Brawler Archive
Thread: New elite melee profession: knife on a rope-wielder (whatever it's called)
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GTOfire
Thu Jan 22, 2004 6:28 am
#1
Apologies for the title, but I have no idea what to call this means of fighting in English. What I'm talking about is the two weapons used in the following video, captured from The Shaolin Temple with Jet Li: http://www.xs4all.nl/~sjappie/woei.avi
The two shownare quite different of course, but with the way SWG generalizes all forms of one handed combat into one attack, I'm sure they can be taken together heh. This post is written mostly on basis of the second style of fighting shown in the movie. (It's also what Jackie Chen does with the horseshoe in Shanghai Noon btw, though he makes it funnier of course)
What I'm suggesting is a new elite melee profession requiring Master Brawler (because there's no room for another novice tree, and because it's one of the most advanced techniques of close combat)
The division would pretty much be the same as the other elite melee trees. Accuracy, Speed, Damage, Defense.
What sets it apart besides the completely different style is the speed of default attacks. When not doing specials you are constantly twirling and pulling and striking in front and behind you. The speed of a default attack is even as or twice as high as a Teras Kasi Master, however the damage is MUCH lower to compensate.
Special moves off the beaten path:
- Coil-up. Sacrifice one attack round to coil the weapon around you to unleash it in a more devastating attack then usual, the bonus applies to all attacks. = Damage I
- Leg spin attack knockdown1/2. You roll to the ground and swirl the weapon around you, causing damage to your targets' action pools. Has a chance lower then Unarmed Knockdown1/2of knocking down your target and anyone else in the radius. You also take more damage for being prone. Performing this move again will make you stay down and take less HAM to perform it again. Otherwise you will jump up. = Accuracy I, Accuracy II
- Body spin attack1/2. You perform a flying kick towards your target whileyou spin your weapon below you. Causes more damage to your target then to the other targets affected. = Accuracy III, Accuracy IV
- Head spin attack1/2. You swing the weapon above your head, causing damage to your enemies' mind pool at the cost of opening yourself up for attacks. =Accuracy II,Accuracy III
damage ofthe mind and legattacksare as high as the profession's hit2 and hit3, at the cost of being open to attack yourself. You do not open yourself up for body attack, so the damage for that is the same ratio as unarmedbodyhit compared to unarmedhit2/3.
- Back-strike. Has the effect of warningshot. You perform a lightning quick strike to your backside, doing damage onlyto targets behind you. This will intimidate your current target and may cause targets behind you to reconsider attacking you because you're not as open to attack from behind as they thought. =Speed I
- Disarm hit. Knocks the weapon of your target backinto their inventory for two attack roundsby striking it with your weapon and grabbing it to you. Due to the difficulty of being this precise, and also managing to pull the weapon out of the opponents hands using just the rope, the chance of success is very small. = Defense II
- Disarm 'colleague'. At Master, you know so much about using the rope as an extension of your body, if a novice wielder strikes at you, you can actually spin aside and grab the rope, disarming him.To perform this special attack you must be unarmed at the time. = Master
These aren't the only specials, but just the ones not comparable to other elite melee professions.
Range Mods:-10 at point blank, +10 at ideal (4m), +0 at max (7m) (not realistic, but in ratio to other SWG numbers)
Different weapons: think of a big spiked ball on the end rather then a light knife. Or a hook for a disarm hit bonus and extra wound chance.
Why this profession? What makes it so different?
It's style of attack is completely different then anything seen in the game. The special moves possible with the weapons in this profession make it a melee fight with a completely different use. It's main strength besides the high speed is the ability to take on multiple targets at once because of the strong spin attacks.
Last notes:
I know the chance of this profession ever being in the game (or making it to a developer to read for that matter)is smaller then the chance of me getting hit by lightning while playing badminton in a giant rubber duck. However, it kept me amused for half an hour to write it all down, and one must try. Any suggestions are welcome. Who knows, if enough people become interested someone important might read it.
LuTzu
Thu Jan 22, 2004 7:44 am
#2
Great idea. i'd like to expond on it abit.
The weapon you are talking about is very specific in it's use. Very exotic in Wu Shu. If anything this is a weapon far removed from having actually combat uses.
If anything I'd like to see you guys get and Exotic Weapons elite class.
Some Weapons Ideas.
1. the weaon you mentiones. (Weighted rope)
2. A double sided weapon tree. (dire mace, sword staff)
3. Maybe a bow of some type. But in this case it's Ramboo style. (Grenade tipped arrows, poison arows)
4. Tonfas. (think two police batons.)
5.Butterfly knife specialist. There are large swords and short sword types. There really should be a tree for quick and deadly knife fighters. Lots of bleeds and nasty wound abilities to of set the realtively weak attacks.
just afew ideas from someone on the outside.
