Brawler Archive

Thread: Brawlers just got nerfed AGAIN

Introject
Tue Jul 01, 2003 2:37 pm
#27

This game is starting to remind me more and more of Everquest by the day. "D00d monks are so l33t, STUPID F'IN NERF **edit** d00d, TTcry l33t uber 1t3m$ yo". If you really hate it that much, QUIT THE **edit** GAME AND SAVE US ALL THE HEADAHCE OF YOUR INCESSANT WHINING. THANK YOU



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Introject
Zabrak Commando/CH/Medic
Bria Server
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SWGBrat
Tue Jul 01, 2003 2:46 pm
#28

Coming from someone that made a FOTM marksman...I find this pretty funny...
NinjaFish
Tue Jul 01, 2003 4:01 pm
#29



Introject wrote:
Also someone who is deleting my scout/marksman to make a brawler tonight because I don't like shooting things. The simple fact remains, if you don't like something, why just sit around and b*tch about it, either quit the game or make a new character. It's a quick resolution for all of you that will save us all a migraine.



you're not helping.

some of us happen to really like the unarmed professions, and don't like the fact that it's being nerfed into oblivion. change professions? hell no! i'll be a master TKA come hell or high water, thank you very much!

then again, maybe after playing unarmed for a bit, you'll understand just how underpowered it is. until then, thanks for trolling.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Introject
Tue Jul 01, 2003 4:17 pm
#30

Hey I can respect that, I just question peoples motives.Is making redundant flame posts towards Lucas really going to be productive though? Maybe one of you should take some initiative and create an objective petition and send it to Lucas Arts and try to reach a resolution. The unarmed brawler class isn't the only class that's having problems right now either.




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Introject
Zabrak Commando/CH/Medic
Bria Server
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NinjaFish
Tue Jul 01, 2003 5:58 pm
#31



Introject wrote:

Hey I can respect that, I just question peoples motives. Is making redundant flame posts towards Lucas really going to be productive though? Maybe one of you should take some initiative and create an objective petition and send it to Lucas Arts and try to reach a resolution. The unarmed brawler class isn't the only class that's having problems right now either.





I would take your advice if I hadn't been doing that for the past month already. We'd been posting (rather rationally, I might add) that brawler HAM costs were far too high for the last month of beta. The fact that they're saddling unarmed with another nerf only tells me that all of our cries went unheard.

You can make the logical case for level-headed, calm posts all you like, but the devs have established a pattern of only responding to sensationalist, troll-style posts, and that is why you see so many of them.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
SillyRokkar
Wed Jul 02, 2003 12:11 am
#32

I played a Tank in DAoC- Warrior and Hero. So naturally I decided to go with a Brawler. I have only been playing for two days but these two days have not been fun for me. I died about 5 times. After reading these replies, did I create the right character?


What the hell should I specialize in? So far I managed to get 1000pointed into unarmed and 1000 into one handed but can't find anyone to train me yet.


Where do I go from here? What should I be doing (grouping sounds like the way to go based on the last reply) Or should I delete this char and become a Scout??


Brawlers must have a purpose besides causing hardship and making it a relentless struggle to get anywhere like 1-50 in DAoC



Please help me








Thorgrim- Trandoshan Brawler- Naritus Server
theRansacker
Wed Jul 02, 2003 12:15 am
#33

Personally my end spec will be...TKA MASTER, MASTER ARTISAN, MASTER TAILOR. Now if you don't like having to work at any proffession don't pay for the game, don't play the game, don't complain about the game...oh and quit **edit***ing out the devs. This game is not about fast leveling or level playing fields or making everyone feel like they got treated fairly. I mean come on. Imps are overpowered and en masse (i'm going to be a rebel...i like the hard road) so what thats the way the movies are. This game is about a StarWars experience. So quit moping around and get back to playing or quit.



00000000000000000000
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0Vestis Rotha~Elder Jedi
00000000000000000000Brute Squad-Pirate's Cove, Lok



NinjaFish
Wed Jul 02, 2003 12:22 am
#34

From what I can gather, the logic behind this nerf has to do with melee weapons being overpowered when Berserked. The change looks like a typical knee-jerk fix, and it probably is an appropriate one for melee weapons. The problem is that it takes away the only useful tool that unarmed starts with and, because starting damage is so low, comes to rely on in the early stages of the game. There are so many other problems with unarmed that they really did not need to add another one.

As for survivability, you just have to be smart, and you have to be cautious. Know your skills and what they do, but more importantly, know what they do to you (read: warcry1 sucks; expect intimidate1 to fail a good chunk of the time; never taunt). Pick your targets carefully; try to avoid mobs that help each other out if you can. And always try to have a burst run saved up.

I'm up to expert unarmed with my time split between combat and tailoring, and I have yet to be incapacitated. Use your brain and you can survive. That doesn't change the fact that it's harder to do so than any other profession, of course.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Fluke_Groundrunner
Wed Jul 02, 2003 12:51 am
#35

Isn't unarmed on of the skill required to reach smuggler? Maybe the devs are just trying to limit the number of people who become a smuggler.
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