Brawler Archive
Thread: Can defense vs. dizzy ever be 100% ?
From a friend of a friend of a friend, i heard that there is a minimumchance of 10% thata state effect sticking.
With high def v dizzy, i've found that it also helps me standing up whenever i have been dizzied + kd/posture change. That might just be me imagining things, because i've not tested it.
Maximum stat stacking is 125 regardless of what your stat dscreen shows.
They put this feature in back in PUB 7
Arcaine2 wrote:Maximum stat stacking is 125 regardless of what your stat dscreen shows.
They put this feature in back in PUB 7
Thats true for ranged/melee defense and dodge/counterattack/block. Do you have proof that it capped others as well?
Nagabacca wrote:
From a friend of a friend of a friend, i heard that there is a minimumchance of 10% thata state effect sticking.
With high def v dizzy, i've found that it also helps me standing up whenever i have been dizzied + kd/posture change. That might just be me imagining things, because i've not tested it.
Yup, there is always a 10% chance of any state sticking, so +90 seems to be the cap for state defences.
donnysabertooth wrote:
125 is the cap on ranged melee and dodge/counterattack/block
it is all the cap on STATE DEFENSES
now with 125 kd dizzy defense etc, you still have a 10% chance for that to happen to you
combat equilbrium has to do wiht how long you stay that way
im pretty sure imr ight cause in my template i have 120 kd defense, 120 dizzy, 100 posture, 100 blind, 90 stun, and with my attachmetns i reach the cap or close to cap on most of these, and state effects rarely occur to me
hope that helps
I've had about 3 or 4 templates since the caps were put in, and from experience they seem to cap at 90 or so which would imply the percentage rule, and the idea of a minimum of a 10% chance of landing a state. I have no conclusive data to prove this, but i've had 80, 100, and 120 kd def and they all seem to be about the same as when i had my 90 back in the day. I got kd'd a bit more with the 80, but very rarely with the 90 and up. To compare this to 90-125 ranged defense, with my carbine template i had between 80 and 90 ranged def, but i capped it with my fencer temp. As a fencer master riflemen missed, but as a carbineer, pistoleer/rogues where hitting me pretty often. Also, master smuggler/pistoleer couldn't do enough damage to me to incap me while buffed no armor with 125 ranged def and centered with 125 dodge. He was using a geo (not sure of the stats) but he hit so rarely that i just regenned back the damage. Any way all of this to say that i definitely see a difference between 90 and 125 ranged def, but not much difference between 90 and 120 kd def.