 2003 2:12 pm
#30






Alter_Ego wrote:

Any word on these Spaz?


Have then even put Warcry1, Warcry2, Beserk1, and Beserk2 on the Dev radar?






Nothing yet.



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Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Brawler1968
Wed Oct 01, 2003 11:36 pm
#31

I agree with everyone here we need a fix on damage, hit while moving and spped of attacks. oh and please see if we can do something with the xp point for the classes way too high.



Medoy Darkmist
Valcyn
MasterShipwright, Novice Pikeman, FS Chaser
Spaz_Hairlip
Thu Oct 02, 2003 8:11 am
#32

I believe the xp needed is the same for all brawler and marksman, as it should be. It's just easier for a marksman to get xp (I went from pistol1 to pistol4 in 3 1/2 hours).



NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Brawler1968
Thu Oct 02, 2003 6:19 pm
#33

Thank you Spaz, hopefully we can get something fixed.





Medoy Darkmist
Valcyn
MasterShipwright, Novice Pikeman, FS Chaser
GalacticBulge
Thu Oct 02, 2003 11:38 pm
#34

Ya know another thing that chaps my hide? Intimidate2 takes approximately 3-4 attempts to actually freakin' stick... It's really getting on my nerves, especially since it sucks up so much HAM. Just a rant, sorry. =]




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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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