Brawler Archive

Thread: Ultimate Tank

Eevik
Tue Nov 25, 2003 4:20 pm
#14

i would say human fora full set of composite, if you feel thats neccessary (sp? dont have MS word, spel check dosent work) if not, trandoshan for brawler, extra unarmed bonuses, you get to wear the 3 most important armors, leg chest head, and have nice stats, i would say masterbrawler, master tka, smuggler df line, pistoleer tech line, pistoleer stances is nice too, this gives major melee defense, tkmaster is awesome already, you get a ranged KD and delay, Feign death, 2 bleeds (if pistol is used to only hit bleeds the exp goes to unarmed, all of it) if you can squeeze medic in there inplace of smuggler line, get only smuggler 0010 feign death is so helpfull when it takes a turn for the worse, even if its just to loose the aggro for a sec to heal


if you check out the pistoleer tech line, you get +50 to KD resist +30 to dizzy resist, +40 to blind resist ,and +40 to stun resist, (if i remember corectly)ADD this to the masterbrawler moves and tka RESISTS you will be great, im currently working on this template i thought up/gathered ideals form others


ivossk
Wed Nov 26, 2003 12:59 am
#15

I've posted this on the swordsman boards, but... tkm 4-3-0-2, fencer 2-4-0-0, pikeman 0-0-4-0, master heavy sword/ master brawler, medic 0-0-0-0. It was sweet, didn't get kd'd much. I had this pre-patch. but now with COB and a lot less melee and ranged def, I can still kill a lot of stuff by myself. I use sunburn and muon when unbuffed, when buffed just muon in emergencies. If it has heavy armor, I put on the composite 50% and go to town. Now since the patch you prolly don't need pikeman and could just get the fencing stances and grips and or firstaid 4 and diag 2 for heals. All defence mods stack, counter attack/block/dodge only work with that weapon. Counter attack works best when COB is on for me.
Fredwroc
Wed Nov 26, 2003 8:51 am
#16

master brawler/master fencer/TKA Meditation and Precision trees/novice medic

there's your tank



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
KnightHawk420
Wed Nov 26, 2003 4:22 pm
#17

Tanking in the melee classes is more than just being able to take hits. You can't hold yourself to the graul mauler mantra of tanking where you go attack critter and hope you live long enough for your buddies to kill them.



As a TKA/SL I learned very early my best abilities was in keeping all the ranged users alive. This did not neccessarily mean just standing in the wya of mob and player. It meant keeping an eye on everyone and how the battle was going. And then executing various lunges, knockdowns and intimidates to keep the agro off the medics and such.


Often times having to break off my current target and turn on another one to keep it from killing another player. Or just running in and draggin incapped players to safety.


As a squad leader I had a few extra abilities that helped too. Being able to volley fire on a critter often confuses them so they aren't immediately sure who to attack, or they break attack on whatever they were going after.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
ivossk
Wed Nov 26, 2003 5:47 pm
#18

Hmmm... is that a tank? or a VERY helpfull SUV. That is an important job too. But I see it not as pure tanking. When I do what you were talking about I am usually the best medic in the group, not a good sign at the start ... But I can drag and change into medic clothes for big heals. I call it managing a group intead of tanking. You are better at this than I with squad leader. But you have moved from the one with the most kills, to the one that is most helpful in general to all. 2 different ways to help, both very useful. I dunno if I would call one a tank though, just in thinking about the vehicle the name comes from. This other way sounds like the fire cheif in his SUV, who is ALWAYS a welcomed site! someone has to keep an eye on things.
JOWaRLorD
Thu Nov 27, 2003 1:10 am
#19

Well, before the holos played my whole life...my template was-
MASTER TKA
MASTER BRAWLER
FENCER 4440
PIKEMAN 0040
SWORDSMAN-0040
and some MEDIC
But......
with COB all fixed up....a brawler/marksman combo would def. make the ultimate tank
imagine a master heavy swordsman/master brawler/master carbineer with 220 couterattack using COB...whats that? around 440 counterattack
Same for pistoleer/fencer/brawler....440 dodge....sheesh
with some good armor, pumpin out COB as soon as it dies...youd be unhittable....literally
Rafian
Thu Nov 27, 2003 6:50 pm
#20

I tank well and do it often with TKM, Master Heavy Sword, Master Brawler, Novice Medic added to Doctor Buffs, Powerboost and Swordsman's Domination to keep em on their knees. I am as much a tank as my Shadow Knight was in Everquest. Lying prone and begging a master smuggler to kill me then after a minute or 2 of waiting, reading the log in disbelief at the amount of counters and dodges I did prone was proof enough that I had built a meat shield.



Colonel Rafian Heilong
_________________ShienForceUser•FossilOfTheGCW_________________
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Giving the Imps hell since '03, Rebel Dog for Life!
The Garnet Saber: The Rafian Heilong story
Mister_Heavy
Tue Dec 02, 2003 6:59 am
#21

I just finished master Fencer for a Holo, and Fencer CoB is extremely nice. Fencer paired with master brawler for debuffs would be a fantastic tank. Go on CoB, debuff, and use warcry 1 and 2 to keep the mob delayed.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
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