Brawler Archive

Thread: What is with the new wave of Unarmed users?

Leomi
Sat Oct 18, 2003 4:56 am
#1



Leomi
Community Leader
Playing since Launch Day.
Madness2003
Sat Oct 18, 2003 7:03 am
#2

one word.....


Commando



Genghis
Master Gunfighter
Teräs Käsi Master
Rogue Smuggler
Eclipse Server


-"Don't argue with fools, because people from a distance can't tell who is who"
Jaeke
Sat Oct 18, 2003 8:03 am
#3

Commando and smuggler both require Unarmed 4, and both are very effective pvp classes right now. You would've seen it a long time ago, but commando didn't work right for a while.

I wish they'd have made hybrids for the other lines, and an advanced class for master brawler, otherwise there's not much point unless you feel your life is empty if you're not playing a fencer or something. Smugglers use knives for everything, they could have been required to have one handed instead of unarmed, maybe make a couple other new classes to require two hand or pike.

On that note, there are plenty of skill lines in this game that sort of need a hybrid or advanced to work into: Prospector for surveying, with certs to use advanced harvesters on rough terrain or offshore, maybe a brawler-dancer hybrid (this one dancer does her routine with a staff, it looks pretty impressive, be nice if she could pursue it as a class). Definitely some nice possibilities if they had a class strictly to make Powerups and SEAs, I make a killing on those already.

Jaeke
Auraveda
Sat Oct 18, 2003 8:04 am
#4

Yes, commando. Of the 2 super bad-ass weapons professions, (BH and Commando) it's the one that requires the least skill points. I'm even thinking of going that route. I can get most of the way up commando without having to give up my master musician title. Impossible with BH, it sucks up too many points.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

Melisma
Sat Oct 18, 2003 9:57 am
#5

TKAs are getting some incredible loving next patch.
TabmocEsnetni
Sat Oct 18, 2003 3:36 pm
#6

Indeed, TKA's are getting some major love next patch, defensive stances and random dodge/evade/counter-attack. Now all that's left to fix for us is the "Target is out of range" message
StarNick
Sun Oct 19, 2003 1:14 am
#7

yea and commandos now have a 2.5X modifier when having their hvy weapons out against all melee (meaning we take 2.5X more dmg) yet we require unarmed..dont say we're an uber-fighting class either, only way we can actually function is to prop our proffession up on pistoleer, CH, or tka (and also revert back to master marksman weapons + specials)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Fleiwia
Sun Oct 19, 2003 2:49 am
#8

Tka and commando seem to be doing wonders in bringing traffic through the unarmed skill line.


uMPrOphiX
Sun Oct 19, 2003 4:06 am
#9

one simple thing



its somthing different

crawlerzzz
Sun Oct 19, 2003 6:34 am
#10

yeah commandos and smugglers..


unarmed stands in their way



also there has been an increase in the number of tkas lately... and many of these new tkas will be disappointed, it takes a lot to play a tk. even up close unless you use some strategy you cant get your kill in pvp.






Vanthoi

hobieone
Sun Oct 19, 2003 5:51 pm
#11

thers alsothose of use that haveto take it in orderto be smugglers



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Vanilla_Pepsi
Mon Oct 20, 2003 12:59 am
#12

Um, no. TKA in close combat is pure ownage. There is no suck. Unless you have a 128Mhz processor and 2GB of HD space or something.....then you MIGHT be weak in close quarters
StormtrooperCaptain
Mon Oct 20, 2003 7:37 am
#13

There are probibly more unarmed users because Teras Kasi Artist is the best elite melee profession in the game. They get more defense, more defensive mods, more skills, more useful skills, and more speed than the other 3 professions. A lot of people master it, and many also dabble for the excellent defensive mods. I'm not going to be a TKA, because I enjoy being a swordsman, but it is just disgusting how much beter they are than me andmy swordsman,pikeman, and fencer brothers.


I remember someone saying shortly after launch that melee was an afterthought where SWG was concerned. I thought about this and now it seems incorrect. The devs were planning on putting in TKA the whole time.




Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
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