Brawler Archive

Thread: Melee Weapons Armor Piercing and Damage Types

DToxWeaponsInc
Mon Aug 04, 2003 11:07 pm
#1

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

BTW, I'm a Master Weaponsmith, specializing in Melee weapons, based out of Theed, Naboo, on the Naritus server. Hope this helps other Melee 'smiths push some of their wares.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 04, 2003 11:08 pm
#2

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

Incidentally, I'm a Master Weaponsmith, specializing in Melee weapons, based out of Theed, Naboo on the Naritus server. I hope this helps you guys out in choosing the best weapon for the job at hand!!!



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 04, 2003 11:09 pm
#3

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

Hope this helps out your debates!



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 04, 2003 11:10 pm
#4

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

Hehehehe...ok, all together now..."I love Power Hammers!" (No, I'm really a Vibro Axe man...)

BTW, I'm not just a Master Weaponsmith, I'm also a wanna-be Swordsman.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 04, 2003 11:11 pm
#5

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

Hope this helps you guys out in choosing the right weapon! I would recommend carrying both, a Vibro Lance and a Long Vibro Axe.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 04, 2003 11:12 pm
#6

Hi folks, no one's put this up on any of the forums, so here's the list of Armor Piercing and Damage Type on Melee weapons (this is straight out of Prima's Strategy Guide for SWG, and I've tested quite a bit of it myself). I'm assuming everyone knows what these are, as there's an article on Armor Fundamentals that covers how it works on the main SWG page. (Please go read that, if you haven't, then come back here...the information goes together)

Unarmed
Vibro Knucklers - AP 1 - Kinetic

One Handed
Dagger - AP 0 - Kinetic
Sword - AP 0 - Kinetic
Curved Sword - AP 0 - Kinetic
Ryyk Blade - AP 0 - Kinetic
Vibroblade - AP 1 - Kinetic
Stun Baton - AP 0 - Stun

Two Handed
Heavy Axe - AP 0 - Kinetic
Two Handed Axe - AP 0 - Kinetic
Two Handed Cleaver - AP 1 - Kinetic
Vibro Axe - AP 1 - Kinetic
Power Hammer - AP 2 - Blast

Polearms
Lance - AP 0 - Kinetic
Long Vibro Axe - AP 2 - Kinetic
Vibro Lance - AP 1 - Electric

Anything else not listed here is AP 0 and Kinetic damage.

Basically, one can't really rely on just 1 weapon to get them through their profession. Taking a Fencer as an example, he could use a Ryyk Blade for massive damage against enemies with an Armor Rating (AR) of 0, whip out a Vibroblade against enemies with Personal Armor (AR 1), or go after an AT-AT at AR 3 with a Stun Baton (ok, so I've never fought an AT-AT...but just about everything is vulnerable to Stun damage, I'm assuming AT-ATs are too ).

Ok, so you guys go unarmed...at least it's nice to know Vibro Knucklers rock. (...even more than what you thought)



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Nakaguss
Tue Aug 05, 2003 1:02 am
#7

nope At-ST have 100% stun resist i bealive


good that we have AP





"Yeah, dont you know? when you die your body emits a powerful form of radiation that penetrates all containers and crates, and pretty much anything and everything on you.

But have no fear! If you insure you get radiation protection on your items. The problem with that tho is that it only protects 99% of your items integrity."
-reggie-
Tue Aug 05, 2003 3:52 am
#8

Dtox, do you think the power hammer is borked or is it the way it was intended to be? The dmg/dly is way worse than the two handed sword. Is the AR 2 on it suppose to be the main difference and the reason for the not-so-good dmg/dly the other ones have? I havent really tried my power hammer i got. I got a 28 percent dmg slice on it, so its ok, but was hoping for a lot better weapon.

---------------------------------------
Reggie
Master Heavy Swordsman
Eclipse server




Reggie
Master Heavy Swordsman
Eclipse Server
jokecamp
Tue Aug 05, 2003 5:51 am
#9

Good info. Thanks.



Zareo
Master Doctor
BosFeedo
Tue Aug 05, 2003 7:09 am
#10

I read on the swordsman board that their 2h Curved Sword is also AP2... i didnt see it in your post, so i thought i would mention it...



Ree'koon Woodai- Brotherhood of Shadows Head of Discipline
Pistoleer/Fencer
Dhrazar
Tue Aug 05, 2003 7:12 am
#11

So, because stun batons do stun damage, does that mean they will do extra damage to most people?



Dhrazar Draskz
Novice CH (2/2/1/1) / Novice Swordsman (0/1/3/1) / Novice Medic (3/2/4/0) of Flurry
MorpheusDreamweaver
Tue Aug 05, 2003 7:48 am
#12

I got mine sliced for speed - it makes a big diffirence. That way you can attack at a reasonable rate - the main issues I have with the Hammer are its HAM cost and -40 to hit - that way you blow 150 hp on a special and it misses...ouch.



Sitherain Sil'Aaar
Starsider
DToxWeaponsInc
Tue Aug 05, 2003 9:07 am
#13

The Power Hammer is AP2. The Two Handed Curved Sword isn't (much to my own dismay).


The Stun Baton, as it deals Stun Damage, bypasses armor. I would suggest reading the article on "Armor Fundamentals" on the www.starwarsgalaxies.com homepage.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
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