Brawler Archive

Thread: Why Can My Artisan Outdamage My Master Unarmed Brawler?

Joshai
Sat Aug 02, 2003 3:27 pm
#1

This is one of the most frusterating things about this game to me.


My artisan is nothing more than that. He has in his travels gained enough pistol experience, mostly through self defense, to get Advanced Pistol. He uses a Scout Blaster.


My Unarmed brawler worked purposfully towards getting master unarmed. He does use a pair of Vibro-Knucklers.Lets compare the two.


My Artisan can Full charge for 300 - 380 every single time. He can spam it an entire battle actually and have little to worry about.


My Master Unarmed Brawler can use unarmed hit 1 for maybe 150 - 300 a hit. He can do it only three or so times in a battle unless he wants to kill himself.


My Artisan hits for about 140 - 230 on normal hits and rarely goes under that number.


My Brawler hits for anywhere from 65 - 270 on normal hits. The maximum is higher, but the minumum is ALOT lower. That means alot less damage output.


My artisan can and has soloed red cons on various occasions.


My Brawler can rarely take a yellow con, never a red.



There is something wrong when skills developed mainly on side tracking attacks from aggresive mobs are better then purposefully developed skills attained from hours of killing creatures. Master Unarmed is a joke compared to what Master Pistol probably is. Of course, my artisan is at a lower level, and already far out damaging my unarmed brawler, who isn't actually even unarmed...but I daren't see how terrible he becomes when I remove his one saving grace, which is his vibro knucklers.


It is unfortunate that one of the only useful brawler abilities, Berserk is being nerfed to only doing 75 extra damage, instead of what it used to do, which was much more. Why are they nerfing the brawler when it can hardly begin to even compare to the marksmen in sheer power and ability? I understand that ranged is naturally going to be more powerful than a melee class, but is this reasonable?


Why don't you tell me how you feel?




Sabin Dorntamer - Skilled and friendly Master Artisan - Hermit North West of Mos Espa: Starsider Server
Telldrin Tetac - The accomplished Teras Kasi artist of Narmle, Rori: Intrepid Server
Yoyosonssj
Sat Aug 02, 2003 4:14 pm
#2

I heard that the devs intended for ranged weapons to play more of a role in the game (and are thus more powerful), and that the brawler classes were added to satisfy people's desires to play such classes in MMORPGs.


Also, is your artisan just standing there taking hits while fighting? Cuz if he is running around and avoiding hits - naturally there's a diffrence.




- I support keeping & balancing the current combat system You can too
Dalthenn
Sun Aug 03, 2003 10:22 am
#3

I do tend to agree on this....it seems that brawler's dmg output is WAY inferior that any other class with some kind of weapon.


And I truly agree on the fact that we cannot, single handed, solo a red conned mob. Even if the classes with weapons run around, thus making it easier for them NOT to get hit by mobs, we should also have a higher percentage to doge or block hits from mobs. I guess those are the little details that will be looked upon in the feature releases or bug fixes.....I hope

DrkAngel2003
Sun Aug 03, 2003 7:56 pm
#4

Aye it is all bogus..

Ranged should be more damageing at a distance, but if a melee'r gets up and close they should have the advantage. Yet that is not so, seeing the /follow cammand is really screwed and you still have to manually steer your toon or else it runs in the direction you are faceing.

So ranged people can run and shoot (cause it is auto) and brawlers can't.

Yet then again there are many classes that need serious help, brawlers are simply just one.
GigaTama
Sun Aug 03, 2003 9:04 pm
#5

Brawlers are good with the skills u use in my opinion. Marksman have more dmg because it is almost like common sense.If lets say i shot a dog with a laser will it do more or less than when i punch it with my bare hands its taht simple. Unarmed is a little weak when ever i use it but I like how teh moves are and it can stun or blind the enemy which lowers their accuracy or balance.I don't think amarksman can do those type of moves.






Note:If a lightsaber sucks in this game then this game will be crap. You be a jedi for the lightsaber and the force if it sucks this game is a big RIPOFF!

KrelianTiberius
Mon Aug 04, 2003 12:01 am
#6

I must agree with Joshai. Though i rarely make anegative statement on a game, out of respect for the creators, i must agree with his statement. If melee weapons are so highly inferior to lasers and what not, how will a Jedi (once the scheme is discovered) be able to fair against such an onslaught. I know they will be beyond any character in the game, but say they get double or triple teened, what happens then? Will they have the advantage of superior speed, strength, and reflexes, or will we just waste six months getting to Jedi, just to get trashed, because it is a melee skill.



KRELIAN TIBERIUS
FORCE SENSITIVE Master Bounty Hunter/Novice RifleMan

Open up your back
Now I can see through your stomach
I Told you to stop running
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- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
Yoyosonssj
Mon Aug 04, 2003 6:36 am
#7

I dont think they will be trashed. Blast deflection with the saber is one of the Jedi's capabiltiies. In fact I think you'll need to bemelee of some kind to go up against a Jedi with a saber. Andsome kind of nut, on top of that.





- I support keeping & balancing the current combat system You can too
Grimror
Mon Aug 04, 2003 7:53 am
#8

You honestly will not become proficient or notice any worthwhile unarmed damage until you hit a box or two into teras kasi. At that point your artisan, while he might be able to kite your brawler to death, wont be able to outdamage him.
SeraphValcyn
Mon Aug 04, 2003 12:53 pm
#9

*SHUDDERS*



The dreaded "Real Life Scenario Post"



*SHUDDERS*




Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
threehairsleft
Mon Aug 04, 2003 3:30 pm
#10

I think the main concern is that while PvP favors the ranged user, there should be some benefit in PvE. At least such that both professions feel balanced, and not one obviously inferior in all areas.


The issue is that at the brawler levels, the damage cannot compare with other marksmen. Not only does a brawler take more damage, have more wounds, and require more expensive equipment, but he does less damage (even with vibro knucklers).


I would think the disadvantage of brawlers in PvP is enough to limit the class. There need not be additional disincentives such as lower damage, higher difficulty in fighting mobs.

Grimror
Mon Aug 04, 2003 3:41 pm
#11

"...and require more expensive equipment, but he does less damage (even with vibro knucklers)."


These two comments are just plain wrong, especially at the early levels. Your first two were dead on target, but I bought myself master crafted VKs (28-128, 2.2 speed) for 4.5k. My first pair, some crappy 16-86 costed me 2k. They are comprable in price to anything a gun user uses. As to damage, I feel they are comprable at early levels. As an aside, I have master brawler and earlier had pistol specialist before I dropped smuggling.

Seiryuu
Mon Aug 04, 2003 4:30 pm
#12

Yes, but when you have to be a TKA to use one of those finely crafted knucklers (see upcoming certs), will this still be the case?



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Grimror
Mon Aug 04, 2003 11:08 pm
#13

Yes it will still be the case, you still get berzerk which reguardless will still increase your damage/hit. In the end, it will be no worse then when those of use who climbed unarmed and tka novice when VKs werent even being crafted by smiths. I was about 100k into TK novice by the time the first VKs started hitting the shelves, so its not like its "the impossible".
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