Bounty Hunter Archive
Thread: Bounty hunter armor snare gun
Not to rain on your parade, but I have two points to make:
1) A minute is a long time in a fight. PvP, that ought to be more than enough time to kill most anyone who couldn't respond.
2) Watch that scene in Return of the Jedi again, and see how effective Boba Fett's lasso thingy was against Luke.
Anti-personnel traps/snares would be cool, though, and ought to have been included. (especially back in the day when you had to be a Master Scout to be a bounty hunter).
RebMBH wrote:
I think it could be implemented in the right way. I am thinking 10 seconds would be reasonable, a minute is just ridiculous. They it be a bh mission loot drop component that you could have an armorsmith build into your armor.
Ya, that'd be pretty cool. But maybe 15 seconds.
MasterCommandoZ wrote:
jedi are so damn powerful wahts wrong with 15 or more?
meh jedi aint that special tbh
I also think that we should be able to use traps. But Not just for BHers, Why not make it so that Ranger traps work on players and npcs, but allow a few other professions to also use traps, maybe switch our prerequisite from exploration over to trapping, but make it so that Rangers are the only ones that cancraft. This way the get a way to make money from making and selling traps and their profession is a little more viable for to fight npcs.
RebMBH wrote:I also think that we should be able to use traps. But Not just for BHers, Why not make it so that Ranger traps work on players and npcs, but allow a few other professions to also use traps, maybe switch our prerequisite from exploration over to trapping, but make it so that Rangers are the only ones that cancraft. This way the get a way to make money from making and selling traps and their profession is a little more viable for to fight npcs.
I like that the required scout tree is exploration. Anytime I've had explore4 and given it up to try something new on a toon i've severly missed the TN.