Brawler Archive
Thread: Is this a Warcry bug or not? Mapai?
Goukin wrote:
You're completely frozen when this happens. You can't heal, can't attack anyone, hell, if you're KD'd you can't even stand up, and that's without being dizzy.
again i believe that this is how it is supposed to work because it is how the swg guides teach you to play as a master brawler, you lunge kd something in a fight first, then u warcry so they can't get up allowing you to attack with bonuses against the prone creature/player, and you intim for good measure so they cannot attack as efficiently if/when they get up
if any of this got changed there wouldn't be much use in being a master brawler
Auraboron wrote:
Goukin wrote:
You're completely frozen when this happens. You can't heal, can't attack anyone, hell, if you're KD'd you can't even stand up, and that's without being dizzy.
again i believe that this is how it is supposed to work because it is how the swg guides teach you to play as a master brawler, you lunge kd something in a fight first, then u warcry so they can't get up allowing you to attack with bonuses against the prone creature/player, and you intim for good measure so they cannot attack as efficiently if/when they get up
if any of this got changed there wouldn't be much use in being a master brawler
First of all, the SWG guide is WRONG about a lot of stuff.
Secondly... Warcry will break if YOU warcry someone, and then, YOU damage them again. That's how it is supposed to work. the 20 second delay is so you can run away, or eat some food, take some meds... whatever. However, if you Warcry at master, and then immediately attack, the warcry will last all of a second or two. That's how it's SUPPOSED to work.
What we have now is YOU and your friend approach the enemy. YOU warcry the enemy, and then peace immediately, without attacking. If you are gteffing, you don't even get a TEF. Now, your enemy is Warcried for 20 seconds. YOU step away and do nothing.
Your friend however, has 20 seconds of free time to kill the enemy, and the enemycan do nothing about it.
Except die.
That is NOT the Devs intention for Warcry, I'm pretty sure.
/agreed I have reported this on the corr boards.
Goukin wrote:
i've never experienced using warcry in a gtef situation, so i wouldn't know about that - i've just always been led to believe that it is functioning the way its supposed to be
Auraboron wrote:
The powergamers always say that. It supports their perception that they aren't exploiting, which is a bad word that can lead to being banned, they are merely abusing poorly designed systems.
Shifts the blame away from their lack of personal integrity, over onto the Dev's poor planning
Goukin wrote:
Auraboron wrote:
The powergamers always say that. It supports their perception that they aren't exploiting, which is a bad word that can lead to being banned, they are merely abusing poorly designed systems.
Shifts the blame away from their lack of personal integrity, over onto the Dev's poor planning
I'm just putting my 2 cents in, i don't know what you mean by a powergamer and i'm assuming thatintegrity remark is not a comment directly made to me 'cos i'm debating with you not attacking you
I don't think Warcry is supposed to break once damage has been done, it doesn't when i've been attacking creatures, and I haven't read anything about it in the skill descriptions
It doesn't make sense to Warcry someone then run away, otherwise it should be called something else, like StartlingCry - I don't know, but a warcry is used to charge into combat. Know whatI mean?
Powergamers are the people who are willing to ruin the experience of most people on their servers who are just trying to play the game, by doing everything possible, in almost mathematical precision, to be perceived as"the best".
On to Warcry... you may want to check again. I'm pretty sure it breaks when you deal damage. The idea ia stun your opponent with a blood curdling warcry, but hitting them is likely to break them out of being stunned, in order to try ans stay alive. If you think about it.
Can you imagine some native with a spear, running up to you with a blood curdling warcry, stabbing you with his spear, and then you just standing there looking at him for the next 20 seconds? You don't fight back. You don't try to run away. You just stand there stupidly and die. No. I don't think that's how warcries work in game, or in life.
Mapai wrote:
I have reported this issue, the DEVS work on their own schedule not ours, it has always been this way. All I can do is report the bugs, and I have.
Goukin wrote:
You're completely frozen when this happens. You can't heal, can't attack anyone, hell, if you're KD'd you can't even stand up, and that's without being dizzy.
again i believe that this is how it is supposed to work because it is how the swg guides teach you to play as a master brawler, you lunge kd something in a fight first, then u warcry so they can't get up allowing you to attack with bonuses against the prone creature/player, and you intim for good measure so they cannot attack as efficiently if/when they get up
if any of this got changed there wouldn't be much use in being a master brawler
Message Edited by TheSerinator on 10-17-2004 01:55 PM
Goukin wrote:
You're completely frozen when this happens. You can't heal, can't attack anyone, hell, if you're KD'd you can't even stand up, and that's without being dizzy.
again i believe that this is how it is supposed to work .....
Negative. This was the way it used to work. Back early in the year (around Jan or Feb) they patched it to where if you were warcried, any damage dealt to you would break the warcry.....
by TheSerinator on 10-17-2004 01:55 PM