Brawler Archive

Thread: Curious about this template.

Nesramia
Tue May 11, 2004 10:08 pm
#1

Hi all. I scrapped my Bounty Hunter character and I'm currently trying something different. Now I've worked it up and I'm interested in opinions on this template.

Master Teras Kasi+Master Fencer+Master Swordsman. This template will leave four skill points left.


Now. Two questions. Will not having Master Brawler hurt me? And is this template just utterly redundant or am I missing something vital?
Simei
Wed May 12, 2004 2:13 am
#2

it is missing ranged mitigation


Meet a master rifleman and you will understand.


However! Your ability to do this number...... [insert your most accurate attack here] has missed so and so! Will be very high.


To fully understand templates you need to understand caps, mitigation, def vs, the offensive power that your template creates is also crucial.


For each dabble you do w/o mastering you may gain important defenses but you lose the ability to be offensive. This has alot to do with ranged modifiers and your (masters) accuracy.


Popular temps for accuarcy would be bh pistols,pistols etc....


Well rounded templates usually have one melee master and one ranged master.


Simei
Wed May 12, 2004 2:22 am
#3



counter 100, def dizzy 65, def kd 95, stun 65,melee d 156, dodge 105, def pos change 90, inti 40, blind 60. <--couple examples

Here's a couple of the important defenses you will gain from your supposed temp. It all looks fine and dandy. But you are correct when you assume that having 3 melee classes may prove to be a bit redundant. Think about it. You can only swing with one weapon at a time. And only certain defenses will work per class you are using at that moment. I.E. With a gaffi stick equipped you will dodge. With a scythe you will counter. But what will happen when you find a ranged class that can kite very well and doesnt lag so ther is no chance of ever catching him? I will leave you with that question.

Mannmoroth
Wed May 12, 2004 5:09 am
#4






Simei wrote:

it is missing ranged mitigation


Meet a master rifleman and you will understand.


However! Your ability to do this number...... [insert your most accurate attack here] has missed so and so! Will be very high.


To fully understand templates you need to understand caps, mitigation, def vs, the offensive power that your template creates is also crucial.


For each dabble you do w/o mastering you may gain important defenses but you lose the ability to be offensive. This has alot to do with ranged modifiers and your (masters) accuracy.


Popular temps for accuarcy would be bh pistols,pistols etc....


Well rounded templates usually have one melee master and one ranged master.








I wish about master rifle... with 2h COB and counterattack i hit them maybe 1/5 times (im master rifle with 4004 marksman and using citrus snowcake) its not that I miss, its that they counterattack too much

Like most mass brawler templates owned by a CM and owned by hills
teamdoa
Wed May 12, 2004 5:41 am
#5






Simei wrote:



. But what will happen when you find a ranged class that can kite very well and doesnt lag so ther is no chance of ever catching him? I will leave you with that question.




Burst run at em and knock em down.

Message Edited by teamdoa on 05-12-2004 01:42 PM



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
Stormbilly
Wed May 12, 2004 6:03 am
#6

Personally I"d suggest not master TKA. It's not needed if you master both fencer and swordsman. Fencer is great for PvP, swordsman is great for PvE. I don't think you'd need to use TKA at all. I'd just pick up TKA meditation line, and maybe one defensive tree. Use the free skill points for master brawler. Intimidate2 and lunge2 make a huge difference for fencer and swordsman. Not to mention the CoB bonuses and speed bonuses.


I just don't think you'll get as much out of mastering all 3 as you would just mastering 2 and dabbling in the other in order to master brawler and maybe pick up some medic.


handleorsomething
Fri May 14, 2004 10:18 pm
#7

I am trying to arrange a template also and this post has landed in my area of research. My viewpoint begins with, I only need one offensive profession. As someone pointed out, you can only have one weapon out at once and the defenses dont stack because you need the corresponding weapon equipped. I still dont know what stacks but it seems the consensus is that dodge, counter, and block do not. I have read posts about def vs states not stacking also but I dont know. Anyone know? I wish they would just tell us what stacks and what doesnt, why the secrecy?I dont get it. Anyway, I definately reccomend you do more research about which branches of which profession will give you the most. In fact you don't even need a single mastership if u dont want, just add up what you like and what you think will be most affective.



