Brawler Archive

Thread: Mastering Brawler

PigeonToedRancor
Mon Feb 09, 2004 12:45 am
#14

I'll agree on this. I found that it was very useful to have master brawler (had that before i had novice fencer), however currently (at0/4/3/3)i usually just bleed and blind, rather than lunge2 and warcry2. I thought it was in the cards to keep master brawler in the final build, but i think i might dabble in something else (not much to work with alongside master chef).


Sufficed to say, master brawler will make levelling Fencer much easier.
d0qtrX
Mon Feb 09, 2004 7:34 am
#15

Ok, how about Master Brawler, Master Fencer, Master pistoleer, and add in Smuggler Dirty fighting III.

You could mess some stuff up with that template....
kuro_khan
Tue Feb 10, 2004 1:08 am
#16






d0qtrX wrote:
Ok, how about Master Brawler, Master Fencer, Master pistoleer, and add in Smuggler Dirty fighting III.

You could mess some stuff up with that template....





I'm going for Master Brawler/Fencer/Pistoleer and 1-0-0-0 Medic. I need to be able to heal myself...



Aralos, Wookie BMOC
Bartle Quotient: A: 60% S: 60% K: 40% E: 40%
Barsabbas
Tue Feb 10, 2004 2:36 am
#17

Yup, intimidate2 makes up for the lack of toughness, add that to the already good defenses and master brawler/blademaster is a force.
kuro_khan
Tue Feb 10, 2004 4:38 am
#18






kuro_khan wrote:

I can almost solo a warlord, and I'm only 0-2-1-1 in fencer .






Correction, as of yesterday, I can soloTusken Warlords. 0-3-1-1 Fencer.



Aralos, Wookie BMOC
Bartle Quotient: A: 60% S: 60% K: 40% E: 40%
Laeren
Tue Feb 10, 2004 7:21 am
#19




nightwolf180 wrote:

A clever fighter can still apply a knockdown at 20m without wasting the SP on master brawler. Its pretty easy (in theory). Burst-Lunge1-Dizzy2. By the time you hit with Dizzy2 they will be just about to stand up from running away from you, this leads to them falling down for awhile.




I usually try to land the dizzy first. Once the dizzy sticks then I go for the lunge. I find that the lunge works 95% of the time, but dizzy's can fail to stick quite a bit, especially against higher-end NPCs and of course PCs.




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