Brawler Archive
Thread: Unarmed Brawling is Extreamly Effective
24 hours? I doubt it, Servers arent even up for that long /sarcasm off!
BS you did that in 24 hours with that high of unarmed and that many credits just from your brawler...
for one all the destory missions are around 600 credits max.. and i 100% gurantee you that you didnt solo most of that as level 1 unarmed.. maybe if you grouped or something i could understand.. but then credits would be divided... plus time to walk and recover... heh you said you had marksman.. that did all your damage dood.. and doing damage with that would reduce your unarmed output.... i did brawler all day hardcore vs things.. and spawn limited and travel time .. you simply cant do what you said. if you can you must be a god or something and on the test server.. because that just doesnt happen here on bloodfin i gurantee you. here is a list of mission that is standard
132 credits 242m west difficulty 6 kill lair.. you run up as unarmed brawler attack lair it gets damaged bout 1/2 then 5 guys attack you... they all heal lair to full health... and you attack them get bout 3 kills then your incapacitated at 1/4th your bar.. (im a wookie) same senario my friend is a marksman he shoots it from afar by time the creatures run to him the lair is dead... because the creatures dont heal untill they start attacking a player... observe the fights more.. dont just use ur weapon and deal a lastblow with your unarmed.. that isnt even close to the same thing...
Xexrxex
Where are you getting your missions? I am getting destroy missions that pay up to 2kcr each.
Master Brawler
1/2 way to TKA
2 deaths total
Never fired a gun of any type.
solo whites -> if trap and zerk both fire, I lose only 1/4 of Health and 1/4 of action (3/4 remaining)
if not I might get down to 1/2 Health and 1/4 Action remaining.
I use traps for debuff and pull (glow-wire->bone_spur and maybe noise maker)
if Mind low use stun attack to work the mind, else use zerk to finish mob.
I am a Dosh.
This doesn't sound so gimped to me. I keep waiting for my char to go gimp based on all the whining I read in these forums, but so far so good!
Ok, well I was a marksmen and between my pistol and rifle (never got into carbines didnt need to) I could solo all day long and not have to go back to town and only sometime did i need to camp but when I saw the TKA I was very interested in trying it and now I'm at advanced unarmed and im getting my A$$ handed to me and all i can think of when im fighting a gorg that cons white is my marksmen would have put this guy away in 3-5 shots up close and taken maybe 10-20% total damage if evenbut my brawlertakes 40-70%total damage in the same fight and when I do land a few good hits all I do is pray that I'll land a hit on the creatures health pool (how you miss someones body up close with your fist i dont know). I just cant help but think to myself this cant be right
My marksmen was so good at taking out thoughs little monsters that I thought it was cake but no I see that its just marksmen at the best combatants in the game, Anyway thats just my experince
JedioHolocrono wrote:
Greetings from Chilandra ~~ Death to all Imperials!
I've had my fill of reading about critisisms of the brawler profession for the day so here's something to encourage all those aspiring unarmed brawlers out there.
In just under 24 hours play time, I've achieved some notable things.
Expert Unarmed Brawler
-Very close to attaining Master level
Advanced Rifle Marksman
30,000+ credits banked
-Little to no trouble running destroy missions solo, even at difficulty 9 rating
50+ Rebel Faction points
-Also gained solo
Ummmm....BS!
scorpion
Please tell me where these whites are to solo that aren't agro...don't BAF and what you're doing to be able to zerk effectively every fight as well as being able to pull them.
I spent the better part of yesterday soloing as a Expert Brawler working my way up to Master killing whites when I could, but could rarely pull a single one from the pack.
Even when I was killing up to 1 white and 2 blues in a single fight solo I was still only netting about on average 250-300 unarmed xp per kill and after 4 hours straight only had about 13k xp points total because of all my downtime, not including being broke from purchasing stimpacks to heal myself during these fights...
Forgot to add...in my frustration yesterday I went on a raid with several players to kill Tuskan Raiders in hopes of gaining a little more xp. What I found was that I was taking the majority of the damage as being the one to hold agro simply because I was standing closest to the mob and doing the least damage of the group even though most of the people there were lower on their ranged weapon skill tree than I was.
In some cases ranged weapon users were getting close to 3k for killing the Captian and I was receiving about 600 xp.
Try grouping and killing something that gives you more than 200 xp and you'll see what we're talking about. Destroy missions killing at lairs give crap experience except at low levels. Wait till you're working on getting expert and master unarmed and you'll understand.
Wait till you go on a raid and even though you're doing half the damage of the guys with guns the mobs are constantly attacking and killing you and ignoring all the other members of the group.
Wait till you're grouped with a range class and they're getting twice the experience as you for doing more damage to the mob.
Wait till you look for someone to heal you on a raid but everyone else is at full health and doesn't want to wait for you or help you out.
Trust me..it gets VERY frustrating. Grinding out those first few skills is great...but once you get to where I am it sucks really bad. Soloing destroy missions for measly experience by yourself for hours on end while all the other classes get to run around in packs and blast everything and level twice as fast as you really sucks.
Being invited on raids only to be killed after the second pull because you punched a mob once and it decided that you're the most important person in the group to kill REALLY sucks.
Right now I'm grinding out experience doing exactly what you're doing. Neutral destroy missions (because we can't do faction destroy missions because all the mobs have guns and better melee damage than usand can kill us before we can kill them.
Yes...I'm really great at Killing Worts...
LOL SWGBrat
I agree with you 100%!!! We need SOMETHING to make us viable against a mob. Good passive dodging/evade ability would do wonders
Vibro knuckles being the key to the damage part, would be nice to see something more like -- steel toed boots that are vibrod out ![]()
SWGBrat wrote:
scorpion
Please tell me where these whites are to solo that aren't agro...don't BAF and what you're doing to be able to zerk effectively every fight as well as being able to pull them.
I spent the better part of yesterday soloing as a Expert Brawler working my way up to Master killing whites when I could, but could rarely pull a single one from the pack.
Even when I was killing up to 1 white and 2 blues in a single fight solo I was still only netting about on average 250-300 unarmed xp per kill and after 4 hours straight only had about 13k xp points total because of all my downtime, not including being broke from purchasing stimpacks to heal myself during these fights...
I never stated that they aren't red or that they don't BAF.
I have been hunting primarily on Corellia. The mobs are spread out and I can usually get just the ones I need: I'm on Naboo now and can't remember the exact names of the all the things i was hunting. Here's a best guestimate:
Giant grubbars
Vynocks
Scavanger Rats (these are only about 180exp though, but they are eveywhere and easy kills)
Crazed Durnis
Carrion Spats
These are the mobs I killed lots of because I could go through them with almost no downtime. There were also a number of higher level mobs, that I would would fight to get good one shot exp, but would require rest.
On naboo I have had a lot of luck with the Sentry spiders. They gave me 287 per kill and I can go through them very quickly. My exp range is running about 250-400 per kill, but the sweet spot (exp/downtime) has been in the 250-300 range mobs.