Bounty Hunter Archive

Thread: Bounty Hunter / Squad Leader Template

Matt0ne
Mon Oct 17, 2005 6:23 pm
#1



Squad Leader / Bounty Hunter Summary (Pub 24)


The template:


Master Squad Leader, Master Bounty Hunter 4000 Combat medic


(Note: Only one of the enhancements can be active at one time unless you have several other SL in your group IE one doing Tactics another doing Call to arms and so on).


(Note: Individual Buffs can be placed by a squad leader to a person inside the group you cannot apply it to yourself, only one of the Individual Buffs can be applied at one time and cannot be renewed or another placed untill that one has ran out)


Run down on what the Buffs do


Tactics
Duration – 30mins
Effect - +150 Defense stackable with Duelist stance from bounty hunter (Stacked with Bounty Hunter Duelist Stance its +400 Defense ).


Blaze of Glory
Duration – 30mins
Effect – Enhancement to Critical hit chance and Increase of Damage by 50%!


Call to Arms
Duration – 30mins
Effect – Allows you to take less damage.


Boost Morale
Duration – 30mins
Effect – Gives you +10% Action and Mind Regen!


Double Time
Duration – 30mins
Effect – Allows you to use specials more often (Makes cool down timers faster).


Form Up
Duration – 30mins
Effect – Modifies how fast you run and adds +50 Terrain Negotiation.


Steady Aim
Duration – 30mins
Effect – +150 Ranged Accuracy.


Toughen (Individual Buff)
Duration – 30mins
Effect – Increased Armor Protectiveness.


High Yield (Individual Buff)
Duration – 30mins
Effect – High Yield Improved Damage output.


Verbal Assault (Individual Buff)
Duration – 10mins
Effect – Causes mobs to more likely attack the person with this buff active.


Combat Feint (Individual Buff)
Duration – 10mins
Effect – Causes mobs to more likely NOT attack the person with this buff active.


Second Chance
Duration – N/A
Effect – Spreads the damage done to one person over the team. (Can't be used in a BH vs Jedi Fight)


Charge
Duration – 70 Sec
Effect – Makes you and your team run faster but gives a 2minute defense loss (-200 Defense)


Rally Point
Duration – N/A
Effect – Sets a group waypoint where you are.


Paint Target
Duration – N/A
Effect – Allows for your team to do more damage and have better accuracy on this target.


Called Shot
Duration – Until Next attack
Effect – Adds a huge boost to Damage and Accuracy for the next attack (Keep rotating from Called Shot to Critical Shot)


Weapons and Armor


Good Rifle Stats: 2.5 Speed, 1150damage, 82sac (Without PuPs)
Good Pistol Stats: 2.1 Speed, 948damage, 65-70sac (Without PuPs)
Good Armor Stats: 6000 Energy Assault Armor and get it armor break sliced(All you need to be worried about)
Good PuPs: 29% SAC Reduction


How to Defeat a Jedi


- Get Doctor Buffs (Speed Buffs, Mind Regen, Action Regen)


- Use your +200 Action Regen / Mind Regen Foods


- Use your Spice (Booster Blue)


- Crispic for +40 Acc


- Make sure your Weapon has a SAC PuP on it. This ensures your action doesn't get too low so you can keep doing specials and keep healing.


- Remember Healing costs ACTION and MIND keep them up at all times!


- If you can get other Squad Leaders to buff you for Morale, Tactics, Blaze of Glory, Double Time, Form up and Steady Aim. These buffs will work as long as you all stay grouped (You cannot get a new buff until you are un-teffed).


There is really no skill left in BH or any kind of PvP. Hit Called shot / steady aim and renewthem every 20sec and Just keep rotating from Critical shot to ranged shot (you will be doing about 2000damage to a master defender)the jedi will eventually die of the action cost on their heals shouldn't take more than a minute. (Remember keep your action high use SAC PuPs and use stims and Ruby Biel).


(Yes I tried this template and it worked well I incapped a Mdef in 2 hits and this was with only Blaze of glory buff enabled!)


This template will probably be nerfed pretty quickly hopefully you find this information usefull!

Message Edited by Matt0ne on 10-17-2005 08:29 PM



/saberPolearmDervish2
blue-phoenix
Mon Oct 17, 2005 6:35 pm
#2

hehe you will not be seeing me in theed anymore.. lol

between this and the new snare crap i will be crafting and doing bh npc missions...




no sig won't let me use html sniff sniff

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

Death is so sure of winning that it

gives you a whole life as a head start.
RoundWallKing
Mon Oct 17, 2005 6:52 pm
#3


Matt0ne wrote:

Squad Leader / Bounty Hunter Summary (Pub 24)

The template:

Master Squad Leader, Master Bounty Hunter 4000 Combat medic

(Note: Only one of the enhancements can be active at one time unless you have several other SL in your group IE one doing Tactics another doing Call to arms and so on).

(Note: Individual Buffs can be placed by a squad leader to a person inside the group you cannot apply it to yourself, only one of the Individual Buffs can be applied at one time and cannot be renewed or another placed untill that one has ran out)

Run down on what the Buffs do

Tactics
Duration – 30mins
Effect - +150 Defense stackable with Duelist stance from bounty hunter (Stacked with Bounty Hunter Duelist Stance its +400 Defense ).

Blaze of Glory
Duration – 30mins
Effect – Enhancement to Critical hit chance and Increase of Damage by 50%!

Call to Arms
Duration – 30mins
Effect – Allows you to take less damage.

Boost Morale
Duration – 30mins
Effect – Gives you +10% Action and Mind Regen!

Double Time
Duration – 30mins
Effect – Allows you to use specials more often (Makes cool down timers faster).

