Bounty Hunter Archive
Thread: My solution to Removal of names at the terminals
-Xell- wrote:
Bad idea. Players will use this when they land and not need seekers.
How could you use this when you land. When I go out hunting on my MBH I have a /target macro running right after I accept my mission that way if he or she is close I can start shooting before they have a chance to escape.
The main reason I can this being implemented is it does not allow the bounty hunter to get the marks name thus stopping griefing but still allowing the first strike to be taken by bounty hunters that might not like to stalk thier targets.
It would also target Bounty Hunter terminals.
Kelb wrote:
This "patch" is suppose to do a few things:
- Stop BH gank squads (hence the no names)
- Stop BH from targeting only lower level Jedi who are actually weaker then a double elite MBH (Hence generic 40k - 50k payouts with the bonus only being give at the completion of the mission
- Stop people from dabbling in BH and picking up more powerful template then the DEVs were able to foresee (hence you must now be a MBH to pull player bounties)
- Generally make a BH life harder as, SOE doesnt like it when another profession player base (BH)pisses off their "money child" profession player base (Jedi).
The logical thing to do would have been to:
- Remove names from the terms and add it to the Arakyd droid stage (IE a BH picks the mission, hits up SpyNet, goes outside of town, and then calls down a Arakyd droid (involves a 30 sec wait for a MBH) and wait for the Arakyd droid to report the planet the bounty was found on (another min or so wait). This would have made getting more then one BH on the same mission almost impossible to intentionally do without the players in question wasting considerable time and resources.
- Remove mission payout and replace with two categories. "Normal" (marks 200k and under) and "Elite" (marks over 200k). It is a compromise of sorts that prevents a MBH from targeting one specific payout range yet still allows the BH to avoid Jedi templates that he has little chance in winning.
The rest of the stuff I can live with... But the no names and no indication of "rank" is stupid.... Having to tab around in grps of players to find your mark only to have the Jedi in question see you coming from a mile away and already use the /duel exploit means that although you get the first hit, the Jedi already had the opportunity to run/cloak/buff ect. Using the /tar command was a tactical advantage that allowed BH to help gain the element of surprise and even track his mark without the mark knowing he was being followed.
The no rank system is equal to taking the mission level/payout off the normal mission terms and giving the average elite player a 80% chance or so in picking up a mission that is 10+ levels above what he is normally able to handle. That is just lame and it is just pandering to the Jedi cry babies who are pissed they couldnt power grind out their Jedi template in 2 weeks.
I would save your breath on "ideas" though. My "idea" thread was just deleted with no explanation given taking HOURS worth of people's time with it. The only time SOE listens is when enough people cry... So our only hope is when this system goes live, the BH community as a whole cries and cries loudly. This forum only represents a small % of the overall player base... So we will just have to see what happens after publish 20 goes live... But at this point, the DEVs arent going to make any changes to their "plans" as that would be out of character of them ![]()
Message Edited by SomeUser on 07-11-2005 09:10 PM