Bounty Hunter Archive
Thread: temp
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swabbster
Mon Dec 20, 2004 7:36 pm
#1
I heard doc 4/0/3/0 master fencer and soimething like 0/4/0/3 in tk was a good temp but I was thinking Wat if instead of tk defecnes got some pikemen skills so I could dot them. Any suggestions I dont think 110 mind poison will help me out that much and The best i seen on my server was a 220 janta knife
which I owned hehe
ValcynChiana
Mon Dec 20, 2004 8:40 pm
#2
neither. After the revamp, defenses wont stack. After the revamp, dots wont be nearly as good (we all hope). If i were you i'd go master doc/fencer so you can buff yourself for free and cure all states/dots on you.
After the revamp though, fencer should be one of the best 'tanks'. Stand alone (without stacking) fencer is one of the toughest classes there is, with extremely high state and melee/ranged defenses. TKM is it's only rival. Personally, i think they should make TKA and fencer have extremely high defenses, with fencer being able to inflict states and bleeds, and TKA relying on speed and it's infamous dizzy/kd as offense. Swordsman and pikeman should be medium to low defense but high damage dealers with the best AP and base damage weapons.
I used to be master fencer/brawler, and it was a nice temp. Now i'm going TKM/MCH for RP and because TKA does much better in the wild without buffs. I can heal myself, powerboost, and deal enough damage to get by, with my pets doing the tanking.
After the revamp though, fencer should be one of the best 'tanks'. Stand alone (without stacking) fencer is one of the toughest classes there is, with extremely high state and melee/ranged defenses. TKM is it's only rival. Personally, i think they should make TKA and fencer have extremely high defenses, with fencer being able to inflict states and bleeds, and TKA relying on speed and it's infamous dizzy/kd as offense. Swordsman and pikeman should be medium to low defense but high damage dealers with the best AP and base damage weapons.
I used to be master fencer/brawler, and it was a nice temp. Now i'm going TKM/MCH for RP and because TKA does much better in the wild without buffs. I can heal myself, powerboost, and deal enough damage to get by, with my pets doing the tanking.
TheHammer317
Tue Dec 21, 2004 6:16 am
#5
no ones knows, its in closed testing right now (not beta) it will be pushed to beta sometime soon after the newyear then not to long after that it should be pushed to TC give it a few weeks of testing there and u should see it go live, but give it time, and it wont be 1 big patch... and as they have said "Anything you know about this game, any tactics you had, any template you have, no thing will matter, its going to be a brand new game" (not an exact quote but thats essentially what they said)
Brow2wp
Tue Dec 21, 2004 1:29 pm
#6
Hey Swabster
Your post belongs in this thread:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=36170
Good luck on your template.
Archellus - Master Rifelman/Master Fencer
Jakra
Thu Mar 17, 2005 3:50 pm
#7
Hows:
Master LightSabers
4004 Healer
0040 Powers
0404 Enahncer
Got intimidate, heal all states, weaken, sheild, meditate, channel,force armor, force feedback , transfer force, force obsorb.
Master LightSabers
4004 Healer
0040 Powers
0404 Enahncer
Got intimidate, heal all states, weaken, sheild, meditate, channel,force armor, force feedback , transfer force, force obsorb.
mxduo
Thu Mar 17, 2005 3:55 pm
#8
You also have the dabblers force pool that will be drained in no time doing all the things that you spent your points on. With channel you will suck your HAM pools down to nothing and will be taken out shortly.
There is no 733t template.
If you think this will be fun cool grind it out and play it. Every template has its pro's and con's and every template can be good in one players hand and crap in anothers.
There is no 733t template.
If you think this will be fun cool grind it out and play it. Every template has its pro's and con's and every template can be good in one players hand and crap in anothers.
XxKrymsinnxX
Fri May 13, 2005 8:01 am
#9
I am an inspiring jedi even with the nerfs, bugs, and other problems, I still have the erge to have the glowstick and the lightning shooting outta my hands. To get back on topic, I made this temp lastnight wile fooling around with my builder, so tell me what uguys think of it 
Combat Prowess 0044
Crafting Mastery 4400
Enhanced Reflexes 4400
Heightened Senses 1004
Force Defense 4441
Force Healing 4000
Lightsaber Master
Force Powers4000
Dakeyrias
Fri May 13, 2005 9:04 am
#10
you only need 6 full FS branch to become a jedi, you are waisting your skill points....
Tka-masterb
Wed May 25, 2005 4:49 am
#11
Okay , i being gone for long time.. just loged in with no clue about the best temp (pvp)
atm im master healer... can i get some help here ?
Triton_au
Wed May 25, 2005 11:41 pm
#13
Get defender, you only need 2 trees in sabers if you have good pearls (1.25 is the saber cap, im 1.37 with 0244 sabers - dbl bladed) Get 0400 power if you want, very fun, useful at times (force cloak). If you're ever going to pvp you need at least 0003 enhancer (drain) or 4000 so you can run away from people who drain.
The cooldown timers on saber specials are too long, force speed helps, so does adrenal boost (doc buffs) or lurias mushroom pie, quest reward from kashyyyk (+39 combat speed). Healing is now very low force cost and *godly*, with mdef, 3000 healer is plenty, infact, tanking about 8 nightsisters (level 80 to 84) just a force infusion can keep you alive without any trouble.
The cooldown timers on saber specials are too long, force speed helps, so does adrenal boost (doc buffs) or lurias mushroom pie, quest reward from kashyyyk (+39 combat speed). Healing is now very low force cost and *godly*, with mdef, 3000 healer is plenty, infact, tanking about 8 nightsisters (level 80 to 84) just a force infusion can keep you alive without any trouble.
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