Bounty Hunter Archive

Thread: Simple solution to BH v Jedi issues

Niles_Sjostrom
Tue Jul 12, 2005 11:27 am
#1

Ok first let me say that this is intended for BH Discussion so I really don't care what Jedi have to say. Besides that, every Jedi I have met with the exception of one is a griefer that thinks they are owed something. I don't care how hard it apparently is (even though I know people who've gained the exp for Padawan in under 3 days with 2x exp), you knew all the risks when you became a Jedi. All BH have had some ability stripped from them, in fact we've had almost our whole template stripped from us in that very first nerf over 1.6 years ago now.


SIMPLE SOLUTION TO BH v JEDI ISSUES:


As it basically was in the very beginning, make both profession take all your skill points. Make BH require both master scout and marksman. Make only MBH able to hunt Jedi. Make BOTH Jedi and MBH elite professions. Make Jedi about 1.5x more powerful (to account for this supposed longer grind time; supposedly longer than the original MBH grind). Make both lose exp for a PvP death but Jedi lose an equally higher amount to their strength difference. In my example here it would be 1.5x more exp lost by Jedi than a MBH. To justify the MBH using all of their skill points give back the MBH state controls we ORIGINALLY had. Not this insult we have now. I think if SOE did this the other things they are doing in Nerf 20 wouldn't be so bad. I personally like the concept of BH and smugglers on the terminals, if handled correctly. Under the current game, there is no way that BH or MBH with uber templates stand much chance vs a full temp Jedi. Don't kid yourselves. This game can still be made fun for everyone who plays it but when the Jedi get every advantage it really takes away from a major aspect of the game. Again, don't kid yourself. Any advantage the BH has or had, ever, pales in comparison to the overall advantages the alpha class called Jedi have.


People need to remember that this game is still set in the era right after Episode 4. Until SOE says different that's what we have here. People seem to forget that during this period Jedi were so afraid to move around that the two most powerful "light" Jedi hid like cowards. Yoda and Ben went so far into hiding that Vader couldn't even feel or sence where they were. If you rewatch Episode 4, you'll clearly see that Ben was so afraid to be made as a Jedi that he even hid both Anakin's old saber and his own saber in a safety box! During the game we have now, Jedi run free, branish sabers everywhere and have absolutly zero fear of being killed or even attacked much if they're a full template.


Something needs done...bottom line.




-Hey SOE, here's a novel idea. Instead of trying to get new customers to replace the lost ones. Try fixing the bugs so you get new customers and KEEP the old ones too! Next time you delete a post that puts SOE in a bad light, think about giving us reasons to put you in a good light instead. ...you see when someone buys the game it means they want to like it. When they cancel an account it means you made someone who liked the game dislike it. How's that good business again?
Where does a 90% drop is customer base equal good business? SOE
Oldetimer
Tue Jul 12, 2005 11:31 am
#2

Well, i agree with you on most things but one thing that stuck out was: Jedi lose xp in PvP? That means there would be no pvp.. that was the problem back when you did lose xp and you didnt see 1 jedi


*Note* Not all jedi think that the community owes us something... i would reinstate that comment.





RancorZealot

Jedi Padawan

Niles_Sjostrom
Tue Jul 12, 2005 11:33 am
#3

Here's the real issue at hand. This post is up and yet people must not care about the solutions. A few Jedi that constantly troll this board are getting your attention more than a post that offers a real suggestion with a plausible solution. Unreal that people are still reading, "BH STOP whinning" and not even paying attention to a post titled, "Simple solution to..." Interesting and disappointing at the same time. Does anyone still care about the health of this game?




-Hey SOE, here's a novel idea. Instead of trying to get new customers to replace the lost ones. Try fixing the bugs so you get new customers and KEEP the old ones too! Next time you delete a post that puts SOE in a bad light, think about giving us reasons to put you in a good light instead. ...you see when someone buys the game it means they want to like it. When they cancel an account it means you made someone who liked the game dislike it. How's that good business again?
Where does a 90% drop is customer base equal good business? SOE
Niles_Sjostrom
Tue Jul 12, 2005 11:34 am
#4

Thanks for the reply. Actually the idea behind the losing exp for BOTH in PvP is to prevent more Jedi from coming out openly in public. But again it is obviously open for discussion. Both MBH and Jedi would need to lose exp of some sort, be it in straight PvP or when they fight each other.




