Bounty Hunter Archive

Thread: temp question for you experts

TheDarkness4u
Fri Oct 14, 2005 1:32 am
#1

I was thinkin about switchin temps.

currently i'm the fotm mbh/mrifle/4000 cm.

i was noticing that in all profs, you only get 80% accuracy mitigation and 30% movement mitigation, but you dont have the encumbrance icons under your name.. does having the profession mastered take away all encumbrance even tho it doesnt say so?

I was thinking about a new template:
Mbh
4040 rifle- general accuracy/headshot/snare/sniper.
4004 pistol-speed/bodyshot/melee def/root
0410 medic

100% RoF mitigation
90% accuracy mitigation (current temp is only 80%)
40% movement migigation (currently 30%)

30 pistol defense (same as current rifle def)
145 melee def (currently 140)
170 ranged def (currently 215 but its ranged)

145 general ranged accuracy (currently 160)
40 pistol accuracy (currently 85 rifle accuracy. even mastering pistoleer wouldnt give more)
45 general ranged speed (currently 55)
45 pistol speed (currently 65 rifle speed)

speed and accuracy wouldn't be an issue for me. pistols are generally quicker, so taking the -30 speed doesnt kill me too much.

sac wouldnt be as big of a problem as it is with rifleman.

damage output would be less, but i would be gaining root/accuracy/lower sac. Also i would be keeping headshot, wich is rifleman's most damaging move (besides sniper shot, which i would also have) along with bodyshot for pistoleer.


My only concerns are.. is 0410 medic enough? Even with snare/root/kd ?

and would there be recon armor encumbrance due to no master profs?


I'd appreciate any input, especially if you have a similar template.

Message Edited by TheDarkness4u on 10-14-2005 01:55 AM



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asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

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Fett009
Fri Oct 14, 2005 2:09 am
#2


Not having master combat medic means your de buffs have less chance of sticking. (unless u have +25 medical warfare tape) so you you find you use alot more mind on repeating the de buffs to get them to stick. therefore giving the jedi more time to attck at melee range and less mind to heal yourself, meaning you must use stims wisely.



also not having the full combat medic template means your de buffs and dots wont last as long, meaning more mind to use them, more mind to repeat them, and more mind and timeadding them again when they run out.



as far as the hinderances go, if you have speed tapes and speed buffs, speed isnt really a problem, movement doesnt really matter as long as u keep distance. But myself wouldnt half 2 templates, it just means u get less accuracy and defense with that weapon when using it.

TheDarkness4u
Fri Oct 14, 2005 2:47 am
#3






Fett009 wrote:

as far as the hinderances go, if you have speed tapes and speed buffs, speed isnt really a problem, movement doesnt really matter as long as u keep distance. But myself wouldnt half 2 templates, it just means u get less accuracy and defense with that weapon when using it.







i'm not concerned with debuffs since i am only 4000 CM and i dont have any.



as far as the accuracy/defense goes, mbh/mpistols grants the same accuracy and defense as the 2 half templates. actually the 2 half templates actually grants a little more defense.


i'm just worried that 0410 medic wont be enough to heal myself




......asdasdasdasdada
...asdasdasdasdasdasda
.asdasdasdasdasdasdasda

asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

.asdasdasdasdsadasdasffd
...asdadadasdasfdasffda
......asdasdasdffasdaa


Nullified
Fri Oct 14, 2005 3:25 am
#4

Mitigations of different professions do not stack (if I remember correctly).



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Zarqon
Fri Oct 14, 2005 3:57 am
#5

Mitigatations do not stack, only the highest mod applies. There is also no need to stack, because they will only mitigate a defect from your armor, and at master profession you will mitigate away ALL defects from the armor (look at examine), and you can't make it better than that.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

TheDarkness4u
Fri Oct 14, 2005 4:54 am
#6

so i would have tons of encumbrance?

best %s are:
acc 80% (rifleman)
movement 30% (pistoleer)
rate of fire 70% (pistoller & rifle each have 70%)

and thats what i would be stuck with?

or do the %s of each profession NOT stack? IE at master rifleman, you get 60% rate of fire, so is this 60% total?

