Bounty Hunter Archive

Thread: MDEF Aura seems to do more than +500 to defense

Maxil
Fri Oct 07, 2005 12:15 am
#1

and about foods, as jedi, we use melee foods against bh'ers, since we are using melee weapons. Twisted logic, and I'm not sure if it's broke or intended (as it kinda-sorta makes sense) But I've added a unequip/reequip macro to my food macro due to the actual bug.

but to confirm yes, you eat the type of food of the weapon you are holding, and that adds the def to both ranged and melee.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Haywood
Fri Oct 07, 2005 6:55 am
#2

Thanks for the stats on Valor and Saber Block.....I did not know that is was that effective.




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00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



TonieStark
Fri Oct 07, 2005 9:35 am
#3

I seem to notice that Duelsit Stance removes about 20-30 points of damage per saber hit...not alot you say?


I fought a Jedi last night for 47 minutes. Assuming an avergae of 10 hits a minute (perfectly reasonable as I kite little...probably was more) . That is 470 hits mitigated. That is 12,000 points of damageI did not take during the battle when I had my macro up the whole time.





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Chilastra
lspiderl
Fri Oct 14, 2005 5:22 pm
#4






rYsyn wrote:





SamousNemo wrote:



Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.






Wow, is this true?


This is completely different the what was expressed during testing. Are you sure this is right?





this is WRONG and has been PROVEN wrong if u choose to still foolishly belive that then so be it its your funeral

Message Edited by lspiderl on 10-14-2005 05:24 PM



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gggggggggggggggggggggin loving memory of the real meiling
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b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
Algren_Earth-Stormer
Fri Oct 14, 2005 6:39 pm
#5






lspiderl wrote:






rYsyn wrote:





SamousNemo wrote:



Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.






Wow, is this true?


This is completely different the what was expressed during testing. Are you sure this is right?





this is WRONG and has been PROVEN wrong if u choose to still foolishly belive that then so be it its your funeral

Message Edited by lspiderl on 10-14-200505:24 PM





Please be more specific.


WHO is wrong about WHAT?





============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
AelricMistrider
Fri Oct 14, 2005 10:12 pm
#6

I don't know if this really applies to the argument or not, but a friend of mine did a BH NPC mission on TC-2 recently, and according to his calculations and what he saw from the NPC, Duelist stance works perfectly....if you are an NPC.

He was getting hit by 1k +Return Fire+ almost every shot when he was attacking, while his (player) +Return Fire+ was only doing 25 damage..that's right..25 damage. From what we've heard it is supposed to be, it's supposed to be 25%, not a flat 25.

Like I said, not sure if this really applies to the argument, but I would think that if the Devs can make Duelist Stance work that well for NPC's, shouldn't we get the same thing?




-----------------------------------------------------------------
Aelric
-----------------------------Corporate Universal-----------------------
Elder Bounty Hunter
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"I do not dream of the future, it comes soon enough."
MohdriDarkstar
Fri Oct 14, 2005 10:32 pm
#7


This is so sad.


The coding in this game, the very combat engine itself, is SO JACKED UP.


The only reason I've kept playing is because I'm a Star Wars fan. My patience, after several years, is getting really thin.


What can we expect when they did an emergency "Combat Upgrade"? Trying to completely reinvent the wheel ona rush job, in a massive project like an MMO - not pretty.


I wish they could just start a new engine from scratch, call it SWG II, port over old characters, and make it compatible with XBox 360 Live.


Geez....

Algren_Earth-Stormer
Fri Oct 14, 2005 10:33 pm
#8

he was taking 1k damage to health bar from return fire of NPCs? and only returning 25 pts himself..... thank you devs. makes me wanna bypass the swear filter



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
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