Brawler Archive
Thread: What Would You Like To See Added/Changed In Brawler 6/1/2005
Also I would like to know if you have Master Brawler. If not, what would you like to see to make it worth it to you.
(I recently respeced out of Master Brawler to 4440)
There needs to be more of an incentive to Master. I never saw a real use for parry with Improved CoB.
The Melee Triple Master also needs to be eliminated:
Unarmed + 1h = TKA
1h + 2h = Fencer
2h + Polearms = Swordsman
Polearms + Unarmed = Pikeman
Teras Kasi Artists should understand how short weapons work, as they move quickly and are a great threat. Understanding basic 1h attack will "help" with defense.
Fencers should use two-handed weapons in training so that they are able to move faster with smaller weapons and deal more damage.
Swordsman should study the way of the polearm so that they can learn how to keep their enemies at bay while dealing heavy damage.
Pikeman should study unarmed for the defense given by close range protection. A Pike is a long weapon and will not work at point blank range, a few punches and kicks will turn the tides.
Message Edited by XrioT on 06-05-2005 08:44 PM
If anything, the triple melee master needs to be kept.. in fact, I think that the brawler and marksman trees should go back to their pre-CU setup, with only needing one tree to move on to elite professions. Being forced to take up other trees is not something I enjoy, and it ruins alot of good templates that people have, simply because of being locked into getting skills they don't want, but need.
Vshbaa wrote:
(I recently respeced out of Master Brawler to 4440)
There needs to be more of an incentive to Master. I never saw a real use for parry with Improved CoB.
The Melee Triple Master also needs to be eliminated:
Unarmed + 1h = TKA
1h + 2h = Fencer
2h + Polearms = Swordsman
Polearms + Unarmed = Pikeman
Teras Kasi Artists should understand how short weapons work, as they move quickly and are a great threat. Understanding basic 1h attack will "help" with defense.
Fencers should use two-handed weapons in training so that they are able to move faster with smaller weapons and deal more damage.
Swordsman should study the way of the polearm so that they can learn how to keep their enemies at bay while dealing heavy damage.
Pikeman should study unarmed for the defense given by close range protection. A Pike is a long weapon and will not work at point blank range, a few punches and kicks will turn the tides.
TheN3W wrote:
If anything, the triple melee master needs to be kept.. in fact, I think that the brawler and marksman trees should go back to their pre-CU setup, with only needing one tree to move on to elite professions. Being forced to take up other trees is not something I enjoy, and it ruins alot of good templates that people have, simply because of being locked into getting skills they don't want, but need.
Vshbaa wrote:
(I recently respeced out of Master Brawler to 4440)
There needs to be more of an incentive to Master. I never saw a real use for parry with Improved CoB.
The Melee Triple Master also needs to be eliminated:
Unarmed + 1h = TKA
1h + 2h = Fencer
2h + Polearms = Swordsman
Polearms + Unarmed = Pikeman
Teras Kasi Artists should understand how short weapons work, as they move quickly and are a great threat. Understanding basic 1h attack will "help" with defense.
Fencers should use two-handed weapons in training so that they are able to move faster with smaller weapons and deal more damage.
Swordsman should study the way of the polearm so that they can learn how to keep their enemies at bay while dealing heavy damage.
Pikeman should study unarmed for the defense given by close range protection. A Pike is a long weapon and will not work at point blank range, a few punches and kicks will turn the tides.
I liked the Pre-CU system better, but during Alpha and Beta, the devs said they wanted to remove all possibilities for triple masters. They overlooked this one even after we repeatidly shoved it in their faces.
Message Edited by Sundracon on 06-16-2005 01:31 AM
Message Edited by Sundracon on 06-16-2005 01:37 AM