Brawler Archive
Thread: WARCRY BUG LIST
Oune
Wed Nov 10, 2004 4:45 am
#14
On chimaera Warcry is bugged in this manner for sure, it isnt breaking when others attack. So If you have 3 players. A, B and C. A is fighting B and C. If B was to use warcry A will be declayed for the amount of time. BUT if C attacks A the warcry will NOT break as it should, it only breaks atm when the person who APPLIED it attacks. This means if someone delays 5 People then peaces they can be killed by 20 people and not be able to fight.
Also there seems tobe a problem with delays stacking up and bugging, i dont know how this happens, but from people who have it happen to them they have found that when they try and attack it INCREASES the delay. So they can only not attack and wait for them to be able to attack agian. Feel free to PM me if you can think of any questions about the first one as i have seen it happen and built up an understanding of how it is happening.
KraytDragonMan
Thu Nov 11, 2004 9:52 pm
#15
AnXdiety wrote:
Intimidate does not break warcry.
Applying a DOT (cm diseases/poisons) do not break warcry.
And intimidate shouldn't break warcry. It is not hurting you and therefore doesn't bother me, nor should it bother you. People will intimidate you regardless whether or not you're warcried, anyways. I do agree though that DOT's should break the warcry, they're indeedhurting you, so they should in fact be classified as an offensive maneuver, and break warcry.
Tuna-
Tue Nov 16, 2004 11:28 am
#16
this is what happens now
this is a reinactment of pvp 15 minutes ago for me (over a period of 25 seconds)
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
that explains it all 
Mapai
Tue Nov 16, 2004 11:58 am
#17
Tuna- wrote:
this is what happens now
this is a reinactment of pvp 15 minutes ago for me (over a period of 25 seconds)
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
you are delayed 10 seconds
that explains it all
Reported, this was not planned.
ForceDisturbance
Tue Nov 16, 2004 3:21 pm
#18
LOL, now I agree that warcry should break upon attack, but leave it to a jedi to say that it needs a 4-5 min timer.
MakkTenn wrote:
1. Anyone thats overt of opposite faction or that has a tef on you can warcry you non stop while other people attack you. As a jedi I cant heal, avoid incap, fight or do anything.
2. Somtimes even the people that are attacking me can dot me, set me on fire and war cry till dead.
I think war cry needs a large timer, like maybe you can only use it once every 4 or 5 minutes. They also need to fix the problem with dots not breaking.
Rage_Frost
Tue Nov 16, 2004 10:32 pm
#19
warcry is very powerfull their should be some down fall to it.
IE berzerk you cant do special attacks.
Wookie roar 5 min timer.
Maybe warcry when used should knock the users defences down on all stats for the 10 sec's it used.
Maybe put a timer where you can only use warcry 1 time every min.
But something should off set using it.
Samari2
Wed Nov 17, 2004 12:17 am
#21
You can kill a Elder or Krayt w/out ever getting attacked back.
Example:
Spam 10 warcry's, you can then attack for 160 seconds before they ever even think of attacking you.
If you KD them, they will not get back up, dont even have too be dizzy.
Sinara-Snake
Wed Nov 17, 2004 8:55 pm
#23
Samari2 wrote:
You can kill a Elder or Krayt w/out ever getting attacked back.
Example:
Spam 10 warcry's, you can then attack for 160 seconds before they ever even think of attacking you.
If you KD them, they will not get back up, dont even have too be dizzy.
They fixed it I think..
FooManChoo
Wed Nov 17, 2004 9:26 pm
#24
Sinara-Snake wrote:
Samari2 wrote:You can kill a Elder or Krayt w/out ever getting attacked back.Example:Spam 10 warcry's, you can then attack for 160 seconds before they ever even think of attacking you.If you KD them, they will not get back up, dont even have too be dizzy.They fixed it I think..
Warcry is no longer stacking, but it is still not breaking upon being attacked. Either by the person who applied it or by others!
Wengel
Thu Nov 18, 2004 10:19 am
#25
The warcry stacking as they made a fast hotfix for has disappeared.
BUT... the "good old" warcrybug as we have known it for months, is STILL there.
I don't know how many patches we have to wait for this to get fixed for good, but it's getting to a point where you can't go anywhere without having someone using it.
Normal fighting in Theed. With the Jedi.
Meets melee chars. Both spams warcry1/2 on you. And then kick your ass to pieces. Never breaking or anything.
We did a test with 3 chars. My jedi, 1 novice brawler and 1 master brawler.
Under ideal testing conditions, it breaks upon attack/dot ticking as it should. We couldn't get it to bug under those ideal conditions.
As soon as we enter a normal fight. With more players around (participating or not), it bugs constantly and never breaks. No matter how much beating you take, you have to wait the full duration of the delay before you can do anything.
Message Edited by Wengel on 11-18-2004 09:22 AM
sthealth
Fri Nov 19, 2004 1:11 am
#26
tried warcrying an elder today (post hot fix)
it no longer stacks, but every one already knew that.
there is a delay of exactly one minute before you can use it again.
there is a bug in which the warcried enemy can be attacked, yet the warcry will still stick.
a +17 2h speed swordsman, using a 5.3 speed hammer will hit the elder aproximatly 14 times in a 20 second warcry without being attacked.
http://www.imagedump.com/index.cgi?pick=get&tp=151078
it no longer stacks, but every one already knew that.
there is a delay of exactly one minute before you can use it again.
there is a bug in which the warcried enemy can be attacked, yet the warcry will still stick.
a +17 2h speed swordsman, using a 5.3 speed hammer will hit the elder aproximatly 14 times in a 20 second warcry without being attacked.
http://www.imagedump.com/index.cgi?pick=get&tp=151078