Form Up
Duration – 30mins
Effect – Modifies how fast you run and adds +50 Terrain Negotiation.

Steady Aim
Duration – 30mins
Effect – +150 Ranged Accuracy.

Toughen (Individual Buff)
Duration – 30mins
Effect – Increased Armor Protectiveness.

High Yield (Individual Buff)
Duration – 30mins
Effect – High Yield Improved Damage output.

Verbal Assault (Individual Buff)
Duration – 10mins
Effect – Causes mobs to more likely attack the person with this buff active.

Combat Feint (Individual Buff)
Duration – 10mins
Effect – Causes mobs to more likely NOT attack the person with this buff active.

Second Chance
Duration – N/A
Effect – Spreads the damage done to one person over the team. (Can't be used in a BH vs Jedi Fight)

Charge
Duration – 70 Sec
Effect – Makes you and your team run faster but gives a 2minute defense loss (-200 Defense)

Rally Point
Duration – N/A
Effect – Sets a group waypoint where you are.

Paint Target
Duration – N/A
Effect – Allows for your team to do more damage and have better accuracy on this target.

Called Shot
Duration – Until Next attack
Effect – Adds a huge boost to Damage and Accuracy for the next attack (Keep rotating from Called Shot to Critical Shot)

Weapons and Armor

Good Rifle Stats: 2.5 Speed, 1150damage, 82sac (Without PuPs)
Good Pistol Stats: 2.1 Speed, 948damage, 65-70sac (Without PuPs)
Good Armor Stats: 6000 Energy Assault Armor and get it armor break sliced(All you need to be worried about)
Good PuPs: 29% SAC Reduction

How to Defeat a Jedi

- Get Doctor Buffs (Speed Buffs, Mind Regen, Action Regen)

- Use your +200 Action Regen / Mind Regen Foods

- Use your Spice (Booster Blue)

- Crispic for +40 Acc

- Make sure your Weapon has a SAC PuP on it. This ensures your action doesn't get too low so you can keep doing specials and keep healing.

- Remember Healing costs ACTION and MIND keep them up at all times!

- If you can get other Squad Leaders to buff you for Morale, Tactics, Blaze of Glory, Double Time, Form up and Steady Aim. These buffs will work as long as you all stay grouped (You cannot get a new buff until you are un-teffed).

There is really no skill left in BH or any kind of PvP. Hit Called shot / steady aim and renewthem every 20sec and Just keep rotating from Critical shot to ranged shot (you will be doing about 2000damage to a master defender)the jedi will eventually die of the action cost on their heals shouldn't take more than a minute. (Remember keep your action high use SAC PuPs and use stims and Ruby Biel).

(Yes I tried this template and it worked well I incapped a Mdef in 2 hits and this was with only Blaze of glory buff enabled!)

This template will probably be nerfed pretty quickly hopefully you find this information usefull!

Message Edited by Matt0ne on 10-17-2005 08:29 PM



Blaze of glory has been nerfed to do 125% total damage when it hits live. Also hearing reports that this buff does not apply to advanced sniper shot but I cannot confirm.

Message Edited by RoundWallKing on 10-17-2005 11:39 PM



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
robpro
Mon Oct 17, 2005 10:17 pm
#4


Were not going to have to worry about it if ObsidianWraith can get his way on it.


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=28950


If it goes his way bounty hunter will not even be able to use the skills at all against jedi but jedi will be able to use the buffs against us in our battles


all i want is the on/off burst run feature form up.


Message Edited by robpro on 10-18-2005 12:21 AM



------------ VOID ------------
------------ Cron ------------ Faction ------------ Rcon ------------
------------ Vakee ------------ Mercenary ------------ Kavee ------------
------------ Dcon ------------ Support ------------ Xcon ------------
------------ Shadowfire ------------
Matt0ne
Mon Oct 17, 2005 10:23 pm
#5






robpro wrote:

Were not going to have to worry about it if ObsidianWraith can get his way on it.


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=28950


If it goes his way bounty hunter will not even be able to use the skills at all against jedi but jedi will be able to use the buffs against us in our battles







Im guessing thats why they post-poned the launch of the new patch.



/saberPolearmDervish2
whisperjet
Tue Oct 18, 2005 1:16 am
#6

In Beta now over Squad Leader buffs were lost to either Jedi or BH if they had them prior to entering the Jedi-BH tef status.


Squad Leader only works in combat outside the Jedi-BH tef






Drazon Melok
Bounty Hunter for the True Republic
Mos Eisley Syndicate

"Vita Est Bellator Exaro Nex"
Taqwus
Tue Oct 18, 2005 6:06 am
#7



whisperjet wrote:

In Beta now over Squad Leader buffs were lost to either Jedi or BH if they had them prior to entering the Jedi-BH tef status.

Squad Leader only works in combat outside the Jedi-BH tef






Cool I am glad to hear this now I wont have no 1 shot incaps on me



Shadowfire

No job to small, no fee to big
trajen2
Tue Oct 18, 2005 6:51 am
#8







Matt0ne wrote:



There is really no skill left in BH or any kind of PvP. Hit Called shot / steady aim and renewthem every 20sec and Just keep rotating from Critical shot to ranged shot (you will be doing about 2000damage to a master defender)the jedi will eventually die of the action cost on their heals shouldn't take more than a minute. (Remember keep your action high use SAC PuPs and use stims and Ruby Biel).





this is why i hope the publish was postponed..Is this balanced?





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Badname0291
Tue Oct 18, 2005 12:52 pm
#9

Volley fire i believe is missed out of the list. Bypasses armour for a short time. (ranged armour break)



SHUNO
Cantina Frequenter
Rebel Procurement specialist


"Glowbats? Whining? Exploits? Shuno craves not these things!"

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