Bounty Hunter Archive

Thread: Process Issues to Fix to Make BH v Jedi Complete

Eutock
Wed Jun 22, 2005 8:35 am
#1



A list of mostly macro-level issues that should be resolved to make BH v Jedi truely fixed and complete. These are mostly process oriented versus specifics on moves, abilities, etc. Attention all trolls, flame away all you want, will only respond to well-thought out comments and criticism.



  1. BH Terminal Revamp - The terminals were designed for NCP lair missions, and need some form of drastic change for Jedi hunting. Clicking Refresh for hours on end is not a game feature, it's an obtuse chore that adds no value to the process. Frankly I don't care anymore if they do the anonymous mission thing with online status, or another idea, just so long as something is done to fix the terminals' operability. Terminals should be about finding a mark to hunt, not playing clicky wars with the interface.


  2. BH TEF Bug - The only specific issue in my list, it needs to be fixed. Jedi that have initiated combat with a BH should not be able to run into any player structure. It's here because of it's near 100% proliferation, how it causes a breakdown in the process, and has been around far too long.


  3. Jedi House Getaway - This issue is about Jedi being able to game the house-dropping process to avoid BH encounters. It's one thing for a Jedi to attempt escape from a BH by sprinting back to his home in his player city, or make it to the starport to take off in his ship. It's another thing entirely to place a house right next to your mission, and every mission, and in some cames literally grind at the doorstep for an easy entrance when a player dot appears.


  4. AFK Land Sitter - Online but AFK Jedi in a private house are the equivalent of a dead mission. If a Jedi is legitimately doing something in the house (i.e. moving around), that's all fine and dandy. Something to force a player (any player) offline when truely AFK for a reasonable amount of timein a player structure is needed.


  5. AFK Space Sitter - It took a while for this to catch on, but this equivalent of the AFK house sitter breaks the process as well. Again, if the Jedi is legimately doing something in space, so be it.


  6. Safe Zones, Tracking - Jedi involved in any sort of zone where tracking and/or BH access is impossible (mostly dungeons, but also space and themepark planets) should force some sort ofinpterrupt to the BH with his mission. This is closely tied to the AFK issue, but for the fact that it may legimately be impossible for the BH to reach his target. Note that this issue is somewhat close to resolution with specific droid messages for the land-based Corellian Corvette missions.


  7. Safe Zones, AFK - In reference to safe zone tracking, a bounty hunter may very well want to wait for his target to emerge from the zone. However, safe zones also need to be prevented from becoming the next AFK houses and ships.


  8. Themepark Planets - More themepark planets will undoubtedly arrive like Kashyyyk. SOE needs to deicide if these are truely places where Jedi can be hunted, or not. We have a half-baked QFE solution right now, with seeker tracking disabled but still being able to TEF Jedi. If a themepark planet is truely meant for the content and not the XP grinding, then something needs to be done to enforce that scenario.

May edit or add more later.


Message Edited by Eutock on 06-24-2005 10:26 AM



Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Kyodor
Wed Jun 22, 2005 8:47 am
#2

In my eyes, you shouldn't be able to get any XP on a themepark planet.



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