-Hey SOE, here's a novel idea. Instead of trying to get new customers to replace the lost ones. Try fixing the bugs so you get new customers and KEEP the old ones too! Next time you delete a post that puts SOE in a bad light, think about giving us reasons to put you in a good light instead. ...you see when someone buys the game it means they want to like it. When they cancel an account it means you made someone who liked the game dislike it. How's that good business again?
Where does a 90% drop is customer base equal good business? SOE
Avirda
Tue Jul 12, 2005 11:38 am
#5






Niles_Sjostrom wrote:

Ok first let me say that this is intended for BH Discussion so I really don't care what Jedi have to say. Besides that, every Jedi I have met with the exception of one is a griefer that thinks they are owed something. I don't care how hard it apparently is (even though I know people who've gained the exp for Padawan in under 3 days with 2x exp), you knew all the risks when you became a Jedi. All BH have had some ability stripped from them, in fact we've had almost our whole template stripped from us in that very first nerf over 1.6 years ago now.


SIMPLE SOLUTION TO BH v JEDI ISSUES:


As it basically was in the very beginning, make both profession take all your skill points. Make BH require both master scout and marksman. Make only MBH able to hunt Jedi. Make BOTH Jedi and MBH elite professions. Make Jedi about 1.5x more powerful (to account for this supposed longer grind time; supposedly longer than the original MBH grind). Make both lose exp for a PvP death but Jedi lose an equally higher amount to their strength difference. In my example here it would be 1.5x more exp lost by Jedi than a MBH. To justify the MBH using all of their skill points give back the MBH state controls we ORIGINALLY had. Not this insult we have now. I think if SOE did this the other things they are doing in Nerf 20 wouldn't be so bad. I personally like the concept of BH and smugglers on the terminals, if handled correctly. Under the current game, there is no way that BH or MBH with uber templates stand much chance vs a full temp Jedi. Don't kid yourselves. This game can still be made fun for everyone who plays it but when the Jedi get every advantage it really takes away from a major aspect of the game. Again, don't kid yourself. Any advantage the BH has or had, ever, pales in comparison to the overall advantages the alpha class called Jedi have.


People need to remember that this game is still set in the era right after Episode 4. Until SOE says different that's what we have here. People seem to forget that during this period Jedi were so afraid to move around that the two most powerful "light" Jedi hid like cowards. Yoda and Ben went so far into hiding that Vader couldn't even feel or sence where they were. If you rewatch Episode 4, you'll clearly see that Ben was so afraid to be made as a Jedi that he even hid both Anakin's old saber and his own saber in a safety box! During the game we have now, Jedi run free, branish sabers everywhere and have absolutly zero fear of being killed or even attacked much if they're a full template.


Something needs done...bottom line.






The problem I see with the red box is that if a MBH loses XP, it would first have to be lost from the MBH box, which means that they will no longer be able to hunt Jedi if MBH is required to hunt Jedi. So essentially, everyone will stop wanting to be Bounty Hunters.


Let's face it, unless you only hunt 60k paddies to 125k ones you are going to day frequently and XP loss at that level will be difficult. I know that I personally will not regrind Invest XP to reach MBH every time I day on the first mission after regrinding it all.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
SomeUser
Tue Jul 12, 2005 11:40 am
#6

Here is my solution to the BH vs Jedi problem



Replace the BH weapon line with a rubber bat that whistles when you swing it


Replace the Jedi light saber with a rubber bat that whistles when you swing it




fixed







Vezek


aekeem
Tue Jul 12, 2005 11:42 am
#7






Avirda wrote:





Niles_Sjostrom wrote:

Ok first let me say that this is intended for BH Discussion so I really don't care what Jedi have to say. Besides that, every Jedi I have met with the exception of one is a griefer that thinks they are owed something. I don't care how hard it apparently is (even though I know people who've gained the exp for Padawan in under 3 days with 2x exp), you knew all the risks when you became a Jedi. All BH have had some ability stripped from them, in fact we've had almost our whole template stripped from us in that very first nerf over 1.6 years ago now.


SIMPLE SOLUTION TO BH v JEDI ISSUES:


As it basically was in the very beginning, make both profession take all your skill points. Make BH require both master scout and marksman. Make only MBH able to hunt Jedi. Make BOTH Jedi and MBH elite professions. Make Jedi about 1.5x more powerful (to account for this supposed longer grind time; supposedly longer than the original MBH grind). Make both lose exp for a PvP death but Jedi lose an equally higher amount to their strength difference. In my example here it would be 1.5x more exp lost by Jedi than a MBH. To justify the MBH using all of their skill points give back the MBH state controls we ORIGINALLY had. Not this insult we have now. I think if SOE did this the other things they are doing in Nerf 20 wouldn't be so bad. I personally like the concept of BH and smugglers on the terminals, if handled correctly. Under the current game, there is no way that BH or MBH with uber templates stand much chance vs a full temp Jedi. Don't kid yourselves. This game can still be made fun for everyone who plays it but when the Jedi get every advantage it really takes away from a major aspect of the game. Again, don't kid yourself. Any advantage the BH has or had, ever, pales in comparison to the overall advantages the alpha class called Jedi have.


