Brawler Archive
Thread: ATTENTION ALL!!! COMBAT BALANCE DISPARITY!!!
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others.
I want to say This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others.
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. .
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. ,
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. `
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. `
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. ,
TKA gets +196 Defense acuity. I guess it was a typo, but for the information of the rest i'd like to add it.
The fact that BH lacks defense Mods is long known. This is one problem he shares with the commando.
I am worried that you will find little sympathy in this forum.
Dogg
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. -
This post is being placed on every combat proffesion forum. This is designed to raise awareness of a disparity in the current Combat Balance between the proffesions most commonly involved in combat. These numbers have been checked and verified. They are accurate. This was originaly posted on www.swgbounties.com. More info can be had there. Everyone is free to decide what they think about these numbers and how the inbalance (which is fairly obvious) should be dealt with.
Ranged Professions:
Pistol:
+105 Dodge
+7 Ranged Defense
+45 Melee Defense
+40 Dvs Stun
+40 Dvs Blind
+40 Dvs Dizzy
+50 Dvs Knockdown
+20 Dvs Posture Change
Carbine:
+105 Counter Attack
+27 Ranged Defense
+0 Melee Defense
+25 Dvs Intimidate
+15 Dvs Knockdown
Rifle:
+80 Block
+72 Ranged Defense
+45 Melee Defense
+10 Dvs Blind
+10 Dvs Dizzy
+30 Dvs Posture Change
+10 Dvs Stun
Melee Professions:
TKA:
+96 Defense Acuity
+62 Melee Defense
+45 Ranged Defense
+10 Dvs Blind
+30 Dvs Posture Change
+15 Dvs Stun
+5 Dvs Dizzy
+20 Dvs Knockdown
Fencer:
+105 Dodge
+74 Melee Defense
+69 Ranged Defense
+50 Dvs Knockdown
+50 Dvs Posture Change
+40 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Intimidate
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
Pikeman:
+115 Block
+30 Melee Defense
+25 Ranged Defense
+20 Dvs Blind
+40 Dvs Dizzy
+20 Dvs Knockdown
+30 Dvs Posture Change
+50 Dvs Stun
-----------------------------------------
Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. =
yea someone thinks we a re a combat profession ![]()
for CH the mods will be.
we get hit buy whatever doesn't agro the pets lol...
but on a serious note ranged professions should get +5melee defence (acoss the board)
and melee should get a +5 ranged defence (across the board)
skill mods should not stack. the should olny take into account for the weapon that you have in your hand.
and i think smuggler/commando/ect... shoud be in this list too, just to see how the pistol/smuggler stack. but over all nice list.
Wabit