Bounty Hunter Archive
Thread: Armour Break Resistance
2nd slice requires: Shock Absorbant Padding
3rd slice requires: Reactive Micro Plating
Apokryphos wrote:
First slice is skill
2nd slice requires: Shock Absorbant Padding
3rd slice requires: Reactive Micro Plating
QFE
Some people are confused thinking you can jump right to the highest slice. You can not. You have to go through all teirs so you need ALL materials if you want the highest slice on a weapon or armor.
Here is some info:
Q: What slices are available for weapons?
A:
Speed:
Level 1 | 2% Increase | 20% customisation | No Components
Level 2 | 4% Increase | 45% customisation | Simple Toolkit
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly
Damage:
Level 1 | 2% Increase | 20% Customisation | No Components
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster
Critical Shot Chance:
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly
Q: What slices are available for armor?
A:
Resilience: (Makes the armour keep effectiveness at lower conditions)
Level 1 | Drops after 40% | 25% Customisation | No Components
Level 2 | Drops after 30% | 50% Customisation | Simple Toolkit
Level 3 | Drops after 20% | 75% Customisation | Shock Absorbant Padding
Impact Deflection: (Allows a chance armour isn't damaged when hit)
Level 1 | 20% Armour mitigates damage | 25% Customisation | No Components
Level 2 | 40% Armour mitigates damage | 50% Customisation | Finely Crafted Toolkit
Level 3 | 60% Armour mitigates damage | 75% Customisation | Powered Motivators
Hardening: (Absorbs 50% of damage when hit)
Level 1 | 1% Absorbtion | 15% Customisation | None
Level 2 | 2% Absorbtion | 50% Customisation | Trandoshan Intraframe
Level 3 | 3% Absorbtion |100% Customisation | Mandalorian Intraframe
Armour Break Reduction: (chance to mitigate Armour Break effects)
Level 1 | 25% Armor Break Reduction | 20% | No Components
Level 2 | 50% Armor Break Reduction | 40% | Shock Absorbant Padding
Level 3 | 75% Armor Break Reduction | 60% | Reactive Micro Plating
Try this thread for loot locs:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=196821
And the Smuggler FAQ in the Smuggler forum for additional slicing|prof info.
Message Edited by Xoreshear on 08-16-2005 03:00 PM
Message Edited by Tripbacca on 08-16-2005 08:04 PM