People need to remember that this game is still set in the era right after Episode 4. Until SOE says different that's what we have here. People seem to forget that during this period Jedi were so afraid to move around that the two most powerful "light" Jedi hid like cowards. Yoda and Ben went so far into hiding that Vader couldn't even feel or sence where they were. If you rewatch Episode 4, you'll clearly see that Ben was so afraid to be made as a Jedi that he even hid both Anakin's old saber and his own saber in a safety box! During the game we have now, Jedi run free, branish sabers everywhere and have absolutly zero fear of being killed or even attacked much if they're a full template.


Something needs done...bottom line.






The problem I see with the red box is that if a MBH loses XP, it would first have to be lost from the MBH box, which means that they will no longer be able to hunt Jedi if MBH is required to hunt Jedi. So essentially, everyone will stop wanting to be Bounty Hunters.


Let's face it, unless you only hunt 60k paddies to 125k ones you are going to day frequently and XP loss at that level will be difficult. I know that I personally will not regrind Invest XP to reach MBH every time I day on the first mission after regrinding it all.





its xp loss just like the jedi get, not skill box loss
Zodiac-B
Tue Jul 12, 2005 11:59 am
#8






aekeem wrote:





Avirda wrote:





Niles_Sjostrom wrote:

Ok first let me say that this is intended for BH Discussion so I really don't care what Jedi have to say. Besides that, every Jedi I have met with the exception of one is a griefer that thinks they are owed something. I don't care how hard it apparently is (even though I know people who've gained the exp for Padawan in under 3 days with 2x exp), you knew all the risks when you became a Jedi. All BH have had some ability stripped from them, in fact we've had almost our whole template stripped from us in that very first nerf over 1.6 years ago now.


SIMPLE SOLUTION TO BH v JEDI ISSUES:


As it basically was in the very beginning, make both profession take all your skill points. Make BH require both master scout and marksman. Make only MBH able to hunt Jedi. Make BOTH Jedi and MBH elite professions. Make Jedi about 1.5x more powerful (to account for this supposed longer grind time; supposedly longer than the original MBH grind). Make both lose exp for a PvP death but Jedi lose an equally higher amount to their strength difference. In my example here it would be 1.5x more exp lost by Jedi than a MBH. To justify the MBH using all of their skill points give back the MBH state controls we ORIGINALLY had. Not this insult we have now. I think if SOE did this the other things they are doing in Nerf 20 wouldn't be so bad. I personally like the concept of BH and smugglers on the terminals, if handled correctly. Under the current game, there is no way that BH or MBH with uber templates stand much chance vs a full temp Jedi. Don't kid yourselves. This game can still be made fun for everyone who plays it but when the Jedi get every advantage it really takes away from a major aspect of the game. Again, don't kid yourself. Any advantage the BH has or had, ever, pales in comparison to the overall advantages the alpha class called Jedi have.


People need to remember that this game is still set in the era right after Episode 4. Until SOE says different that's what we have here. People seem to forget that during this period Jedi were so afraid to move around that the two most powerful "light" Jedi hid like cowards. Yoda and Ben went so far into hiding that Vader couldn't even feel or sence where they were. If you rewatch Episode 4, you'll clearly see that Ben was so afraid to be made as a Jedi that he even hid both Anakin's old saber and his own saber in a safety box! During the game we have now, Jedi run free, branish sabers everywhere and have absolutly zero fear of being killed or even attacked much if they're a full template.


Something needs done...bottom line.






The problem I see with the red box is that if a MBH loses XP, it would first have to be lost from the MBH box, which means that they will no longer be able to hunt Jedi if MBH is required to hunt Jedi. So essentially, everyone will stop wanting to be Bounty Hunters.


Let's face it, unless you only hunt 60k paddies to 125k ones you are going to day frequently and XP loss at that level will be difficult. I know that I personally will not regrind Invest XP to reach MBH every time I day on the first mission after regrinding it all.





its xp loss just like the jedi get, not skill box loss






XP loss make no sense for a BH or MBH since the Jedi grind is much more difficult (excluding Investigation).


