Bounty Hunter Archive
Thread: Misses.....too many dam misses
Page 1 of 1
Ellerpait
Mon Jun 20, 2005 8:03 pm
#1
I have noticed that I miss way too much for a guy that has 292 Ranged Acc. I don't know what it is.....When I hunt Bols, I will miss 3 times in a row at times. I wish I was that accurate fighting some Jedi. This is really getting on my last nerve.
Yes I take the Rangeed Acc food, I try and stay in the ideal range for a Carb. What is the deal.......
Caelrie
Mon Jun 20, 2005 8:33 pm
#2
I have 829 ranged defense, 45% saber blockand dodge food running. It makes sense that more stuff misses me than hits.
Jaim_Darkstryder
Mon Jun 20, 2005 9:10 pm
#3
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
Hnglka
Mon Jun 20, 2005 9:28 pm
#4
Jaim_Darkstryder wrote:
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
tkms arent that much different. people whine about that all the time but try seeing how good the mods can be for a stacked tkm on foods and cob and you'll see that mdef is not that big of a deal.
Caelrie
Mon Jun 20, 2005 10:11 pm
#5
Jaim_Darkstryder wrote:
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
There's nothing wrong with defender. It's a Jedi skillset that concentrates 100% of defense. As a master defender, if I weren't a monster defensively, well... What would be the point of defender?
Edit: unless I'm mistaken, Advanced Aim gives a +300 to accuracy. It seems to be what you're looking for.
Message Edited by Caelrie on 06-20-2005 08:28 PM
Jaim_Darkstryder
Mon Jun 20, 2005 10:21 pm
#6
Hnglka wrote:
Jaim_Darkstryder wrote:
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
tkms arent that much different. people whine about that all the time but try seeing how good the mods can be for a stacked tkm on foods and cob and you'll see that mdef is not that big of a deal.
Well, just because you brought it up.
TKM 160 Melee Defense 130 Ranged Defense (adding in Unarmed Defense)
Master Defender 235 Melee Defense 215 Ranged Defense (not counting FS skills)
That is a big difference, not to mention that TKA damage is lower than any lightsaber damage, Center of Being does not work while knocked down (aura does) if the TKA has healing it is less than Jedi healing 4/0/0/0 (even if, like me, the TKA is a MCM) and it can also not be used while Knocked Down.
Also, a TKA does not gain any secondary defense (AKA SaberBlock) which simply makes an attack miss, regardless of the attacker's skill compared to the defender's defense.
Please Jedi, do not try to justify your obscene abilities in the current Master Defender tree with anything that a normal profession has, yours is far better, and now for far less cost in terms of grinding or penalty. When there were few Jedi on each server you had a reason to be powerful, now you are as common as novice marksman and as such deserve no added power as you have no penalty in getting it.
Caelrie
Mon Jun 20, 2005 10:31 pm
#7
The ironic thing here is that your profession provides one of the penalties. If you want Jedi to be a normal profession, you lose your ability to hunt Jedi.
Jaim_Darkstryder wrote:
Please Jedi, do not try to justify your obscene abilities in the current Master Defender tree with anything that a normal profession has, yours is far better, and now for far less cost in terms of grinding or penalty. When there were few Jedi on each server you had a reason to be powerful, now you are as common as novice marksman and as such deserve no added power as you have no penalty in getting it.
raora
Mon Jun 20, 2005 10:35 pm
#8
Jaim_Darkstryder wrote:
Hnglka wrote:
Jaim_Darkstryder wrote:
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
tkms arent that much different. people whine about that all the time but try seeing how good the mods can be for a stacked tkm on foods and cob and you'll see that mdef is not that big of a deal.
Well, just because you brought it up.
TKM 160 Melee Defense 130 Ranged Defense (adding in Unarmed Defense)
Master Defender 235 Melee Defense 215 Ranged Defense (not counting FS skills)
That is a big difference, not to mention that TKA damage is lower than any lightsaber damage, Center of Being does not work while knocked down (aura does) if the TKA has healing it is less than Jedi healing 4/0/0/0 (even if, like me, the TKA is a MCM) and it can also not be used while Knocked Down.