Jnath
Thu Jan 22, 2004 9:31 am
#3
This is a very interesting idea, and you've put a lot of quality thought into it. However, you forgot to ask yourself how this fits into the SW universe. And frankly it doesn't. Although i love the idea, the fact that it doesnt work in terms of emmersion into the SWG is why the Devs will never consider it.
SilentJay1284
Thu Jan 22, 2004 9:45 am
#4
Well, if this was Wu Shu erawith SWG, every (or at least 95%) of the people will learn a form of Martial Arts, in our case its TKAs, then master 1 or more weaponrys. A Shaolin Monk would learn Kung Fu and then Bo staff for example. If only TKA was the doorway to Exotic Weapons...
GTOfire
Thu Jan 22, 2004 3:53 pm
#5
let's take the movies for a second, aside from lightsabres, I have yet to see anyone wield a melee weapon. The emperor's guard used the pikes, but they never got to use em, so what style they used is not known. In EU there is probably more information about it all, but if you look at the primary source of SW info: brawler itself doesn't fit into SW....
There are a lot of aspects of professions and a few complete professions that are only in the game for variety and have nothing to do with the SW universe, this happens to be one of them, and if it ever makes it I'll be sure to enjoy it.
Thanks for the extra info on the weapon, I must admit while I have studied Shaolin myself for a short time (just over a year), this device I've only seen in images, never used it myself.
I can also confirm the learning of different attack styles and weapons. In my short time I've learned the basics, two different forms of unarmed fighting and I was just starting training the bo staff when I had to stop training. Of course one may specialize in a specific weapon and a type therein, but a well trained martial artist will know several styles and a few different weapon forms.
Lynisx
Fri Jan 23, 2004 1:22 am
#6
Jnath wrote:
This is a very interesting idea, and you've put a lot of quality thought into it. However, you forgot to ask yourself how this fits into the SW universe. And frankly it doesn't. Although i love the idea, the fact that it doesnt work in terms of emmersion into the SWG is why the Devs will never consider it.
There is actually a type of weapon somewhat simalir to a rope/nun chucks in Star Wars, however unfornately I believe it requires some training in the force to use.
Danei
Fri Jan 23, 2004 3:29 pm
#7
GTOfire said:
let's take the movies for a second, aside from lightsabres, I have yet to see anyone wield a melee weapon.
I understand your point. Although, off the top of my head,I can think of a few others.
- The Ewoks with all their weaponry
- Jabba's Guards had those Axes
- The Gaderaffi (sp?) Baton, used by the Tusken Raiders.
GTOfire said:
There are a lot of aspects of professions and a few complete professions that are only in the game for variety and have nothing to do with the SW universe
Where are you getting this information from?
Have you thought this point through? Or are you trying to get Attention on this thread?
GTOfire
Sat Jan 24, 2004 6:08 am
#8
Just a basic point when you talk about stuff fitting in the scene. Have you ever seen someone make another person taller? Or how about armour? The only armour you ever get to see in the movies is stormie armour, the kind an AS can't create. Just pointing out that there are a lot of things in the game that the movies don't have at all or hardly at all in other cases. Doesn't mean they shouldn't be in the game, because they add interesting gameplay elements and diversity that sets this world apart from other MMOs. I have indeed thought it through, I like to think I'm not your average caps lock spammer who tries to whine their point through.
wooshoofoo
Sun Jan 25, 2004 4:57 pm
#9
I did some wushu and got to practice with the rope dart. It's very flashy and fun, but very easy to knock yourself on the head with, while you're first starting off. Elite profession indeed!
GTOfire
Tue Jan 27, 2004 1:41 pm
#11
about as starwarsy as image designing and pikeman, the point is rather moot in my eyes.
Ender56
Tue Jan 27, 2004 3:03 pm
#12
GTOfire wrote:
Or how about armour? The only armour you ever get to see in the movies is stormie armour, the kind an AS can't create. Just pointing out that there are a lot of things in the game that the movies don't have at all or hardly at all in other cases.
Leia wears Ubese armor when threatening Jabba with the thermal detonator. I believe there are actually other examples of the armor in the game seen in the movie, I just can't think of them atm.
DarthTrinity
Sun Feb 01, 2004 7:29 pm
#13
"Or how about armour? The only armour you ever get to see in the movies is stormie armour,"
Ummm you forgot the most famous of armor of the StarWars universe... The Mandalorian Armor!
Ummm you forgot the most famous of armor of the StarWars universe... The Mandalorian Armor!
Not to mention Tanteal (sp?) was worn by Lando in ROTJ, and Marberrie (sp again?) was worn buy Zam Wesell in EP2. The armors we have in that arnt form the movies are Comp and RIS. At least i dont remeber seeing those in the movies.
Dude Serriously... go watch your movies again.
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