Kettemoor.Ro'Cronodon - Master of blades
Shadowfire.Deadaim - Gunslinger extraordinarie
tincup1215
Mon May 17, 2004 4:18 pm
#8

what do you guys think of Master Fencer, Master Swordsman, Master Brawler, Novice Medic (yesi can have all these)


Is that a good template for pve? I like to solo so could i handle a krayt, NS elder, Geo, Crystal caves?





...has quit the game because I refuse to pay $15 a month to pay for someone's salary who does Jack Squat. Also the game just got boring.
...has discovered that CoE actually stands for "Coalition of Entertainers"

"I lived through the Great Sunrunner Forum War and all I got was this crappy sig"
Tarak_Rexus
Tue May 18, 2004 4:31 am
#9

I'm TKM, 4404 Fencer (soon Master) 0040 Medic for Stim D's, and I am gonna master Brawler after this.



____________________________________________________________

"The Sith grew past the use of lightsabers. But we continue to use them, if only to humiliate the Jedi." - Darth Sidious


____________________________________________________________
khamafeu
Tue May 18, 2004 8:35 am
#10


I'm trying to do a template and try it also, I was going full melee when someone pointed out Master Rifleman, I started trying and it's a hell of a class. You are able to shoot, far and well so in PvP you are always a factor, as you are closing you are shooting. Then you need offensive power when you get there. Also these templates are based on the assumption you stack melee/eranged defense bonus and Def vs. mods.



1) Master Rifleman , Master Fencer, Pistoller 1041 , Medic 2100


You shot well, you're capped at melee and ranged defense, your dodge is capped and you get healing abilities. You def vs. mods are amazing!



2) Master Rifleman , Master Swordsman, Fencer 4400 , Medic 1000


The same as before with worst def vs mods, but now you hit Mind pool always and you do a lot of damage.



3) Full melee Scout 4000 , Master TKA , Master Swords , Fencer 4400


Why scout, you don't shoot so you have to be fast on your feet, plus you have no ranged mitigation so you need to force melee. TKM you have Knockdown attacks wich coupled with a very big hit from swordsman can kill very well, you have the best class to kill everything up too highend mobs and the class to kill high end mobs, in PvP you have lots of defenses, you run and you can Knockdown...



Hope these ideas help and post your comments guys...






Visit Pookie Mall, Naboo - Theed (-4494 , 3164) 1000m out of theed.
We Sell All Architect goods, Artisan items, Smuggler Goods, We have 2 richly stocked Loot vendors and our UNIQUE all furniture vendor both crafted and looted furniture!
Mapai
Tue May 18, 2004 7:19 pm
#11

Quote:

what do you guys think of Master Fencer, Master Swordsman, Master Brawler, Novice Medic (yesi can have all these)


Is that a good template for pve?



Yea thats a awsome template for pve. Intimdate 2 is so helpful when tanking high end mobs. Swordsman is awsome for damage, and those fencer defenses will help you.




Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
tincup1215
Wed May 19, 2004 3:10 pm
#12

thanks mapai, right now i'm pistoleer 0-0-4-3 and bh 0-0-4-2 and novice med. I really have never tried anything any brawler skills or any skills that do not involve a gun heh. I've heard of CoB (don't know what it is)and intimidate 2, warcry and i was told to use area attack 2 a lot. Thats all fine and dandy, but i got no idea on what the basics are heh.



...has quit the game because I refuse to pay $15 a month to pay for someone's salary who does Jack Squat. Also the game just got boring.
...has discovered that CoE actually stands for "Coalition of Entertainers"

"I lived through the Great Sunrunner Forum War and all I got was this crappy sig"
Mapai
Wed May 19, 2004 3:28 pm
#13

Hold on to pistoleer 0/0/4/0 as long as possible. (there are alot of defenses there, ranged mitigation 2, there are several great templates I have seen with this group in it) As far as the starter things, I am working on a guide of my own but take a look at this thread for information about using beserk to go through the brawler trees : http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=10567

Message Edited by Mapai on 05-19-2004 03:28 PM



Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
Page 1 of 2
Previous Next