Bounty Hunter Archive
Thread: Tanks,please get the BH loot issue addressed w/ novice BH's
shotgunjoe wrote:
Yes,this isnt fair to the master bh's that run all over the galaxy to get there marks for loot.
As of right now a novice bh over level 75 can just run missions in cnet and stay in cnet,and loot consistently much faster w/ easier marks.
Please decrease the drop rate for lower levels and the drop rate should increase with mark difficulty,this farming is getting really hurting the master bh's becuase the market is getting flooded w/ loot that we work much harder for.
Yes this is a whine,but its not right that we have to spend 3 times as much time for the same loot drop ratio as someone that can stay in the same city as a novice.They should be getting loot,but not at the same rate as a master bh.
Shouldn'tyou post be more of:
The loot rates are same across the board for all investigation levels. The Novice is currently getting the exact same loot as the Master. It would make more sense to give the master the rare occasion of excepting a rare tactical mission which would allow for a grouping of other BHs. This could work as a master/student scenario and could yield other tangible rewards such as loot, trophies and more of the like.
shotgunjoe wrote:
Yes,this isnt fair to the master bh's that run all over the galaxy to get there marks for loot.
As of right now a novice bh over level 75 can just run missions in cnet and stay in cnet,and loot consistently much faster w/ easier marks.
Please decrease the drop rate for lower levels and the drop rate should increase with mark difficulty,this farming is getting really hurting the master bh's becuase the market is getting flooded w/ loot that we work much harder for.
Yes this is a whine,but its not right that we have to spend 3 times as much time for the same loot drop ratio as someone that can stay in the same city as a novice.They should be getting loot,but not at the same rate as a master bh.
If you don't like it, drop some skills so you can do it the easy way too..... go /cry someplace else noob!
You of all people should understand then, we finally have something worth while with our proffession, but yet, the OP is still, asking for it to be nerfed. If we look at any other NPC/Creature in the game, is the loot they drop affected by what skills the person has in a certain proff? No. A person with only 1 novice proff has the same chance of looting a pearl off a krayt as someone with a triple elite master. So why nerf someone in our proffesion who isn't MBH? Makes no sense to me. Their CL is high enough to be getting these missions, so, why not give them the loot they deserve?
ocili wrote:
You of all people should understand then, we finally have something worth while with our proffession, but yet, the OP is still, asking for it to be nerfed.
- No, he is asking for the loot to be scaled.
- At the Master Level, the loots we are getting are fine and right on target. But for Novice up to master should be scaled and the value of the loot should progress as you advance up the professions.
If we look at any other NPC/Creature in the game, is the loot they drop affected by what skills the person has in a certain proff? No.
- You are not correct.
- All the high end loots come form High End Mods, which is what the OP is asking to stay that way.
- What he is trying to get you to see is that the High End Smuggler Loots droping for normal Level 80 NPCs is flooding the market because they are to easy to get
- The High End loot should be reserved for the Elite Boss, not the normal missions
A person with only 1 novice proff has the same chance of looting a pearl off a krayt as someone with a triple elite master.
- In theory, but a person with 1 novice proffesion isn't going to be soloing aa AncientKrayt now is he?
- With BH, it is a forced one on one fight. Kryats are not that way, they require a group or a highly skilled solo template to get the High end loot.
- No CL 50 is taking out a Ancient Kryat by himnself and that is the point that the OP is making. It would be no different then if Perfect Peals came from Juvinial Kryats rather then just Ancient ones. The quality ofpearl is scaled based on the difficulty of the Kryat and that is what the OP is asking for with respect to the BH loot.
So why nerf someone in our proffesion who isn't MBH? Makes no sense to me. Their CL is high enough to be getting these missions, so, why not give them the loot they deserve?
- See above
- As I said before, this is a MINOR issue and one that I would not worry about.
- But, the principle behind his postion is sound, but there are bigger issues to worry about.
