Bounty Hunter Archive
Thread: death blow
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pwadds
Thu May 05, 2005 9:16 am
#1
hi all
does bh still have a death blow
if so so can someone tell me how to make the macro or is there one listed in the game now ?????
thanks
Emotemaster
Thu May 05, 2005 9:29 am
#2
LOL
...............
LOL.............
double click incapped dude or type /deathblow 
*runs*
Message Edited by Emotemaster on 05-05-2005 10:29 AM
Jheron
Tue Aug 09, 2005 11:42 am
#3
Anyone having issues with death blow. I've had instances where the warm up timer wasn't fast enought to execute before the incap timer expired. That happens. But I've also had an instance where the warm up timer expired and the DB didn't execute so I had to initialize it a second time and of course by then the incap timer expired and the BH got up. Anyone else have this happen? I'm thinking it might make more sense to go for the triple incap from now on.
BaccyBaron
Tue Aug 09, 2005 1:16 pm
#4
yeah happened few times to me aswell. one time the BH jus stood up, we looked at eachother not knowing why he wasnt dead, i think he was confused more than me because he didnt heal up so i killed him again , his time the DB worked eventually.
Fordep
Tue Aug 09, 2005 1:18 pm
#5
there is a good posibility you moved slightly after starting the DB.
sometimes while trying to DB someone I'll suddenly warp a very small distance and that'll stop the DB.
could have just been that with bad timing.
Jacella
Tue Aug 09, 2005 1:20 pm
#6
Server lag also interrupts the timer...trip incap is the only sure way.
GrimzKeeper
Tue Aug 09, 2005 1:52 pm
#7
Jacella wrote:
Server lag also interrupts the timer...trip incap is the only sure way.
Although not the nicest way, it seems to be the only guarantee now. with server lag, body sliding, char warping, its just a pain to "hope" the timer actually goes through. I really wish they'd just go back to the old way.
Jheron
Tue Aug 09, 2005 2:11 pm
#8
Jacella wrote:Server lag also interrupts the timer...trip incap is the only sure way.
The only thing that scares me about the triple incap option is that they can pop up and be healed almost instantly before you can get a hit in which has the potential of making the fight way longer than it should have been.
Jacella
Tue Aug 09, 2005 2:19 pm
#9
They can, but there is a moment that they can't do anything, this has been used against my bh several times.
Jheron wrote:
Jacella wrote:
Server lag also interrupts the timer...trip incap is the only sure way.
The only thing that scares me about the triple incap option is that they can pop up and be healed almost instantly before you can get a hit in which has the potential of making the fight way longer than it should have been.
Jheron
Tue Aug 09, 2005 2:54 pm
#10
Jacella wrote:
They can, but there is a moment that they can't do anything, this has been used against my bh several times.
Jheron wrote:
Jacella wrote:
Server lag also interrupts the timer...trip incap is the only sure way.
The only thing that scares me about the triple incap option is that they can pop up and be healed almost instantly before you can get a hit in which has the potential of making the fight way longer than it should have been.
So in order to take advantage of this "moment" I need to start spamming head hit while they're still on the ground?
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