Jedi get 25% ofthe xp gain as BH's per kill, yetJedi lose 1.5 times more xp upon death. I like the idea of making risk on both sides, but lets make ita little more reasonable. The day Jedi and BH are punished equally willbethe day the friction between our two beloved profs will decrease. On the right track, but not quite there yet.


You want start equalling things out. Make the BH put up half the bounty out of their own pockets. They're all about credits and the kill, if they die, they lose the deposit they put down to get the bounty.

Message Edited by Zodiac-B on 07-12-2005 12:01 PM





Zodiac Enterprises - Corellia (near Coronet) 192 -5487

Suarat: Master Shipwright 12/17/17 - Akron's Havok Squadron Ace Pilot
CAIDOZ: Elder Jedi - CorSec Squadron Ace Pilot
Aurilius Maximus: Commando - Completed 6th mastery, hesitant to continue due to Kessel Spawn

Mosuger
Tue Jul 12, 2005 1:06 pm
#9






Zodiac-B wrote:





Mosuger wrote:
Who cares about xp loss? A full template Jedi PvPing has no need for xp and neither does a full temp MBH. The simple solution is to bring back the saber skill loss- not perma death. The only exception to the skill loss would be db's by a BH with their mission. They would still be able to grind, still be hunted and killed by BHs, but would PvP at their own risk. Then we see a lot more Jedi in hiding or at least not as willing to bork the GCW. This may seem a little harsh, but compared to saber TEF and perma death, this is light. Something needs to be done since this is pretty much Star Wars Jedi Galaxies now. I play a Jedi too and wouldn't object to something like that.





If I'm reading this correct, this is again a one way street for BH. Nothing happens to a BH, but nail the Jedi to the cross. PvP needs to be more equal than this...





Nothing happens to the BH true, but nothing happens to the Jedi either unless they decide to risk skill loss in PvP. This would help somewhat in getting the uncooperative populous to live up to how Jedi are supposed to be during this time. Of course this is all moot point since I'm assuming once FRS is implemented again it will once again put Jedi Knights perma overt, which I agree would make this extremely unfair and not viable.



__________________________

I
Pwn Cookiees
s Mosuger The Milkman s
I Stole Your Cookiee. Bounty Hunter of the Stars
______________________

Zodiac-B
Tue Jul 12, 2005 1:35 pm
#10






Mosuger wrote:



Nothing happens to the BH true, but nothing happens to the Jedi either unless they decide to risk skill loss in PvP. This would help somewhat in getting the uncooperative populous to live up to how Jedi are supposed to be during this time. Of course this is all moot point since I'm assuming once FRS is implemented again it will once again put Jedi Knights perma overt, which I agree would make this extremely unfair and not viable.






I believe once this game started, westarted writing our own timeline, so debating the timeline is pointless to me.In my opinion,changes need to be made to enhance the game, not match the books or movies. I still remember when I was being pledged to my guild to the guild councel. I get in town and there's the first Jedi Knight I think I've ever seen in the game (obviously, this is well before CU). Then another showed up, then finally a third Knight. I was thinking to myself, Holy Sh*t, I really need to hook up with this guild.


The point I'm trying to get across is new comersdon't get this same feeling because they can experience this in their first week of playing, it took me months before I saw my first set of Knights.


I also don't believe Jedi must hunt alone. That takes away the fun factor. Is it realistic? Maybe not, but having fun is why we're here. SOE has done a good thing with the no visibility while grouped.


Finally, I believe the TEF system should come back within static city limits only. If a Jedi comes into MOP or Corellia with a robe or Lightsaber equipped, he / she is open game to anyone and everyone. My complaint about Jedi is I don't like seeing them fight in major cities causing all types of lag. You wanna duel, fine, go outside of city limits and let other people gather to get in groups, talk business, etc. Static cities are only made for fighting when the faction has changed and the other side is taking it over. Other than that, take it outside.


Edit: Now that I read this again, it has nothing to do with the solution between Jedi and BH. I obviously went off on a tangent. As for BH / Jedi, my thoughts are the same, the tensions will not rest unless the BH have equal risks to Jedi losing xp.

Message Edited by Zodiac-B on 07-12-2005 01:39 PM





Zodiac Enterprises - Corellia (near Coronet) 192 -5487

Suarat: Master Shipwright 12/17/17 - Akron's Havok Squadron Ace Pilot
CAIDOZ: Elder Jedi - CorSec Squadron Ace Pilot
Aurilius Maximus: Commando - Completed 6th mastery, hesitant to continue due to Kessel Spawn

Borta-of-Scylla
Tue Jul 12, 2005 2:27 pm
#11


As a BH, I do have just one problem with this. Once you make MBH, there's nowhere left to go unless you want to be Jedi. If I cannot advance my character further, how can it be fair to say that I can fall back? If there was a way to continue to advance my character (even at a much slower rate), I would love this idea (with Jedi losing 1.5X more XP since they are 1.5X stronger). I do think a BH needs to lose something and that Jedi currently lose too much. It discourages PvP and leads to the current problems with Jedi hiding in their houses (which I find a frustrating, but acceptable practice) or guild-halls, or logging off completely because they cant afford the XP loss.

