Brawler Archive
Thread: Riposte worth MAster Brawler? You decide
Message Edited by st6212 on 04-29-2005 10:57 AM
i tested this myself,
I was hoping it would boost my defense - it doesn't seem to. i take the exact same amount of dmg whether i'm parry'ing or just standing there. i don't seem to get missed any more often either, kinda lame. ![]()
I use it to buy time if I need to heal myself and get the med exp. I guess you could use it to get hit less often and let the other people in the group you are 'tanking" for get their hits in.
I am a TKM/MBrawer working on Pikeman with med\and scout to boost my healing of self since I still get hit even if it is for only a few points.
Message Edited by Guyvii2 on 05-12-2005 02:33 PM
It may be useless now but im sure it will be fixed....eventually. Though it barely takes any action points, Parry Riposete doesnt counter much damage, but i use everything at my disposal to fight the enemy. One smart thing i came up with was a macro,this is how you can set one up.
Macro Name-Parry Riposete
/parry; /pause 5; /macro Parry Riposete
That is a simple macro, but if you fuse it with other auto attack macros it makes it easier than mashing the button again and again every 5 seconds. Mine is fused with other attacks to keep fighting and Parry up at the same time. To me i think in total estimate of damage to parry hangs around 150+ depending how long you fight.
Kilikar wrote:
It may be useless now but im sure it will be fixed....eventually. Though it barely takes any action points, Parry Riposete doesnt counter much damage, but i use everything at my disposal to fight the enemy. One smart thing i came up with was a macro,this is how you can set one up.
Macro Name-Parry Riposete
/parry; /pause 5; /macro Parry Riposete
That is a simple macro, but if you fuse it with other auto attack macros it makes it easier than mashing the button again and again every 5 seconds. Mine is fused with other attacks to keep fighting and Parry up at the same time. To me i think in total estimate of damage to parry hangs around 150+ depending how long you fight.
As a Master lvl skill (even though is not elite) it should be better than it is now.
As it stands we have to mash too many buttons already. We have to deal with CoB and deal with KD and the various states. Having to click on this skill (that doesnt really do anything) is absurd.
Make the skill somewhat useful. Make it last longer than it does and/or reflect more damage or anything.
would be nice to reflect 10% of those enclave sentinels damage back at them
CoB as default attack??? Do you do much damage when not using specials? Maybe I am missing something, but why you'd have it as default attack and not a macro is equating.
CoB as my default attack
Zanholo wrote:
CoB as default attack??? Do you do much damage when not using specials? Maybe I am missing something, but why you'd have it as default attack and not a macro is equating.
CoB as my default attack
Because it works, and i don't want a macro to keep giving me the kthunk sound every time i try to activate CoB and am not in combat. also, the macro timer would constantly be off for me if i happen to be movign when it tries to activate CoB, resulting in a failure. I switch to autoattack with /meleehit when i'm busting lairs, or when the group is killing so quickly i'm not having to tank.