Message Edited by rYsyn on 08-22-2005 04:24 PM
rYsyn wrote:
ocili wrote:
its just sad that we now have the best loot available to us in-game, but yet still, 3/4 of the posts are about how someone didn't get the uber enhanced power cells or jedi ca, so they think loot has been nerfed or want it nerfed as this poster is asking. for once, MBH means something since the CU came out. I mastered it first thing in-game about 1 year ago and have stuck with it ever since.
so like I said before, if you can't handle chasing after your mark, drop some skills to a lower invest line and grind them out that way. if not, the /respec to another proff please. WE DON'T NEED TO BE NERFING OUR OWN PROFFESION!
Well, I mastered it a year before you did (November 2003)and I happen to agree with him.All perks for being a profession should be at the Master Level. This has always been the position most Bounty Hunters have taken and it is consistent with what other professions have stated about thier desired content as well.
When adding profession content, itis critical that it be at the Master Level. Not only as an added incentive to Master over Dabble, but as areward. Professions are suppose to be defined by thier "role" and that "role" should be best defined at the master level.
What he is asking is not to NERF the profession but to actually help keep it pure. Being able to get Novice NPC missions and aquire the same loot off easier marks actualy hurts the profession. Having Access to Jedi missions is not much of an incentive considering the best template to dispose of them is a Combat Medic with the Bounty Hunter skills being a minor contribution.
But Bounty Hunter (As a profession)is not defined by the Jedi missions, it is defined by the NPC missions and as a result the Master Level should have the most significant reward. Right now, all the loots are random and an Elite Boss (38k Health) drops the same stuff that a 7k Mark drops and sometimes that Elite boss drops nothing but a melon. So his point is where is the bonus for being a Master when your missions are harder, take longer to kill, and take longer to track, and don't give anything better for it?
Seems like a reasonable request if you ask me. He is not asking for the drop rate at the master level to be changed, but perhaps the quality of the drops should be scaled based on theSkill level of the Investigation Tree with the final aspect being the Master Box.
- Investigate Box2 - Simple Smuggler Kits
- Investigate Box3 - Mid Grade Smuggling items
- Investigate Box4 - High End Smuggler Gear
- Master Level - SEAs
Before you run off and insult the guy by calling him a "nOOb", perhaps you should listen to his point and not respond like a nOOb.
Now, with all that said, it is a minor issue. I am VERY happy with our revised NPC missions and even though I have "tougher" marks and have to go through more time and work to get the same loot as a Novice, it is still much better then it was and MUCH better content then any other profession in the game.
So, while I agree with the original poster, I think SoE has MUCH bigger problems to address then this issue and I can live with how it is now until they do.
Message Edited by rYsyn on 08-22-2005 03:57 PM
QFE
Crafters Have the best ability granted at the Master Levels, CH can hold the largest and greatest amounts of pets. Mastering should mean something other than a title. If the game is looking for both PVE/PVP opportunity then Master BH should not be just rewarded with the opportunity to hunt players but the toughest and most rewarding of the NPC marks.
I sent Tanks a PM regarding this issue. I farmed novice levelmissions from Cnet for 3 days before grinding the rest of my xp for master. It's just too damn easy to get the exact same loot at a much faster rate by not training a single box in investigation.
The new lootis meantto be a reward for masters and the devs are incredibly naive for thinking players won't discover the most efficient method for maximizing their loot potential and capitalize on it. They made a big mistake by not making loot dropsscaled based on investigation levelsinstead ofmobdifficultyalone.
I'm not asking for MBH loot to be nerfed just the rates at which novice level loot farmers receive it.
Tanks read my PM but no response. ![]()
The BH missions scale two ways.
Based on mission difficulty mods (found on Investigation trees), the marks bounty amount is determined.
Then, based on your character level is the marks character level is determined.
Now, it might be possible to put some exception code there so that unless the mission difficulty level is +3 (MBH) elite and boss mobs will not spawn.
I'll work with the devs to seeif it is possible to do this.
Message Edited by Tanks on 08-22-2005 05:18 PM