Bounty Hunter Archive

Thread: MBH/MSmuggler question

DathylBran
Sat Oct 29, 2005 1:04 pm
#1

Is this a viable template? Anyone have any experience of it?


I'm thiking of changing to a more RP playstyle amd this seems interesting.


Thanks in advance




Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
*Engineer*
vendors at -5200 -5399, Outmian Yakta, Tattooine


"Something you want? Let me know ... "
Boat
Sat Oct 29, 2005 1:06 pm
#2






DathylBran wrote:

Is this a viable template? Anyone have any experience of it?


I'm thiking of changing to a more RP playstyle amd this seems interesting.


Thanks in advance





Just checked....its viable., I guess if you added a couple of medic skills to it it'd be pretty good....what, you going for the Han/Boba cross-breed




Strayious Roukriok
Master Bounty Hunter for the Rebellion, Master Freelance Pilot
Legend of a New Republic

"My only regret is that you will never know the peace of a peaceful existance. Sleep Well, fore you will awake in chains."


assassin-sk
Sat Oct 29, 2005 10:09 pm
#3

that wouldnt be to bad, just give smugglers some major content, like, getting a quest off of a NPC that keeps giving more missions to smuggler different things every patch. that way its interesting, and you get good loot and experiance. it wouldnt be to bad at all, and make the smugglers better in a fight so bounty hunters could hunt them.
rishton
Sun Oct 30, 2005 1:54 am
#4

that would be pretty cool to slice your own weapons and make your own spices
DathylBran
Sun Oct 30, 2005 3:31 am
#5






Boat wrote:





DathylBran wrote:

Is this a viable template? Anyone have any experience of it?


I'm thiking of changing to a more RP playstyle amd this seems interesting.


Thanks in advance





Just checked....its viable., I guess if you added a couple of medic skills to it it'd be pretty good....what, you going for the Han/Boba cross-breed






Hadn't thought of that, was thinking more of an 'underworld' character.


Plus I'm not interested in simple 'uber' or FOTM templates, just to win against Jedi, I want to have a bit of fun while I'm doing it. Used to have Rifles 4400 so I could stalk more effectively but it broke so easily in places like Dant it was basically a waste of SP.


The potential with the ranger revamp is quite interesting. All hail the return of the stacker template.




Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
*Engineer*
vendors at -5200 -5399, Outmian Yakta, Tattooine


"Something you want? Let me know ... "
VenusButterfly
Sun Oct 30, 2005 3:35 am
#6



I've played this template, was master smuggler and went BHto stock up onslice loot. I worked up the invest tree ok, was able to take down npc marks, and I used this temp to do a lot of the quests. I think the template may be underpowered for PvP. You get Overwhelming shot, which reduces yourtarget's ability toresist states, so that works nicely with confusion shot / eye shot and itshould stick a lot more often.The Smuggler root/snare typeshots, Concussion and Panic, break on damage though it does give you a window to heal / rebuff etc, and if you are facing multiple mobs, confusion willstop themattacking you so you can concentrate on taking one down at a time.Last Ditch is a very powerful shot if you can time it right.

Message Edited by VenusButterfly on 10-30-2005 02:36 AM

Message Edited by VenusButterfly on 10-30-2005 02:38 AM





------------------------------------------------------------------------------------
ThisIsMyPistol - 12 point Imperial Armorsmith (RIS Certified)
Inquisition Ace, Ion Maiden & Sinister Agent of The Empire

Vendor at -2120 -4180 South West Bestine, Tatooine, Ahazi
StormArmor, Weapons, Exotic Loot, Starship Components

Iawo
Sun Oct 30, 2005 3:37 am
#7

Don't expect to beat a lot of jedi with that template... I used to be MBH / Smuggler and I did fine in PvE most of the time, but I just didn't have enough healing to do good in PvP.


Then Pub 24 came, and I felt weak all over again even in PvE. Smuggler is just weak, as much as I hate to admit it. I don't see how they can justify calling it a combatprofessionlooking at the weak defense you get out of it. Feels more like a crafting profession with a couple mezz shots.... so I'm turning my smuggler into an armorsmith... then maybe I'll try to unlock toon slot #2 and grind a real combat toon.





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
VenusButterfly
Sun Oct 30, 2005 3:43 am
#8






Iawo wrote:

Then Pub 24 came, and I felt weak all over again even in PvE.








/agree (I changed my temp before Pub 24 went live)


The new regen rates on elite mobs may cause problems if you solo a lot. If you are grouped , the smuggler mezzes are quite useful and overwhelming shot is more useful than ever now that mobs resist states more.





------------------------------------------------------------------------------------
ThisIsMyPistol - 12 point Imperial Armorsmith (RIS Certified)
Inquisition Ace, Ion Maiden & Sinister Agent of The Empire

Vendor at -2120 -4180 South West Bestine, Tatooine, Ahazi
StormArmor, Weapons, Exotic Loot, Starship Components

Iawo
Sun Oct 30, 2005 3:47 am
#9

Smuggler mezzes are useless onhigh end PvE, because most things over level 80 are immune. Why they had to nerf one of the weakest combat professions in the game, I'll never know.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
nateccs
Sun Oct 30, 2005 4:28 am
#10

Viable in what?



Jedi VS BH, not too viable



Although Ive heard some crazy things about SL buffs + last ditch





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|+R.I.P+|

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|+.Nov.+|

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|+2005+|

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DathylBran
Sun Oct 30, 2005 4:47 am
#11

Thanks guys, some pretty useful replies in there cheers.


I think I might just go back to the MBH.MPist temp I used to have, maybe with 4xxx in the smuggler for last ditch.


What I'd really like to see is the removal of the master prof box, perhaps with a corresponding increase in the xp needed to get each box in a tree. Allow for truly diverse templates and unique characterisation.


Cheers








Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
*Engineer*
vendors at -5200 -5399, Outmian Yakta, Tattooine


"Something you want? Let me know ... "
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