Also, a TKA does not gain any secondary defense (AKA SaberBlock) which simply makes an attack miss, regardless of the attacker's skill compared to the defender's defense.
Please Jedi, do not try to justify your obscene abilities in the current Master Defender tree with anything that a normal profession has, yours is far better, and now for far less cost in terms of grinding or penalty. When there were few Jedi on each server you had a reason to be powerful, now you are as common as novice marksman and as such deserve no added power as you have no penalty in getting it.
too bad jedi need master defender and all its uber mods to protect themselves from all the insane rifles and carbines that BH's are using..
raora
Message Edited by raora on 06-20-2005 10:36 PM
Hnglka
Mon Jun 20, 2005 10:38 pm
#9
Jaim_Darkstryder wrote:
Hnglka wrote:
Jaim_Darkstryder wrote:
Caelrie wrote:
I have 829 ranged defense, 45% saber block and dodge food running. It makes sense that more stuff misses me than hits.
And people wonder why Master Defender is out of whack.
Unfortunately, there are plenty of skills that enhance your defense, but nothing that gives a comparable boost to your accuracy. I wish that they would take away the paltry(and utterly stupid) damage reflection from deulist stance, and replace it with an accuracy boost equal to the defensive boost. That would (IMHO) make BH a true 1 on 1 combat specialist.
tkms arent that much different. people whine about that all the time but try seeing how good the mods can be for a stacked tkm on foods and cob and you'll see that mdef is not that big of a deal.
Well, just because you brought it up.
TKM 160 Melee Defense 130 Ranged Defense (adding in Unarmed Defense)
Master Defender 235 Melee Defense 215 Ranged Defense (not counting FS skills)
That is a big difference, not to mention that TKA damage is lower than any lightsaber damage, Center of Being does not work while knocked down (aura does) if the TKA has healing it is less than Jedi healing 4/0/0/0 (even if, like me, the TKA is a MCM) and it can also not be used while Knocked Down.
Also, a TKA does not gain any secondary defense (AKA SaberBlock) which simply makes an attack miss, regardless of the attacker's skill compared to the defender's defense.
Please Jedi, do not try to justify your obscene abilities in the current Master Defender tree with anything that a normal profession has, yours is far better, and now for far less cost in terms of grinding or penalty. When there were few Jedi on each server you had a reason to be powerful, now you are as common as novice marksman and as such deserve no added power as you have no penalty in getting it.
hello? is there anyone home? Jedi are supposed to be harder to kill than other professions. And last i checked it takes a few days to grind out a mastery in any jedi profession even using the respecs. so cry me a river there.
There are counters to master defender as caelrie stated. Master defenders aren't uber they are just harder to kill. I killed one last night. tactics food proper weaponry will win the battle. Not always but often enough.
Since master bh are as common as novicemarksman you deserve no fix to duelist stance. there is definitly no penalty in your grind... gee doesnt that sound stupid? learn to play your profession. there are balances in the wind.
DarkVader9
Mon Jun 20, 2005 11:02 pm
#10
You know i killed a mdefender he ran out of force rofl and i never seen a mfefener run from me . They always kill me in 3 minutes. You think he didn't know how to play his toon cause i only saw him using heals O-o.
I have a 1305 damage rifle from hell with 305 base dps and midified 505.
Hnglka
Mon Jun 20, 2005 11:08 pm
#11
DarkVader9 wrote:
You know i killed a mdefender he ran out of force rofl and i never seen a mfefener run from me . They always kill me in 3 minutes. You think he didn't know how to play his toon cause i only saw him using heals O-o.
I have a 1305 damage rifle from hell with 305 base dps and midified 505.
yeah not all mdef are good at pvp or know how to play their toon to its fullest abilities. But even the guys that do know what they are doing have some vulnerabilites that you can use to your advantage if you hunt smart
Page 1 of 1