Bounty Hunter Archive
Thread: MDEF Aura seems to do more than +500 to defense
but to confirm yes, you eat the type of food of the weapon you are holding, and that adds the def to both ranged and melee.
I seem to notice that Duelsit Stance removes about 20-30 points of damage per saber hit...not alot you say?
I fought a Jedi last night for 47 minutes. Assuming an avergae of 10 hits a minute (perfectly reasonable as I kite little...probably was more) . That is 470 hits mitigated. That is 12,000 points of damageI did not take during the battle when I had my macro up the whole time.
rYsyn wrote:
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
Wow, is this true?
This is completely different the what was expressed during testing. Are you sure this is right?
this is WRONG and has been PROVEN wrong if u choose to still foolishly belive that then so be it its your funeral
Message Edited by lspiderl on 10-14-2005 05:24 PM
lspiderl wrote:
rYsyn wrote:
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
Wow, is this true?
This is completely different the what was expressed during testing. Are you sure this is right?
this is WRONG and has been PROVEN wrong if u choose to still foolishly belive that then so be it its your funeral
Message Edited by lspiderl on 10-14-200505:24 PM
Please be more specific.
WHO is wrong about WHAT?
He was getting hit by 1k +Return Fire+ almost every shot when he was attacking, while his (player) +Return Fire+ was only doing 25 damage..that's right..25 damage. From what we've heard it is supposed to be, it's supposed to be 25%, not a flat 25.
Like I said, not sure if this really applies to the argument, but I would think that if the Devs can make Duelist Stance work that well for NPC's, shouldn't we get the same thing?
This is so sad.
The coding in this game, the very combat engine itself, is SO JACKED UP.
The only reason I've kept playing is because I'm a Star Wars fan. My patience, after several years, is getting really thin.
What can we expect when they did an emergency "Combat Upgrade"? Trying to completely reinvent the wheel ona rush job, in a massive project like an MMO - not pretty.
I wish they could just start a new engine from scratch, call it SWG II, port over old characters, and make it compatible with XBox 360 Live.
Geez....