Brawler Archive
Thread: Brawlers just got nerfed AGAIN
What I want to know is why do brawlers keep getting the nerf but no one thinks bodyshot1 or bodyshot2 is overpowered? I was easily doing 250 damage with bodyshot2 in beta and that is ok but a brawler isn't even allowed to do 100.
RETARDED!
I will be playing an entertainer on Intrepid until they fix this mess...unless they feel Music Healing is overpowered and decide to nerf the slitherhorn.
Yes Hilanai, I must agree... Beserk was the only going for us. I could JUST BARELY manage a white con mob with Beserk followed by the obligatory 2 minute regen. The other special attacks either a) take too much of your pools to be effected, or b) just dont cut it when you have more than one mob. Nice thing about Beserk was that if you have 3 or 4 mobs attacking you could quickly get rid of the highest con and then focus on the others... It's really sad, I dont know why Sony is punishing us like this..
I guess brawlers are going to be the red-headed step children of SWG...
I always seem to pick the most gimp classes in MMO's .... /sigh.
-Vvex
Aye, I'm in the same boat. Monk in EQ, Merc in DAOC, now unarmed brawler/TK here. Well I was gonna pick up rifleman after playing around with it on another server last night but I see I shoulda been out there brawling.
Ah well as 3p0 said I must be made to suffer.
Let's be honest here. Of COURSE you're not going to be as effective as an unarmed brawler. That makes perfect sense. Once you get to TK, then you should be able to measure up. But as a guy using his fists...you should know you're picking the slow route going in.
I mean, I hope they help us out a bit...but I'm not going to shout at the DEVs because I can't stand up to a guy with a gun bare-handed.
kejic onuul
gorath
First off, I don't see the 'band wagon,' here, as I'm the only unarmed runing around figthing near Dearic on Radiant that I've seen.. Also, previously is was possible, with a bit of downtime, to solo with Berserk before the change, though it's far more difficult and down-time consuming now.
And as for the above comment, why should someone using their fists, who has trained and practiced and learned many advanced techniques -not- be able to take someone with a gun? If you want to get all technical like that, and forego the fact that this is a game set in a not-totally-realistic environment, then nobody unarmored could take more than a hit or two from a blaster weapon anyway? Or better yet, an unarmed person close enough could break the limbs or disarm the ranged person easily enough.
I don't really think that unarmed should be any less effective than the other skill trees in Brawler, I had made the assumption that they'd all be about the same, so that the choice depends more on your play choice and style, rather than which does the most damage and is the most effective, the latter of whichwhich always leaves some things underused and set aside.
Well, just thought I'd add a bit to this. A little something in the way of ability, if the ranged really do have brawlers so outclassed, really might not hurt. And I must agree with the point that, as a brawler, you're putting yourself -far- more at risk, than someone running around shooting something and never taking a hit.(The lowest skill ranged person could take out a kima with enough patience, and as a Teras Kasi student, I sure can't.)
My point exactly sharky. TKA gets the most bonuses stat wise for the melee professions. add them up. look at all the damage bonuses defense and speed bonuses. The fact is right now your fist have a damage value and its not too high. Compared to actually melee weapons is kinda sad. But as you get higher the damage comes closer and closer to actually weapons. I suggust that you practice your range till the first setof vibro knuckles start coming out of the presses then you canpunch all you want.
My point was that, if you really want to be good unarmed, you have to pay your dues until you've got some skill to back up your love of punching stuff. I wasn't trying to say that unarmed combat SHOULD be worthless. God I hope not, because I'm sticking with it no matter what...
kejic onuul
gorath
What if I have no desire whatsoever to resort to ranged? Does that mean I should be unable to solo decently at all, forced to use range if I want to decently? I beg to differ. Some of us don't -want- to use ranged, and I don't want to feel forced to, in order to do any decent amount of damage. And hey, I've taken all four skills up to right before the Teras Kasi novice, and the jumps in damage I deal and take have been minimal with each level, there will have to be some large bonuses along Teras Kasi..
And as far the difference between a brawler and a Teras Kasi, right now I'm just a bunch of punching away from Teras Kasi Novice, so after four skill levels worth of unarmed, I would hope I have far more than just a good left hook.
The basic point is that we're at more risk with less reward for taking it. It was pretty rough, before the berserk change, to get 4th Unarmed skill, and Hunting as well, just will be that much harder now, and more monotonous. And really, some of the attack skills don't seem all that useful.. I'll probably keep using berserk, even after the change, rather than them. The repetitive HAM cost against the damage done isn't really worth it, I don't believe. (Not to mention that I don't see much of a difference with or without blind/stun.)
I dont like it either but it happened. i consider myself lucky due to the fact i didnt use beserk 1 till last night when i was playing around. As long as 1 hand hit 1 and body hit one are unnerfed i will surive. almost to expert 1 hand here cant wait to try out dizzy hit/ lunge combo on human noids.So much xp to gain so little time.