Bounty Hunter Archive
Thread: Advice needed on two new possible templates
1) "Mixed Hybrid" (CL 75)
* Novice Combat Medic
* Pistoleer 0-4-0-3
* Rifleman 0-4-4-0
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* Marksman 4-4-0-4
* Scout 4-0-0-0
This setup would combine the most important abilities of each profession,but miss out on some speed & defense bonuses of course, which could perhaps be gained from buffs, drinks, food and attachments instead though?
- Cover Up + Impr. Concealed Shot (As combat opener during the beginning?, Rifle)
- Head Shot (Useful since Jedis are very weak in the head area?, Rifle)
- Quickdraw (Faster Weapon Switch, gained from Marksman tree)
- Improved Disarming Shot (to disarm the Jedi, Pistol)
- Burst Shot (as Stun?, Pistol)
- Improved Stopping Shot (Root, Pistol)
- Impr. Knee-Cap Shot (Root, Rifle)
- Bacta Shot, Toss & Spray(Medic)
2) "Double Master" (CL 80)
* Master Bounty Hunter
* Master Rifleman
* Novice Medic
* Pistoleer (0-4-0-0)
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* Marksman 4-4-0-4
* Scout 4-0-0-0
- Still able to use the basic heal (700-800 points per heal), all rifle abilities and one pistol tree of choice (in this case the 2nd one for disarming+stunning).
Would any of these templates work? Most of you seem to go with an entire Combat Medic tree, instead of just novice. Is it that important? I mean, you get the healing skills right away and could use attachments & buffs for efficiency and save yourself getting the skills, what do you guys think?
Message Edited by Logician on 09-17-2005 01:44 AM
Okies, I think "quickdraw" can be scratched from the key-features-list, because I just tried a couple pistol specials with my rifle, and they work fine. That would mean switching weapons isn't really necessary.
Unfortunately if you are planning on hunting Jedi like you said.....CM4xxx is a must. You really need those heals. So basically.....
MBH/MR/CM4xxx
MBH/MP/CM4xxx
MBH/MC/CM4xxx
MBH/MCM/Pistols0013
With the first and last one being the most popular. I had sucess with MBH/MP/CM4xxx, but I am grinding out MBH/MC/CM4xxx just because I like carbines better.
Akaie wrote:
Unfortunately if you are planning on hunting Jedi like you said.....CM4xxx is a must. You really need those heals. So basically.....
MBH/MR/CM4xxx
MBH/MP/CM4xxx
MBH/MC/CM4xxx
MBH/MCM/Pistols0013
With the first and last one being the most popular. I had sucess with MBH/MP/CM4xxx, but I am grinding out MBH/MC/CM4xxx just because I like carbines better.
Logician wrote:
Okies, I think "quickdraw" can be scratched from the key-features-list, because I just tried a couple pistol specials with my rifle, and they work fine. That would mean switching weapons isn't really necessary.
Quickdraw lowers the cooldown timers on your next few attacks. I use it quite a bit and have taken out Jedi very quickly with adv.quickdraw, adv.critical, impbodyshot,adv critical, torsoshotrepeat
Nathanielstarr wrote:
Akaie wrote:
Unfortunately if you are planning on hunting Jedi like you said.....CM4xxx is a must. You really need those heals. So basically.....
MBH/MR/CM4xxx
MBH/MP/CM4xxx
MBH/MC/CM4xxx
MBH/MCM/Pistols0013
With the first and last one being the most popular. I had sucess with MBH/MP/CM4xxx, but I am grinding out MBH/MC/CM4xxx just because I like carbines better.
Well maybe you could do
MBH/MCM/Rifles0400
That's why I think the new MBH/MRanger idea will not work because you will lack on healing. Unless they change the Ranger requirements.
no, you're supposed to go rifles 4xxx for imp headshot
Marssk wrote:
NO offense, but seeing frmo some of your conclusions yuo arent too familiar with the game yet...(Jedi weaker in head area/Quickdraw helpingswitch weaps faster?)So I'd recommend trying things out and practicing, then go with what works best.
Regarding the heals: Iam quiteawarethey are essential for duelling Jedis, but what I was wondering about isratherwhy you need to becombat medic? You get all the heals as Medic already. My question is mainly how much of a difference it makes to have a CM tree, compared to just training in novice Medic and/or the relevant Medic tree, thus saving a couple skill points but still being able to heal.