Under these conditions, I would be in favor of BH's losing XP.



"If so powerful you are, why leave?"

--Yoda
Leatherneck_of_Alderaan
Wed Jul 13, 2005 12:15 am
#12






Niles_Sjostrom wrote:

Ok first let me say that this is intended for BH Discussion so I really don't care what Jedi have to say. Besides that, every Jedi I have met with the exception of one is a griefer that thinks they are owed something. I don't care how hard it apparently is (even though I know people who've gained the exp for Padawan in under 3 days with 2x exp), you knew all the risks when you became a Jedi. All BH have had some ability stripped from them, in fact we've had almost our whole template stripped from us in that very first nerf over 1.6 years ago now.


SIMPLE SOLUTION TO BH v JEDI ISSUES:


As it basically was in the very beginning, make both profession take all your skill points. Make BH require both master scout and marksman. Make only MBH able to hunt Jedi. Make BOTH Jedi and MBH elite professions. Make Jedi about 1.5x more powerful (to account for this supposed longer grind time; supposedly longer than the original MBH grind). Make both lose exp for a PvP death but Jedi lose an equally higher amount to their strength difference. In my example here it would be 1.5x more exp lost by Jedi than a MBH. To justify the MBH using all of their skill points give back the MBH state controls we ORIGINALLY had. Not this insult we have now. I think if SOE did this the other things they are doing in Nerf 20 wouldn't be so bad. I personally like the concept of BH and smugglers on the terminals, if handled correctly. Under the current game, there is no way that BH or MBH with uber templates stand much chance vs a full temp Jedi. Don't kid yourselves. This game can still be made fun for everyone who plays it but when the Jedi get every advantage it really takes away from a major aspect of the game. Again, don't kid yourself. Any advantage the BH has or had, ever, pales in comparison to the overall advantages the alpha class called Jedi have.


People need to remember that this game is still set in the era right after Episode 4. Until SOE says different that's what we have here. People seem to forget that during this period Jedi were so afraid to move around that the two most powerful "light" Jedi hid like cowards. Yoda and Ben went so far into hiding that Vader couldn't even feel or sence where they were. If you rewatch Episode 4, you'll clearly see that Ben was so afraid to be made as a Jedi that he even hid both Anakin's old saber and his own saber in a safety box! During the game we have now, Jedi run free, branish sabers everywhere and have absolutly zero fear of being killed or even attacked much if they're a full template.


Something needs done...bottom line.





Erm...no. A MBH already HAS all the exp they need for their template. What does exp loss do to them again? Nothing. They're already going to have to be MBH when they hunt a Jedi, AND since they initiate the encounter, it happens only when they want it to. Why on earth would they then take a bounty before they were ready? Of course now they can't, because they have already finished their template which means...no need for exp.


Jedi on the other hand encounter BH's before their template is complete, so the exp loss hurts them.



Hrm....hurts Jedi. Doesn't hurt BH. Doesn't sound very different from what we have now, except you want additional power added to the MBH. Where's the fun in this for "everyone" supposed to be again?



The only simple solution to BH v Jedi issues is to remove Jedi from the BH terminals completely.


OR


Remove exp loss. Since Jedi's names aren't on the terms, there's no need for the anti-farming mechanism that xp loss to a BH is.







Igitur qui desiderat pacem, praeparet bellum
Mosuger
Wed Jul 13, 2005 12:19 am
#13

Who cares about xp loss? A full template Jedi PvPing has no need for xp and neither does a full temp MBH. The simple solution is to bring back the saber skill loss- not perma death. The only exception to the skill loss would be db's by a BH with their mission. They would still be able to grind, still be hunted and killed by BHs, but would PvP at their own risk. Then we see a lot more Jedi in hiding or at least not as willing to bork the GCW. This may seem a little harsh, but compared to saber TEF and perma death, this is light. Something needs to be done since this is pretty much Star Wars Jedi Galaxies now. I play a Jedi too and wouldn't object to something like that.



__________________________

I
Pwn Cookiees
s Mosuger The Milkman s
I Stole Your Cookiee. Bounty Hunter of the Stars
______________________

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