Bounty Hunter Archive
Thread: Speed or Accuracy? Opinions please.
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daz007
Mon Jun 13, 2005 5:06 am
#1
with the template I have decided on I have 4 points left over that I can throw into FS skills.
my speed before FS would be +120 and +132 after FS skills
or
Accuracy +230 and +242 after FS skills.
what do you think I should do? I cant decide. thanks for any input.
Sank_Rata
Mon Jun 13, 2005 6:00 am
#2
Speed will jump for 10%.
Acc will jump for only 5%
-->speed.IMHO
Message Edited by Sank_Rata on 06-13-2005 03:00 PM
Jedi_Xan
Mon Jun 13, 2005 6:11 am
#3
Accuracy > speed.
If you spend more time hitting what you shoot, then the target takes more damage overall.
daz007
Mon Jun 13, 2005 7:35 am
#5
Ionscout wrote:
How much damage tho?
if that is what you mean, this is the wepon I will use.
jalexu
Mon Jun 13, 2005 7:48 am
#6
At 120 speed you're set, 12 extra pts will NOTmake any visible difference (tested). Accuracy is critical, especially since so many jedi are defenders and you'll find yourself miss quite a lot. Even if speed made any difference, it would onlydrain your action even faster with that AC on your scatter.
Zutono
Mon Jun 13, 2005 2:00 pm
#10
Any accuracy over the target's defense causes a damage bonus for you. (120 ranged def vs 125 ranged accuracy gives bonus when using a gun) That said...there are templates out there that go specifically for this feature as it's quite possible to reach large numbers with a little template design and research.
Ionscout
Mon Jun 13, 2005 3:50 pm
#11
Without going into much detail .. I calculated my template ( MBH + MC + SL 0404 = Accuracy of 255 base using carbines) in a group with my droid vs a CL79 NPC. Using various combinations of SEA's ( +25 Carbine accuracy / +23 Ranged accuracy ), SL skills ( rally +40 accuracy ), drink ( +175 accuracy ), and it all was VERY constant. It seemed VERY linear.
RESULTS:
IN ANY combination vs this CL79 ( static spawn same NPC every time ), 1 point of Accuracy = .38 damage ( give or take .01 )
Example: when I used the drink that gave +175 accuracy it yeilded an additional +66 damage.
It changed slightly when I tested it vs a CL78 (again same consistant respawn of the SAME CL78 NPC) using the same accuracy mods above = .4 damage per accuracy point. Reguardless of how high I stacked accuracy it was always the same .4 damage per point of accuracy.
I'm not a math whiz. So i'm sure this method will not meet some kind of testing "rules". However, it seems that you will do a set amount of damage per point of accuracy based on the difference in defensive value vs accuracy but the defensive values are unkown. CL give us a rough guesstimate? dunno. For me the higher the accuracy does not mean stellar damage. Well, not beyond my base of 255. Who knows maybe there is a soft cap, a point of diminishing returns. Possibly after 200? Where every point before 200 yeilded ALOT more damage. Obviously the weapon can cause variances. Its alot of info.
OK... I lied a bit more detail than I wanted to snore ya with.
Hope it sheds some light ..it did for me.
RESULTS:
IN ANY combination vs this CL79 ( static spawn same NPC every time ), 1 point of Accuracy = .38 damage ( give or take .01 )
Example: when I used the drink that gave +175 accuracy it yeilded an additional +66 damage.
It changed slightly when I tested it vs a CL78 (again same consistant respawn of the SAME CL78 NPC) using the same accuracy mods above = .4 damage per accuracy point. Reguardless of how high I stacked accuracy it was always the same .4 damage per point of accuracy.
I'm not a math whiz. So i'm sure this method will not meet some kind of testing "rules". However, it seems that you will do a set amount of damage per point of accuracy based on the difference in defensive value vs accuracy but the defensive values are unkown. CL give us a rough guesstimate? dunno. For me the higher the accuracy does not mean stellar damage. Well, not beyond my base of 255. Who knows maybe there is a soft cap, a point of diminishing returns. Possibly after 200? Where every point before 200 yeilded ALOT more damage. Obviously the weapon can cause variances. Its alot of info.
OK... I lied a bit more detail than I wanted to snore ya with.
Hope it sheds some light ..it did for me.
daz007
Mon Jun 13, 2005 6:25 pm
#12
Wow!
I am not good with numbers and details. It took me forever to learn the old system, that is why I asked. I am going MBH/MP/0404SL with FS accuracy, hopefully it is fixed but I don't think it is yet.
Thanks foryour help.
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