Message Edited by TheDarkness4u on 10-14-2005 04:55 AM



......asdasdasdasdada
...asdasdasdasdasdasda
.asdasdasdasdasdasdasda

asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

.asdasdasdasdsadasdasffd
...asdadadasdasfdasffda
......asdasdasdffasdaa


Zarqon
Fri Oct 14, 2005 7:54 am
#7

*clears throat*


ok, this is how it works, if you look at a piece of armor there will be an encumbrance, it may for example say: movement -25%


Now, if you don't have any mitigation from a profession, your movement will be slowed by 25%. If your mitigation skill however is 30% thenALL penalty will be removed. If you only have a 20% mitiagation from a profession then you will not be able to mitigate away all penalty, and you will be stuck with 5% penalty (25-20).


That's why you can't talk about stacking because, if the mitigation is 30% than every penalty below 30% is removed, no matter how many times you have the mitigation.






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

RebMBH
Fri Oct 14, 2005 8:06 am
#8


The biggest problem I see with this template is only being a combat level 77.



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BrendanK
Fri Oct 14, 2005 8:17 am
#9

Yeah, CL 77

and no, I personally don't think that any medic is enough to keep you alive..At least not while hunting Jedi..I tried it out for awhile and offensively, the template I had was an absolute monster..But every Jedi I fought told me the same thing: "You would've had me if you could heal better" And this was usually while I was on my way to the cloner..

I'd say stick with what you have personally..Just get some tapes and food to make up for what you're currently lacking..



Brendukoo ----------------------- I shoot Jedi on site.
TheDarkness4u
Fri Oct 14, 2005 9:07 am
#10

currently lacking root and an action bar. speed capped using sac pus, action runs out, jedi runs up.. 8109 energy +2450 psg isnt enough



......asdasdasdasdada
...asdasdasdasdasdasda
.asdasdasdasdasdasdasda

asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

.asdasdasdasdsadasdasffd
...asdadadasdasfdasffda
......asdasdasdffasdaa


Dallow
Fri Oct 14, 2005 3:14 pm
#11


I only have medic0020 and with BE clothes, ruby and stims I do okay. Of course I kite as best I can and use startle shot quite a bit. However, if a pistol will be your primary weapon you are almost forced into their range so maximum healing would probably be a necessity.


If running out of action is a problem with your current temp, you might want to cycle critical/ranged/placed instead of critical/headshot. I believe headshot is overrated and never use it. I have carbs0300 and use legshot instead. When I run out of action, I simply spam ranged shot until my action is built up enough for another round of critical/leg. Ranged shot does surprisingly good damage and you can fire it quickly.


Oh yeah,PSGs do not work against melee attacks.



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

TheDarkness4u
Fri Oct 14, 2005 6:35 pm
#12



Dallow wrote:
I only have medic0020 and with BE clothes, ruby and stims I do okay. Of course I kite as best I can and use startle shot quite a bit. However, if a pistol will be your primary weapon you are almost forced into their range so maximum healing would probably be a necessity.
If running out of action is a problem with your current temp, you might want to cycle critical/ranged/placed instead of critical/headshot. I believe headshot is overrated and never use it. I have carbs0300 and use legshot instead. When I run out of action, I simply spam ranged shot until my action is built up enough for another round of critical/leg. Ranged shot does surprisingly good damage and you can fire it quickly.
Oh yeah,PSGs do not work against melee attacks.





psgs are useless vs jedi? 0_0

and my new strategy has been using crit/regular/aimed/placed. action bar seems to hold up very well and its non stop pounding so they have to think about healing more which drains force and lets me heal less.

only been testing this tho, havent found a decent jedi mission to give it combat testing



......asdasdasdasdada
...asdasdasdasdasdasda
.asdasdasdasdasdasdasda

asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

.asdasdasdasdsadasdasffd
...asdadadasdasfdasffda
......asdasdasdffasdaa


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