Brawler Archive
Thread: I need some help today with a Brawler Fix to get implemented.
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Malqanar
Sat Sep 27, 2003 9:37 pm
#27
My issue with berserk is that it doesn't scale well for slower weapons - especially if they implement the variable speed cap that was proposed - a +75 bonus on a .5 sec HtH attack may be ok, but +75 on a 3 second polearm swing, not as much..
alphaforge
Mon Sep 29, 2003 8:41 am
#28
We probably shouldn't get into the debate about who should do more damage. This is completely unconstructive and could lead to more problems. I use intimidate1, bezerk 1 and warcry 1. I have noticed that to blue con mobs intimidate seems to have a 60/40 work not work split. When you go up to white it appears to be a 40/60 split. As for warcry I don't believe I ever noticed an effect from it. Berzerk for unarmed was a big improvement to lvl 4 because it effectivly doubled my damage. But for the other classes this may not be the case due to damage improvements from weapons. Now that I finally reached TK novice bezerk 1 doesn't do that much anymore comparitively because the damage output isn't that large compareitively. Would it be possible to change at least bezerk 2 to a percentage increase instead of the 150 number. That way it wouln't change things in a negative way for lower level players with bezerk 1 and would benefit those with master level skills more? If I had with a 50% increase(at TK novice) it would be an improvement. In the brawler tree it would have been a decrease of 50% for unarmed all the way up(compared to the current 75pt boost.)
Alter_Ego
Wed Oct 01, 2003 11:52 am
#29
Any word on these Spaz?
Have then even put Warcry1, Warcry2, Beserk1, and Beserk2 on the Dev radar?
Spaz_Hairlip
Wed Oct 01, 2003 2:12 pm
#30
Alter_Ego wrote:
Any word on these Spaz?
Have then even put Warcry1, Warcry2, Beserk1, and Beserk2 on the Dev radar?
Nothing yet.
Brawler1968
Wed Oct 01, 2003 11:36 pm
#31
I agree with everyone here we need a fix on damage, hit while moving and spped of attacks. oh and please see if we can do something with the xp point for the classes way too high.
Spaz_Hairlip
Thu Oct 02, 2003 8:11 am
#32
I believe the xp needed is the same for all brawler and marksman, as it should be. It's just easier for a marksman to get xp (I went from pistol1 to pistol4 in 3 1/2 hours).
GalacticBulge
Thu Oct 02, 2003 11:38 pm
#34
Ya know another thing that chaps my hide? Intimidate2 takes approximately 3-4 attempts to actually freakin' stick... It's really getting on my nerves, especially since it sucks up so much HAM. Just a rant, sorry. =]
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